Advantage: Difference between revisions

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| Levels 15 - 20 || 1d8
| Levels 15 - 20 || 1d8
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The 'short hand' for Advantage Die is XAd. Example: A level 8 Character will roll: 1d20 + 1Ad + Modifiers.


Advantages and Disadvantages stack so if a Character gains more then one Advantage then they gain more Advantage dice. The maximum amount of dice that can be rolled for any given action is 3. Advantages and Disadvantages cancel each other out. So if a Character has both an Advantage due to flanking and a Disadvantage due to being sick then she doesn't roll any Advantage dice.
Advantages and Disadvantages stack so if a Character gains more then one Advantage then they gain more Advantage dice. The maximum amount of dice that can be rolled for any given action is 3. Advantages and Disadvantages cancel each other out. So if a Character has both an Advantage due to flanking and a Disadvantage due to being sick then she doesn't roll any Advantage dice.
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Anything that provides and Advantage or Disadvantage too a Character will state that it does. For example most [[Conditions|Conditions]] provide disadvantages. And in the [[Combat|Combat]] section there are lots of situations that a Character can be in that provide Advantages such as Flanking or High Ground.
Anything that provides and Advantage or Disadvantage too a Character will state that it does. For example most [[Conditions|Conditions]] provide disadvantages. And in the [[Combat|Combat]] section there are lots of situations that a Character can be in that provide Advantages such as Flanking or High Ground.
There are all sorts of times an Advantage or Disadvantage may apply. The [[Combat#Advantages_and_Disadvantages_Phase_.28Step_3.29|Combat]] rules is one place. Also many items in the [[General_Equipment|General Equipment]] page provide bonuses or negate Disadvantages. Lastly some Talents or [[Feats|Feats]] can effect a Character Advantage.

Revision as of 06:32, 23 March 2016

In Future Path Character's can gain an advantage or disadvantage on any particular action. An advantage is anything that gives a bonus to a combatant. A disadvantage is simply anything that is a detractor/penalty for a combatant, in other words the opposite of advantage. Usually the action is too attack an opponent but Advantages or Disadvantages can also apply to skill checks and saving throws.


An Advantage or Disadvantage is shown by adding or subtracting from a d20 roll. The +/- is determined by rolling an Advantage die. By default all Characters at level 1 start out with a d4 Advantage dice. So whenever a Character has an Advantage or Disadvantage the Player rolls 1d20 + 1d4 + (Other normal modifiers). However as Characters level up so does the Advantage dice.

Table: Advance Dice per Levels
Levels Advantage Die
Levels 1 - 7 1d4
Levels 8 - 14 1d6
Levels 15 - 20 1d8

The 'short hand' for Advantage Die is XAd. Example: A level 8 Character will roll: 1d20 + 1Ad + Modifiers.

Advantages and Disadvantages stack so if a Character gains more then one Advantage then they gain more Advantage dice. The maximum amount of dice that can be rolled for any given action is 3. Advantages and Disadvantages cancel each other out. So if a Character has both an Advantage due to flanking and a Disadvantage due to being sick then she doesn't roll any Advantage dice.

A Character can have certain Feats or Talents that effect the Advantage Dice. Certain classes like the Ambassador and Field Officer can also effect other Character’s Advantage Dice.

Anything that provides and Advantage or Disadvantage too a Character will state that it does. For example most Conditions provide disadvantages. And in the Combat section there are lots of situations that a Character can be in that provide Advantages such as Flanking or High Ground.


There are all sorts of times an Advantage or Disadvantage may apply. The Combat rules is one place. Also many items in the General Equipment page provide bonuses or negate Disadvantages. Lastly some Talents or Feats can effect a Character Advantage.