Chemicals

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The symptoms of poisoning can range from headaches and vomiting, to a painful death. The statistics for the poisons mentioned below are in their pure form, which is very hard to obtain from legal or black market sources. The authenticity of poisons purchased on the black market is also very difficult to determine.

Name Save Frequency Effect Cure Cost
Botulinum Fort DC 35 1 round (25) 20 hp damage immediately then 1 Con damage/minute 3 saves $150,000
Ricin Fort DC 30 1 round (10) 10 hp damage immediately then 3 Con damage if fail saves 2 saves $35,000
Anthrax Fort DC 28 1 round (8) 3 Con damage 2 saves $35,000
Sarin Fort DC 26 1 round (8) 3 Con damage 2 save $20,000
Tetrodotoxin Fort DC 25 1 round (7) 3 Con damage 1 save $15,000
Cyanide Fort DC 25 1 round (6) 3 Con damage 1 save $3,000
Strychnine Fort DC 22 1 round (6) 2 Con damage 1 save $2,000
Mercury Fort DC 22 1 round (6) 2 Con damage 1 save $650
Amatoxin Fort DC 20 1 round (5) 2 Con damage 1 save $1,000
Arsenic Fort DC 18 1 round (5) 1 Con damage 1 save $900
Amatoxin Fort DC 17 1 round (4) 1 Con damage 1 save $900
Coniine Fort DC 15 1 round (4) 1 Con damage 1 save $650
Black Adder Venom Fort DC 13 1 round (6) 1 Con damage 1 save $500
Heroin Fort DC 12 1 round (4) 1 Con damage 1 save $275


It is possible to distill or refine common household products (such as cleaners) plants or over-the-counter and prescription drugs to extract poisonous content that can be administered by various different methods. These extracts are significantly less potent than the pure poisons mentioned in the table above and it requires the craft (pharmaceutical) skill and appropriate equipment to obtain.

The toxicity of the distilled/refined extract and the necessary equipment costs and craft DC's are outlined in the table below:

Fort Save DC Craft DC Time to extract Frequency Effect Cure
10 15 1 hr. 1 round (3) 1 con damage 1 save
15 20 3 hr. 1 round (3) 1 con damage 1 save
20 25 6 hr. 1 round (3) 1 con damage 1 save
25 30 12 hr. 1 round (3) 1 con damage 1 save