Cloak

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Revision as of 01:38, 3 January 2016 by 70.125.142.17 (talk)
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Cloak is a function of a Space ship. Space Ships and other functions can be found here. This helps the ship avoid detection from sensors and even visual scanning if it is advanced enough.

Description

Most cloaks are not capable of causing the ship too completely visually disappear. This would only cause photons to not pounce off it. Scanning equipment can have a much larger wavelength range and normally do not use visualize light. Most cloaks simply make it harder for ships to detect it. However once the ship is active in combat the cloak likely is disabled. Although more advanced cloaks and turn on at a moments notice and help a ship hide once again. The more advance a cloak is the more likely its illegal.

Associated Ship Attribute: Electronics
Roll: d20 + Electronics Mod + Class Level
Price: The starting price for a cloak upgrade is based on the size of the ship its cloaking. Cloaking cannot be installed on any ship smaller then Medium unless the cloak is Tech 3. In that case the price is the same as for a Medium ship. No tech 3 or 4 cloaks can be installed on anything smaller then Small. Colossal ships also cannot be cloaked.
  • Medium: $250,000
  • Large: $800,000
  • Huge: $2,000,000
  • Gargantuan: $5,500,000
Procure Diff: All cloaking devices start with a +1 to Procure Difficulty. Any cloaking device that can activate during combat after even after the surprise around is considered illegal and thus has an additional Procure Difficulty of +1.