Weapons Officer

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The Weapons Officer is a Ship Position. There are other ship positions that can be review and can affect this position.

The Weapons Officer is a main ship position and is required in all ships except Hull Size Tiny or smaller. This position can be combined in Tiny Size or smaller ships with Hemls and Communications.

Description

The Weapons Officer is responsible for firing on enemy vessels as well as operating other Hard Points. They can target as many different targets per turn as they have active weapon hard points. Weapon's Officers use d10s. The number of d10s is equal to the number of active weapon hardpoints be used against the target. If the ship sensors have found a weakness in the target's defenses then the Weapon's officer can add the ship's Sensor Mod to each d10 rolled. The Weapon's officer can re-roll successful d10s up to the Weapon's Mod number of times. If the Weapon's Officer beats the battle damage DC, default 4, 4 (4 successful d10s that meet or beat a 4), then they can roll Battle Damage die which determines the effect the battle damage will have on the target ship. The battle damage will have a repair DC. That DC is equal to the result of the Battle Damage die + Ship's Weapons Mod + Weapon's Officer's Wisdom or Dexterity Mod. (Whichever they prefer)

Associated Ship Attributes: Main Weapons, Secondary Sensors
Officer Functions: Fire Weapons
Associated Ship Functions: Bombard, Target(The Weapons officer adds there Wisdom Modifier the roll if they have the Spaceship Weapons Officer)