Defensive Strike: Difference between revisions

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'''Prerequisite''': -
'''Prerequisite''': -


'''Benefit''': Do not add your strength modifier to damage and reduce the damage die by 1. However your character gains +4 AC when the target attempts to attack. However this only applies for the target of this attack. To all other enemies your AC is unchanged.
'''Benefit''': Do not add your strength modifier to damage and reduce the damage die level by 2. However the Character gains +4 AC for one round on any attack from the target regardless if successful.
 
NOTE: This takes two attacks and thus requires a full round action. Which means if a Character has two extra attacks and there main attack then the Character can use Defensive Strike and then attack as normal. If the Character has 4 total attacks (3 extra attacks and the one main attack) then the Character can choose to use this Feat twice in one round. The effect is stacking.


'''Normal''': Normally an attack has no effect on AC only heal or conditions.
'''Normal''': Normally an attack has no effect on AC only heal or conditions.

Latest revision as of 06:14, 22 May 2017

Prerequisite: -

Benefit: Do not add your strength modifier to damage and reduce the damage die level by 2. However the Character gains +4 AC for one round on any attack from the target regardless if successful.

NOTE: This takes two attacks and thus requires a full round action. Which means if a Character has two extra attacks and there main attack then the Character can use Defensive Strike and then attack as normal. If the Character has 4 total attacks (3 extra attacks and the one main attack) then the Character can choose to use this Feat twice in one round. The effect is stacking.

Normal: Normally an attack has no effect on AC only heal or conditions.