Dead Aim: Difference between revisions

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(Created page with "'''Prerequisites''': Wisdom 13, Far Shot. '''Benefit''': Before making a ranged attack, the character may take a full-round action to line up your shot. This grants the chara...")
 
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'''Prerequisites''': Wisdom 13, Far Shot.
'''Prerequisites''': Precise Shot.


'''Benefit''': Before making a ranged attack, the character may take a full-round action to line up your shot. This grants the character a +2 circumstance bonus on his or her next attack roll. Once the character begins aiming, he or she can’t move, even to take a 5-foot step, until after the character makes his or her next attack, or the benefit of the feat is lost. Likewise, if the character’s concentration is disrupted or the character is attacked before his or her next action, the character loses the benefit of aiming.
'''Benefit''': Before making a ranged attack, the character takes a whole turn studying the target. Once the character begins aiming, he or she can’t move, even to take a 5-foot step, until after the character makes his or her next attack, or the benefit of the feat is lost. Likewise, if the character’s concentration is disrupted or the character is attacked before his or her next action, the character loses the benefit of aiming. The next round the character's attack is the only action they can take including taking a 5ft step.
 
The Character gains double advantage and if the target is successful it is an automatic critical hit with a +1 to the critical level. IE: x2 to x3. If the Player roles within the ranged weapon's critical range the critical damage is increase up a level. If the level is capped at x4.
 
This can only be done once per target.

Latest revision as of 07:35, 23 September 2017

Prerequisites: Precise Shot.

Benefit: Before making a ranged attack, the character takes a whole turn studying the target. Once the character begins aiming, he or she can’t move, even to take a 5-foot step, until after the character makes his or her next attack, or the benefit of the feat is lost. Likewise, if the character’s concentration is disrupted or the character is attacked before his or her next action, the character loses the benefit of aiming. The next round the character's attack is the only action they can take including taking a 5ft step.

The Character gains double advantage and if the target is successful it is an automatic critical hit with a +1 to the critical level. IE: x2 to x3. If the Player roles within the ranged weapon's critical range the critical damage is increase up a level. If the level is capped at x4.

This can only be done once per target.