Assault Weapon: Difference between revisions

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'''Name''': Assault Weapon
'''Name''': Assault Weapon


'''Power / Speed''' (Total Level/Dice): Medium / Full Auto = Level 4/d10
'''Power / Speed''' (Total Level/Dice): Medium / Full Auto = Level 4 / d10


'''Weapon Arch Type''':  Assault Specialized Weapon
'''Proficiency Requirement''': 4 Levels in Range Branch
 
'''Weapon Style & Arch Type''':  Assault Specialized Weapon


'''Range''': 300ft
'''Range''': 300ft
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'''Masterwork''': No
'''Masterwork''': No


'''Cost/Procure Diff''': $1,650 / 1  
'''Cost/Procure Diff''': $3,450 / 1  
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| valign="top" |
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'''Bonus Damage''': 0
'''Bonus Damage''': 0


'''DR Damage''': 0
'''AP Damage''': 0


'''Critical Damage''': x2
'''Critical Damage''': x2


'''Critical Range''': 19-20
'''Critical Range''': 20


'''Damage Type''': Kinetic
'''Damage Type''': Kinetic
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-----------
-----------
;Weapon Accessories:
;Weapon Accessories:
;Description: This is the most commonly used ranged military weapon during a civilizations type 1 phase.
;Description: This is the most commonly used ranged military weapon during a civilizations type 1 tech level.
;Explanations: The weapon has the Enhanced Combat Options (Overrun) because of its weapon Arch-Type.
;Explanations: The weapon has the Enhanced Combat Options (Overrun) because of its weapon Arch-Type.
|}
==M16 Assault Weapon==
{|
|+ '''M16 US/Earth Assault Weapon'''
| valign="top" |
'''Main Attributes''':
----
'''Name''': Assault Weapon
'''Power / Speed''' (Total Level/Dice): Medium / Full Auto = Level 4 / d10
'''Proficiency Requirement''': 4 Levels in Range Branch
'''Weapon Style & Arch Type''':  Assault Specialized Weapon
'''Range''': 300ft
'''Default Attributes''':
'''Masterwork''': No
'''Cost/Procure Diff''': $4,250 / 1
|width="30px"|&nbsp;<!--spacer-column-->
| valign="top" |
'''Secondary Attributes''':
----
'''Accuracy Bonus''': 0
'''Bonus Damage''': 0
'''AP Damage''': 0
'''Critical Damage''': x2
'''Critical Range''': 19-20
'''Damage Type''': Kinetic
'''Ammunition''': 6
'''Reload Speed''': Standard
'''Weight''': Roughly ~10 pounds
'''Bonus Abilities''': Switch Firing Modes
|width="30px"|&nbsp;<!--spacer-column-->
| valign="top" |
'''Accessories and Description''':
-----------
;Weapon Accessories:
;Description: A common assault weapon for the Earth Government of the United States of America.
;Explanations: The weapon has the Switch Firing Modes because of its weapon Arch-Type. A customization point was spent on improving the critical range of this weapon.
|}
|}

Latest revision as of 02:08, 14 October 2017

Assault Weapon

Main Attributes:


Name: Assault Weapon

Power / Speed (Total Level/Dice): Medium / Full Auto = Level 4 / d10

Proficiency Requirement: 4 Levels in Range Branch

Weapon Style & Arch Type: Assault Specialized Weapon

Range: 300ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $3,450 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

AP Damage: 0

Critical Damage: x2

Critical Range: 20

Damage Type: Kinetic

Ammunition: 6

Reload Speed: Standard

Weight: Roughly ~10 pounds

Bonus Abilities: Enhanced Combat Options (Overrun)

 

Accessories and Description:


Weapon Accessories
Description
This is the most commonly used ranged military weapon during a civilizations type 1 tech level.
Explanations
The weapon has the Enhanced Combat Options (Overrun) because of its weapon Arch-Type.


M16 Assault Weapon

M16 US/Earth Assault Weapon

Main Attributes:


Name: Assault Weapon

Power / Speed (Total Level/Dice): Medium / Full Auto = Level 4 / d10

Proficiency Requirement: 4 Levels in Range Branch

Weapon Style & Arch Type: Assault Specialized Weapon

Range: 300ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $4,250 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

AP Damage: 0

Critical Damage: x2

Critical Range: 19-20

Damage Type: Kinetic

Ammunition: 6

Reload Speed: Standard

Weight: Roughly ~10 pounds

Bonus Abilities: Switch Firing Modes

 

Accessories and Description:


Weapon Accessories
Description
A common assault weapon for the Earth Government of the United States of America.
Explanations
The weapon has the Switch Firing Modes because of its weapon Arch-Type. A customization point was spent on improving the critical range of this weapon.