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Just starting out? Never Playing a Pen and Paper game before? Or never played a d20 System before? Well here is the place to start!
This page is a starting place for all the rules of the game. If you are new too Pen and Paper and roleplaying styles of games you may wish to review the [[New_too_P%26P|New too P&P]] page. The page is also an excellent place to find [[New_too_P%26P#Other_Common_Definitions.2FNotations|vocabulary]] that is commonly used.


Definitions! Why so much reading when this is suppose to be a game of the imagination? Well a game needs its rules. And creativity needs borders and a foundation or a starting point if it is to be understood by others. All the rules for Future Path is to help define a starting point for adventure! For you to take your first step into a world of your imagination and to be able to share those steps with others. Without defining a structure to do so means you cannot share your experience and relationship between the Story Teller and the Player is broken.  
If you are a '''Player''' (Meaning you do not intend to run the game or be the storyteller), then it is recommended that you go to the [[Character_Creation_and_Advancement|Character Creation and Advancement]] page. The Character creation rules will bounce back and forth between different pages that help explain the rules of the game. You can review those pages on an as-needed basis. We provide a Character Sheet [http://d20futurepath.com/FuturePath_AlphaTwo_v5.pdf here]!


Below are a few things you will need to know to be able to read the rest of the rules.  
After making a Character you may want to review concepts like [[Combat]] and [[SkillsBasics|Skills]].


== Dice Notation ==
If you intend to run a game as the '''Game Master''' or '''GM''' (that means that you are the storyteller and manage the game for the players), then it is recommended that you familiarize yourself with all the pages under the 'Rules' category. A GM should also be familiar with all the different [[Skills]] and how they are used. You may then want to look at the pages under the 'Campaign Setting' section.
A 'd' what? There are more then 6 sides to dice!? Yes! There are all sorts of dice out there! The most common people are use too is the six sided dice. Usually having numbers represented by dots. In many pen and paper games and especially in the d20 system there are a lot of different types that are used. To quickly say what type of dice is required someone may say: "Roll a d20." Or "Use a d12". They are simply using a notation. 'd' is for dice and the number is the number of sides of the dice. Like so:
:d4 = four sided die
:d6 = six sided die
:d8 = eight sided die
:d10 = ten sided die
:d12 = twelve sided die
:d20 = twenty sided die


Why so many dice!? Well lots of reasons. But the end result is they can represent different weapons or % of chance for an action. Don't worry the majority of the time you will only use two dice. The very common 'd20' which the whole d20 System is named for. And the dice your weapon of choice requires. The d20 is the most common dice and is used to determine almost all outcomes.  
As you read on you may find sections that are in boxes like the one below. These are usually to explain something outside of the rules. For example, were to record something on a physical Character Sheet. Or perhaps a snippet of 'flavor text.'


There is one other dice notation and it is:
<pre style="white-space: pre-wrap;
white-space: -moz-pre-wrap;
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Anything in this box-like format will be instructions for editing the Character sheet.
</pre>


:d% = percentile dice (a number between 1 and 100 is generated by rolling two different ten-sided dice. One (designated before rolling) is the tens digit. The other is the ones digit. Two 0s represent 100.)
Below is a full Table of Contents:
 
{{Template:Table of Contents}}
 
Die rolls are expressed in the format:
[#] die type [+/- modifiers]
 
<u>Example</u>: 3d6+2 means: "Roll 3 six sided dice. Add the result of the three dice together then add 2 for the total"
 
== Rounding Fractions ==
 
In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.
 
Exception: Certain rolls, such as damage and hit points, have a minimum of 1.
 
== Multiplying ==
 
Sometimes a special rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply, however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (x2) and a double (x2) applied to the same number results in a triple (x3, because 2 + 1 = 3).
 
== Basic Task Resolution System ==
 
These rules assume a standardized system for determining the success or failure of any given task. That system is:
d20 + Modifiers vs. Target Number
 
The Modifiers and Target Number are determined by the type of task. If the result of the d20 roll + the Modifiers equals or exceeds the Target Number, the test is successful. Any other result is a failure. A "natural 20" on the die roll is not an automatic success. A "natural 1" on the die roll is not an automatic failure, unless the rules state otherwise.

Latest revision as of 02:39, 28 May 2019

This page is a starting place for all the rules of the game. If you are new too Pen and Paper and roleplaying styles of games you may wish to review the New too P&P page. The page is also an excellent place to find vocabulary that is commonly used.

If you are a Player (Meaning you do not intend to run the game or be the storyteller), then it is recommended that you go to the Character Creation and Advancement page. The Character creation rules will bounce back and forth between different pages that help explain the rules of the game. You can review those pages on an as-needed basis. We provide a Character Sheet here!

After making a Character you may want to review concepts like Combat and Skills.

If you intend to run a game as the Game Master or GM (that means that you are the storyteller and manage the game for the players), then it is recommended that you familiarize yourself with all the pages under the 'Rules' category. A GM should also be familiar with all the different Skills and how they are used. You may then want to look at the pages under the 'Campaign Setting' section.

As you read on you may find sections that are in boxes like the one below. These are usually to explain something outside of the rules. For example, were to record something on a physical Character Sheet. Or perhaps a snippet of 'flavor text.'

Anything in this box-like format will be instructions for editing the Character sheet. 

Below is a full Table of Contents:

Table of Contents
Main

 
Rules

 
Characters

 
Advanced Character Rules

 
Wealth and Equipment

 
Campaign Setting