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Brawl
;<u>Brawl</u>


The character knows how to fight unarmed, dealing greater damage with his hands and feet.
The character knows how to fight unarmed, dealing greater damage with his hands and feet.
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Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.
Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.
Builder
;<u>Builder</u>


The character can create useful items and structures with the right tools.
The character can create useful items and structures with the right tools.


Benefit: You gain a +2 bonus on all Craft skill checks and can make checks with those skills untrained.
Benefit: You gain a +2 bonus on all Craft skill checks and can make checks with those skills untrained.
Business Savvy
;<u>Business Savvy</u>


The character knows his way around the office, boardroom and sales floor of the business world.
The character knows his way around the office, boardroom and sales floor of the business world.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Cautious
;<u>Cautious</u>


The character understands that delicate devices require a patient touch.
The character understands that delicate devices require a patient touch.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Computer Backdoor
;<u>Computer Backdoor</u>


Prerequisite: Knowledge (technology) 1 rank.
Prerequisite: Knowledge (technology) 1 rank.
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Proactive +2
Proactive +2
Aggressive +4
Aggressive +4
Computer Charm
;<u>Computer Charm</u>


Prerequisite: Knowledge (technology) 1 rank.
Prerequisite: Knowledge (technology) 1 rank.
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When attempting to use a Charisma based skill such a Bluff, Intimidate, or Diplomacy in an online situation, the character adds his Knowledge (technology) skill ranks as a bonus.
When attempting to use a Charisma based skill such a Bluff, Intimidate, or Diplomacy in an online situation, the character adds his Knowledge (technology) skill ranks as a bonus.
Computer Code Monkey
;<u>Computer Code Monkey</u>


Prerequisite: Knowledge (technology) 1 rank.
Prerequisite: Knowledge (technology) 1 rank.
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If weak points are found, the character gains a +2 insight bonus on Knowledge (technology) checks attempting to degrade the program
If weak points are found, the character gains a +2 insight bonus on Knowledge (technology) checks attempting to degrade the program
Computer False Trail
;<u>Computer False Trail</u>


Prerequisite: Knowledge (technology) 1 rank.
Prerequisite: Knowledge (technology) 1 rank.
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If the trace fails by 10 or more points, the tracker follows the character's false trail to an innocent internet address. If the trace fails by less than 10 points, the tracker immediately realizes the trail is bogus and can make a new check.
If the trace fails by 10 or more points, the tracker follows the character's false trail to an innocent internet address. If the trace fails by less than 10 points, the tracker immediately realizes the trail is bogus and can make a new check.
Computer Stealth
;<u>Computer Stealth</u>


Prerequisite: Knowledge (technology) 1 rank.
Prerequisite: Knowledge (technology) 1 rank.
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When the character attempts to defeat computer security, the administrator is alerted only if the character fails his Knowledge (technology) check by 10 or more.
When the character attempts to defeat computer security, the administrator is alerted only if the character fails his Knowledge (technology) check by 10 or more.
Confident
;<u>Confident</u>


The character excels at Intimidation and Gambling.
The character excels at Intimidation and Gambling.
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  If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
  If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Creative
;<u>Creative</u>


The character has an eye for art, an ear for music and a gift to entertain.
The character has an eye for art, an ear for music and a gift to entertain.


Benefit: You gain a +2 bonus on all Perform skill checks and can make checks with those skills untrained.
Benefit: You gain a +2 bonus on all Perform skill checks and can make checks with those skills untrained.
Critical Brawl
;<u>Critical Brawl</u>


The character's unarmed strikes have a higher threat range.
The character's unarmed strikes have a higher threat range.
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Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20.
Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20.
Drive-By Attack
;<u>Drive-By Attack</u>


While operating a vehicle, you can move, strike at a foe and then continue moving.
While operating a vehicle, you can move, strike at a foe and then continue moving.
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Benefit: If the character is the operator of the vehicle, he or he can take a standard action at any point along the vehicle's movement.
Benefit: If the character is the operator of the vehicle, he or he can take a standard action at any point along the vehicle's movement.
Educated
;<u>Educated</u>


The character has received schooling on a variety of subjects.
The character has received schooling on a variety of subjects.


Benefit: You gain a +2 bonus on all Knowledge skill checks and can make checks with those skills untrained.
Benefit: You gain a +2 bonus on all Knowledge skill checks and can make checks with those skills untrained.
Elusive Target
;<u>Elusive Target</u>


The character gains a +4 dodge bonus to AC against ranged attacks.
The character gains a +4 dodge bonus to AC against ranged attacks.
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Benefit: You gain a +4 dodge bonus to AC against ranged attacks.
Benefit: You gain a +4 dodge bonus to AC against ranged attacks.
Fleet of Foot
;<u>Fleet of Foot</u>


The character can turn corners without losing momentum.
The character can turn corners without losing momentum.
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Normal: Without this feat, you can run or charge only in a straight line.
Normal: Without this feat, you can run or charge only in a straight line.
Focused
;<u>Focused</u>


The character is very perceptive and examines things closely.
The character is very perceptive and examines things closely.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Force Stop
;<u>Force Stop</u>


