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This page is a starting place for all the rules of the game. If you are new too Pen and Paper and roleplaying styles of games you may wish to review the [[New_too_P%26P|New too P&P]] page. The page is also an excellent place to find [[New_too_P%26P#Other_Common_Definitions.2FNotations|vocabulary]] that is commonly used.


If you are a '''Player''' (Meaning you do not intend to run the game or be the storyteller), then it is recommended that you go to the [[Character_Creation_and_Advancement|Character Creation and Advancement]] page. The Character creation rules will bounce back and forth between different pages that help explain the rules of the game. You can review those pages on an as-needed basis. We provide a Character Sheet [http://d20futurepath.com/FuturePath_AlphaTwo_v5.pdf here]!


== DICE NOTATION ==
After making a Character you may want to review concepts like [[Combat]] and [[SkillsBasics|Skills]].
These rules use the following die notations:
:d4 = four sided die
:d6 = six sided die
:d8 = eight sided die
:d10 = ten sided die
:d12 = twelve sided die
:d20 = twenty sided die


d% = percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.)
If you intend to run a game as the '''Game Master''' or '''GM''' (that means that you are the storyteller and manage the game for the players), then it is recommended that you familiarize yourself with all the pages under the 'Rules' category. A GM should also be familiar with all the different [[Skills]] and how they are used. You may then want to look at the pages under the 'Campaign Setting' section.


As you read on you may find sections that are in boxes like the one below. These are usually to explain something outside of the rules. For example, were to record something on a physical Character Sheet. Or perhaps a snippet of 'flavor text.'


Die rolls are expressed in the format:
<pre style="white-space: pre-wrap;
[#] die type [+/- modifiers]
white-space: -moz-pre-wrap;
white-space: -pre-wrap;
white-space: -o-pre-wrap;
word-wrap: break-word;">
Anything in this box-like format will be instructions for editing the Character sheet.
</pre>


<u>Example</u>: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together. Add 2."
Below is a full Table of Contents:
 
{{Template:Table of Contents}}
== ROUNDING FRACTIONS ==
 
In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.
Exception: Certain rolls, such as damage and hit points, have a minimum of 1.
 
== MULTIPLYING ==
 
Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).
 
== BASIC TASK RESOLUTION SYSTEM ==
 
These rules assume a standardized system for determining the success or failure of any given task. That system is:
d20 + Modifiers vs. Target Number
The Modifiers and Target Number are determined by the type of task.
If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure.
A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure, unless the rules state otherwise.

Latest revision as of 02:39, 28 May 2019

This page is a starting place for all the rules of the game. If you are new too Pen and Paper and roleplaying styles of games you may wish to review the New too P&P page. The page is also an excellent place to find vocabulary that is commonly used.

If you are a Player (Meaning you do not intend to run the game or be the storyteller), then it is recommended that you go to the Character Creation and Advancement page. The Character creation rules will bounce back and forth between different pages that help explain the rules of the game. You can review those pages on an as-needed basis. We provide a Character Sheet here!

After making a Character you may want to review concepts like Combat and Skills.

If you intend to run a game as the Game Master or GM (that means that you are the storyteller and manage the game for the players), then it is recommended that you familiarize yourself with all the pages under the 'Rules' category. A GM should also be familiar with all the different Skills and how they are used. You may then want to look at the pages under the 'Campaign Setting' section.

As you read on you may find sections that are in boxes like the one below. These are usually to explain something outside of the rules. For example, were to record something on a physical Character Sheet. Or perhaps a snippet of 'flavor text.'

Anything in this box-like format will be instructions for editing the Character sheet. 

Below is a full Table of Contents:

Table of Contents
Main

 
Rules

 
Characters

 
Advanced Character Rules

 
Wealth and Equipment

 
Campaign Setting