Craft: Difference between revisions

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This skill encompasses several categories, each of them treated as a separate skill: Craft (chemical), Craft (electronic), Craft (mechanical), Craft (pharmaceutical), Craft (structural), Craft (visual arts), and Craft (writing).
This skill encompasses several categories, each of them treated as a separate skill: Craft (chemical), Craft (electronic), Craft (mechanical), Craft (pharmaceutical), Craft (structural). This is similar behavior too Knowledge, Profession, Language skills. Each skill is also Rank Dependent. Some items require a certain rank or higher in a Crafting skill. Also in order to make master work items you need a rank of 3 or higher in a Craft skill.  


Craft skills are specifically focused on creating objects. To use a Craft skill effectively, a character must have a kit or some other set of basic tools. The purchase DC of this equipment varies according to the particular Craft skill.
:Note: Crafting in most fantasy themed pen and paper games have a large list of crafting skills which include things such as visual art, and writing. This is in world where not every person is educated and literate. Where artisans have specialized crafts that take 1/2 a life time to learn and the other half to train there successor. However modern civilizations likely have there kids learn most of those things in schools. So in this universe Crafting is focused strictly on crafting and repairing useful items and ships/houses etc... For advanced writing of manuscripts, art work and so on pick a profession and if the action requires the Character be in-front of an audience then use the Preform skill.


To use Craft, first decide what the character is trying to make and consult the category descriptions below. Make a Wealth check against the given purchase DC for the object to see if the character succeeds in acquiring the raw materials. If the character succeeds at that check, make the Craft check against the given DC for the object in question. If the character fails the check, he or she does not make the object, and the raw materials are wasted (unless otherwise noted).
Craft skills are specifically focused on creating or repairing objects. To use a Craft skill effectively, a character must have a crafting kit or some substitute for them. Without a kit a Character takes a -2 penalty when attempting to craft an item. The Character also cannot attempt to make a masterworked item without the correct kit. An Advanced Crafting kit can provided a +2 bonus to crafting items.


Generally, a character can take 10 when using a Craft skill to construct an object, but can’t take 20 (since doing so represents multiple attempts, and the character uses up the raw materials after the first attempt). The exception is Craft (writing); a character can take 20 because the character does not use up any raw materials (and thus no Wealth check is required to use the skill).
Crafting is also tied to repairing. Repairing just like making the item requires knowledge of the items construction. So if an item requires one time of Crafting skill to make it. It also requires that skill to repair it. However other crafting restrictions do not apply. For example if the item requires two skills for crafting the Character repairing it only needs ranks in one of those crafting skills in order to repair the item. Also the Character doesn't need to match the minimal skill rank requirement for making the item.
 
Both Crafting and repairing require materials. Each craft has two types of materials. Normal and Advanced. Advanced is usually required for complicated equipment or masterworked items. Advanced is always 3 times as costly as Normal material. In order to size up how much material you have on hand you can use Units just like Cargo Space for space ships. 1 Unit of materiel is 100Lbs and 1x1x1ft square of volume. The prices for 1 Unit of Normal Material is:
*Chemical: $250
*Electronic: $100
*Mechanical: $150
*Pharmaceutical: $500
*Structural: $100
 
Items require 1/3rd there price worth of materials to make. You do not have to buy crafting material in Unit increments. You can buy $10 or $335 at once. Units are just a way to organize spare material. This is because you may found yourself out in space far far away from a store that can provide with necessary materials.
 
Procure Difficulty makes determining the amount of materials a tad more difficult. Any item that has a Procure Diff of +2 or more implies some special materials. This means you could not simply use already bought materials unless the Character specified that they bought materials to make the item with. This means that the Character will have to buy materials. There is a extra cost factored in to the materials specially for an item with a procure diff of 2 or more. Following the Procure Diff rules found [[Wealth_and_Money#Procure_Difficulty|here]]. The special materials should also be as hard to find as the procure diff suggests. Masterworked items also bring a +1 to procure diff however when it comes to crafting this simply means that the item was crafted with the more expensive Advanced version of the materials and that the Character also has the required Crafting skill.

Revision as of 03:19, 26 December 2015

This skill encompasses several categories, each of them treated as a separate skill: Craft (chemical), Craft (electronic), Craft (mechanical), Craft (pharmaceutical), Craft (structural). This is similar behavior too Knowledge, Profession, Language skills. Each skill is also Rank Dependent. Some items require a certain rank or higher in a Crafting skill. Also in order to make master work items you need a rank of 3 or higher in a Craft skill.

Note: Crafting in most fantasy themed pen and paper games have a large list of crafting skills which include things such as visual art, and writing. This is in world where not every person is educated and literate. Where artisans have specialized crafts that take 1/2 a life time to learn and the other half to train there successor. However modern civilizations likely have there kids learn most of those things in schools. So in this universe Crafting is focused strictly on crafting and repairing useful items and ships/houses etc... For advanced writing of manuscripts, art work and so on pick a profession and if the action requires the Character be in-front of an audience then use the Preform skill.

Craft skills are specifically focused on creating or repairing objects. To use a Craft skill effectively, a character must have a crafting kit or some substitute for them. Without a kit a Character takes a -2 penalty when attempting to craft an item. The Character also cannot attempt to make a masterworked item without the correct kit. An Advanced Crafting kit can provided a +2 bonus to crafting items.

Crafting is also tied to repairing. Repairing just like making the item requires knowledge of the items construction. So if an item requires one time of Crafting skill to make it. It also requires that skill to repair it. However other crafting restrictions do not apply. For example if the item requires two skills for crafting the Character repairing it only needs ranks in one of those crafting skills in order to repair the item. Also the Character doesn't need to match the minimal skill rank requirement for making the item.

Both Crafting and repairing require materials. Each craft has two types of materials. Normal and Advanced. Advanced is usually required for complicated equipment or masterworked items. Advanced is always 3 times as costly as Normal material. In order to size up how much material you have on hand you can use Units just like Cargo Space for space ships. 1 Unit of materiel is 100Lbs and 1x1x1ft square of volume. The prices for 1 Unit of Normal Material is:

  • Chemical: $250
  • Electronic: $100
  • Mechanical: $150
  • Pharmaceutical: $500
  • Structural: $100

Items require 1/3rd there price worth of materials to make. You do not have to buy crafting material in Unit increments. You can buy $10 or $335 at once. Units are just a way to organize spare material. This is because you may found yourself out in space far far away from a store that can provide with necessary materials.

Procure Difficulty makes determining the amount of materials a tad more difficult. Any item that has a Procure Diff of +2 or more implies some special materials. This means you could not simply use already bought materials unless the Character specified that they bought materials to make the item with. This means that the Character will have to buy materials. There is a extra cost factored in to the materials specially for an item with a procure diff of 2 or more. Following the Procure Diff rules found here. The special materials should also be as hard to find as the procure diff suggests. Masterworked items also bring a +1 to procure diff however when it comes to crafting this simply means that the item was crafted with the more expensive Advanced version of the materials and that the Character also has the required Crafting skill.