- Structural: Difference between revisions

From FuturePath
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
This skill allows a character to build wooden, concrete, or metal structures from scratch, including bookcases, desks, walls, houses, and so forth, and includes such handyman skills as plumbing, house painting, drywall, laying cement, and building cabinets.
This skill allows a character to build a large verity of items designed to hold, support or move other items or persons. Everything from a bookshelf or a building, from a car to a space ship, from Armor to a space station.  


Type of Scratch-Built Structure (Examples)
<pre style="white-space: pre-wrap;
{| class="wikitable" style="10px;"  
white-space: -moz-pre-wrap;
white-space: -pre-wrap;
white-space: -o-pre-wrap;
word-wrap: break-word;">
:Note: This skill is used in many ways. It primary purpose from a game design perspective was to sum up a large majority of other crafting skills to avoid making too many different kinds of crafting categories. Items like Space Ships, cars and so on also require Mechanical and Electronic crafting skills in order to both make more sense and also to balance out the game. This NOTE is here just to help explain the weird absurdity that something titled 'Structure' would be associated with such as massive range of things.
</pre>
 
{| class="wikitable" style="float:right; 10px;"  
|+ Type of Scratch-Built Structure (Examples)
! style="text-algin:left;"|Type of Scratch-Built Structure (Examples)
! style="text-algin:left;"|Type of Scratch-Built Structure (Examples)
! Crafting Cost
! Crafting Cost
Line 20: Line 28:
This also includes small items such as a box or brief case. Basically any item that isn't intrinsically mechanical, electrical, or chemical/pharmaceutical is considered Structure. By default any small item is considered a simple structure.
This also includes small items such as a box or brief case. Basically any item that isn't intrinsically mechanical, electrical, or chemical/pharmaceutical is considered Structure. By default any small item is considered a simple structure.


To attempt to identify a mechanical item a Character with [[Knowledge#Physical_Sciences|Physical Sciences]] or [[Knowledge#Technology|Technology]] Skill can preform a skill check with a DC of 10 to determine the item in question.
If the Player wants to build a structure from scratch, the character describes the kind of structure he or she wants to construct; then the GM if the Player can even build such an item based on there Tech level and then determines the DC as noted by the Table to the right. There are also plenty of useful items in the game.  


Either check only takes 1 min. If possible a Take 10 or Take 20 is an automatic success.
* [[General_Equipment#Bags_and_Boxes|Bags and Boxes]]
* [[General_Equipment#Clothing|Clothing]]
* [[General_Equipment#Miscellaneous_Equipment|Miscellaneous Equipment]] (somethings)
* [[Armor|Armor]] and [[Armor#Power_Armor|Power Armor]]
* Space Ships


When building a structure from scratch, the character describes the kind of structure he or she wants to construct; then the Gamemaster decides if the structure is simple, moderate, complex, or advanced in scope and difficulty.
;Identify: To attempt to identify a mechanical item a Character can use most any [[Knowledge]] skill if the GM deems it appropriate. For example: An new Space Station was just recently built in this area: 'Current Events'. An ancient alien temple: 'Arcane Lore' or 'History'. If the item also requires either Mechanical or Electronic they can also use there Tech Level to help Identify. A check using the Craft Structure may help yield information about its purpose but your are more likely to find out about if it damage, how sound of construction and so on.  


A Player can find a list of possible items to construct in the [[General_Equipment]] page.  
:Identify check only takes 1 min. If possible a Take 10 or Take 20 is an automatic success.  


More rules regarding crafting, the costs, and the time it takes can be found [[Craft|here]].
More rules regarding crafting, the costs, and the time it takes can be found [[Craft|here]].
==Special==
* A character without a mechanical tool kit takes a –4 penalty on Craft (structural) checks.
* A character with the [[Builder]] feat gets a +2 bonus on all Craft (structural) checks.

Latest revision as of 05:38, 28 June 2017

This skill allows a character to build a large verity of items designed to hold, support or move other items or persons. Everything from a bookshelf or a building, from a car to a space ship, from Armor to a space station.

:Note: This skill is used in many ways. It primary purpose from a game design perspective was to sum up a large majority of other crafting skills to avoid making too many different kinds of crafting categories. Items like Space Ships, cars and so on also require Mechanical and Electronic crafting skills in order to both make more sense and also to balance out the game. This NOTE is here just to help explain the weird absurdity that something titled 'Structure' would be associated with such as massive range of things.
Type of Scratch-Built Structure (Examples)
Type of Scratch-Built Structure (Examples) Crafting Cost Craft DC Time
Simple (bookcase, false wall) $100 15 12 hr.
Moderate (catapult, shed, house deck) $1000 20 24 hr.
Complex (bunker, domed ceiling) $10,000 25 60 hr.
Advanced (house) $100,000 30 600 hr.

This also includes small items such as a box or brief case. Basically any item that isn't intrinsically mechanical, electrical, or chemical/pharmaceutical is considered Structure. By default any small item is considered a simple structure.

If the Player wants to build a structure from scratch, the character describes the kind of structure he or she wants to construct; then the GM if the Player can even build such an item based on there Tech level and then determines the DC as noted by the Table to the right. There are also plenty of useful items in the game.

Identify
To attempt to identify a mechanical item a Character can use most any Knowledge skill if the GM deems it appropriate. For example: An new Space Station was just recently built in this area: 'Current Events'. An ancient alien temple: 'Arcane Lore' or 'History'. If the item also requires either Mechanical or Electronic they can also use there Tech Level to help Identify. A check using the Craft Structure may help yield information about its purpose but your are more likely to find out about if it damage, how sound of construction and so on.
Identify check only takes 1 min. If possible a Take 10 or Take 20 is an automatic success.

More rules regarding crafting, the costs, and the time it takes can be found here.