Survival

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Table: Survival DCs by Task
Survival DC Task
10 Get along in the wild. You can provide food
and water for one other person for every 2
points by which your check result exceeds 10.
15 If successful gain advantage on all Constitution saves
against severe weather. You may grant the same
bonus to one other character for every 2 points
by which your Survival check result exceeds 15.
15 Keep from getting lost or avoid natural hazards,
such as quicksand or plasma turbulence.
15 Predict the weather on a planet or solar activity up to
24 hours in advance. For every 5 points by which your
Survival check result exceeds 15, you can predict the
weather for one additional day in advance.
Table: Base Survival DC's to Track by Ground Condition
Surface Survival DC
Very soft ground 5
Soft ground 10
Firm ground 15
Hard ground 20
Size of creature or
creatures being tracked
Fine +8
Diminutive +4
Tiny +2
Small +1
Medium +0
Large –1
Huge –2
Gargantuan –4
Colossal –8
Every 24 hours since the
trail was made
+1
Every hour of rain since
the trail was made
+1
Fresh snow since the trail
was made
+10
Poor visibility:
Overcast or moonless night +6
Moonlight +3
Fog or precipitation +3
Tracked party hides trail
(and moves at half speed)
+5

You are skilled at surviving and navigating in the wild on planet side or outer space. You also excel at following trails and tracks left by others.

Check

This skill can be used for multi different types of checks:

  1. You can keep yourself and others safe and fed in the wild. See Table: Survival DCs by Task for DCs for various tasks that require Survival checks.
  2. Navigate successfully across large distances on planet side or in space.
  3. Avoid Hazards from both natural or artificial during large treks.
  4. If lost finding your way back on track.
  5. Follow tracks or stalk target.
Survival Checks/Actions

Wilderness/Deep Space Survival

Navigate

Avoid Hazards

Finding Your Way

Follow Tracks (Hunting/Stalking)

Action

Varies. A single Survival check may represent activity over the course of hours or a full day. A Survival check made to find tracks is at least a full-round action, and it may take even longer.

Try Again

Varies. For getting along in the wild or for gaining the Fortitude save bonus noted in Table: Survival DCs by Task, you make a Survival check once every 24 hours. The result of that check applies until the next check is made. To avoid getting lost or avoid natural hazards, you make a Survival check whenever the situation calls for one. Retries to avoid getting lost in a specific situation or to avoid a specific natural hazard are not allowed. For finding tracks, you can retry a failed check after 1 hour (outdoors) or 10 minutes (indoors) of searching.

Special

  • If you are trained in Survival, you can automatically determine where true north lies in relation to yourself.
  • Feats:
  1. If you have the Guide Feat, you gain Misc +1 bonus to both the Pilot and Survival skills.
  2. If you have the Track Feat, you can add there Advantage Die too survival check when tracking. Review Feat for more information.