Chemicals
The symptoms of poisoning can range from headaches and vomiting, to a painful death. The statistics for the poisons mentioned below are in their pure form, which is very hard to obtain from legal or black market sources. The authenticity of poisons purchased on the black market is also very difficult to determine.
Name | Save | Frequency | Effect | Cure | Cost |
---|---|---|---|---|---|
Botulinum | Fort DC 35 | 1 round (25) | 20 hp damage immediately then 1 Con damage/minute | 3 saves | $150,000 |
Ricin | Fort DC 30 | 1 round (10) | 10 hp damage immediately then 3 Con damage if fail saves | 2 saves | $35,000 |
Anthrax | Fort DC 28 | 1 round (8) | 3 Con damage | 2 saves | $35,000 |
Sarin | Fort DC 26 | 1 round (8) | 3 Con damage | 2 save | $20,000 |
Tetrodotoxin | Fort DC 25 | 1 round (7) | 3 Con damage | 1 save | $15,000 |
Cyanide | Fort DC 25 | 1 round (6) | 3 Con damage | 1 save | $3,000 |
Strychnine | Fort DC 22 | 1 round (6) | 2 Con damage | 1 save | $2,000 |
Mercury | Fort DC 22 | 1 round (6) | 2 Con damage | 1 save | $650 |
Amatoxin | Fort DC 20 | 1 round (5) | 2 Con damage | 1 save | $1,000 |
Arsenic | Fort DC 18 | 1 round (5) | 1 Con damage | 1 save | $900 |
Amatoxin | Fort DC 17 | 1 round (4) | 1 Con damage | 1 save | $900 |
Coniine | Fort DC 15 | 1 round (4) | 1 Con damage | 1 save | $650 |
Black Adder Venom | Fort DC 13 | 1 round (6) | 1 Con damage | 1 save | $500 |
Heroin | Fort DC 12 | 1 round (4) | 1 Con damage | 1 save | $275 |
It is possible to distill or refine common household products (such as cleaners) plants or over-the-counter and prescription drugs to extract poisonous content that can be administered by various different methods. These extracts are significantly less potent than the pure poisons mentioned in the table above and it requires the craft (pharmaceutical) skill and appropriate equipment to obtain.
The toxicity of the distilled/refined extract and the necessary equipment costs and craft DC's are outlined in the table below:
Fort Save DC | Craft DC | Time to extract | Frequency | Effect | Cure |
---|---|---|---|---|---|
10 | 15 | 1 hr. | 1 round (3) | 1 con damage | 1 save |
15 | 20 | 3 hr. | 1 round (3) | 1 con damage | 1 save |
20 | 25 | 6 hr. | 1 round (3) | 1 con damage | 1 save |
25 | 30 | 12 hr. | 1 round (3) | 1 con damage | 1 save |