Bombard: Difference between revisions

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Bombard is a function of a Space ship. Space Ships and other functions can be found [[Space_Ships#Ship_Functions|here]]. This allows weapons on a space ship to be granted the Suppressive Fire ability which is explained [[Ship_Equipment#Special_Features|here]].  
Bombard is a function of a Space ship. Space Ships and other functions can be found [[Space_Ships#Officer.2FShip_Functions|here]].  


=== Description ===
=== Description ===


Bombardment system is a special multi-target tracking system designed to track all objects within a certain radius of a ship. If a target moves in such a way that it gives the ship an advantage for firing then the weapons attempt to auto-align and shoot using the computers systems on-board the ship.  
This action forces the Weapons Officer to attack a single target with all the Weapons. The Weapon’s Officer gets to use an extra d10 that is a special attack. If the d10 roll is naturally a 4 or higher then it counts as a Success. If successful at doing Battle Damage the ship gets disadvantage to the Pilot as well as Normal Battle Damage. Re-roll Battle Damage if you get a 7. A Bombard puts a strain on the Weapon’s and it cannot do a Bombard move for 2 turns afterward. If the special attack die fails then it is exposed and next round the enemy ship will find it easier to attack with 1 less success die needed.
 
Bombardment systems always requires a Hard Point no matter what class the system is.  
 
: '''Associated Ship Attribute''': Weapons
: '''Roll''': d20 + Weapons Mod + Class Level
: '''Price''': The base price for Bombardment system is $150,000.
: '''Procure Diff''': Bombardment systems are considered a defense weapon upgrade and thus legal and has a 0 starting procure difficulty.

Latest revision as of 03:51, 17 October 2018

Bombard is a function of a Space ship. Space Ships and other functions can be found here.

Description

This action forces the Weapons Officer to attack a single target with all the Weapons. The Weapon’s Officer gets to use an extra d10 that is a special attack. If the d10 roll is naturally a 4 or higher then it counts as a Success. If successful at doing Battle Damage the ship gets disadvantage to the Pilot as well as Normal Battle Damage. Re-roll Battle Damage if you get a 7. A Bombard puts a strain on the Weapon’s and it cannot do a Bombard move for 2 turns afterward. If the special attack die fails then it is exposed and next round the enemy ship will find it easier to attack with 1 less success die needed.