When operating a vehicle, the character can force another vehicle to a stop.
When operating a vehicle, the character can force another vehicle to a stop.
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Move them forward a distance equal to the character's Profession (driver) total ranks. The vehicles end their movement at that location, at stationary speed and take their normal sideswipe damage.
Move them forward a distance equal to the character's Profession (driver) total ranks. The vehicles end their movement at that location, at stationary speed and take their normal sideswipe damage.
Gear Head
;<u>Gear Head</u>


The character excels at working on electronic & mechanical items.
The character excels at working on electronic & mechanical items.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Guide
;<u>Guide</u>


The character knows the lay of the land.
The character knows the lay of the land.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Improved Brawl
;<u>Improved Brawl</u>


The character knows how to fight unarmed, dealing greater damage with his hands and feet.
The character knows how to fight unarmed, dealing greater damage with his hands and feet.
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Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.
Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.
Improved Critical Brawl
;<u>Improved Critical Brawl</u>


The character's unarmed critical strikes deal extra damage.
The character's unarmed critical strikes deal extra damage.
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Normal: An unarmed strike critical hit deals double damage.
Normal: An unarmed strike critical hit deals double damage.
Knockout Punch
;<u>Knockout Punch</u>


The character can deliver a non-lethal, unarmed strike that does some serious damage.
The character can deliver a non-lethal, unarmed strike that does some serious damage.
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Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal.
Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal.
Medical Expert
;<u>Medical Expert</u>


The character has been trained in the areas of pharmaceuticals and the medical care of others.
The character has been trained in the areas of pharmaceuticals and the medical care of others.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Nimble
;<u>Nimble</u>


The character is adept at slipping through bonds and hiding things in plain sight.
The character is adept at slipping through bonds and hiding things in plain sight.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Street Fighting
;<u>Street Fighting</u>


The character has picked up a few dirty tricks along the way that make hits hurt just a little more.
The character has picked up a few dirty tricks along the way that make hits hurt just a little more.
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Benefit: Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage.
Benefit: Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage.
Studious
;<u>Studious</u>


The character has spent many hours studying academia and is quick to pick up new information.
The character has spent many hours studying academia and is quick to pick up new information.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Surgery
;<u>Surgery</u>


Use the Heal skill to perform surgery.
Use the Heal skill to perform surgery.
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Benefit: With a surgery kit, a character can conduct field surgery with a successful Heal skill check.
Benefit: With a surgery kit, a character can conduct field surgery with a successful Heal skill check.


Surgery requires 1d4 hours; if the patient is at negative hit points, add an additional hour for every point below 0 the patient has fallen.
;<u>Surgery</u> requires 1d4 hours; if the patient is at negative hit points, add an additional hour for every point below 0 the patient has fallen.


Each 1d6 of healing adds a + 1 to the DC modifier.
Each 1d6 of healing adds a + 1 to the DC modifier.
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The surgeon can restore up to the patient's full normal total of hit points, with a successful skill check.
The surgeon can restore up to the patient's full normal total of hit points, with a successful skill check.


Surgery can only be used successfully on a character once in a 24-hour period.
;<u>Surgery</u> can only be used successfully on a character once in a 24-hour period.
Talented
;<u>Talented</u>


You gain a Talent from the Modern Hero Class.
You gain a Talent from the Modern Hero Class.
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Benefit: You gain a Talent from the Modern Hero Class.
Benefit: You gain a Talent from the Modern Hero Class.
Tracker
;<u>Tracker</u>


The character gains a +2 bonus to the Perception and Survival skill.
The character gains a +2 bonus to the Perception and Survival skill.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Trustworthy
;<u>Trustworthy</u>


The character gains a +2 bonus on all Diplomacy checks and Bluff checks.
The character gains a +2 bonus on all Diplomacy checks and Bluff checks.
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If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Unbalance Opponent
;<u>Unbalance Opponent</u>


Opponent doesn't add Strength to attack, CMB and CMD against the character.
Opponent doesn't add Strength to attack, CMB and CMD against the character.
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Benefit: You can, with a successful combat maneuver, deny an opponent his Strength bonus to his attack rolls, CMB and CMD, for one round. This will not function on opponents a size category larger or more than you.
Benefit: You can, with a successful combat maneuver, deny an opponent his Strength bonus to his attack rolls, CMB and CMD, for one round. This will not function on opponents a size category larger or more than you.
Vehicle Dodge
;<u>Vehicle Dodge</u>


The character gains a +2 dodge to his vehicle's Armor Class.
The character gains a +2 dodge to his vehicle's Armor Class.
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Benefit: When operating a vehicle, the character's vehicle and everyone aboard, receives a +2 dodge bonus to AC.
Benefit: When operating a vehicle, the character's vehicle and everyone aboard, receives a +2 dodge bonus to AC.
Vehicle Expert
;<u>Vehicle Expert</u>


The character can add his Dexterity modifier to his Profession (driver, pilot, or sailor).
The character can add his Dexterity modifier to his Profession (driver, pilot, or sailor).
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Benefit: You can add your Dexterity modifier to Profession (driver, pilot, or sailor) when making a check involving a vehicle. This will increase all vehicle base stats including the vehicle's AC.
Benefit: You can add your Dexterity modifier to Profession (driver, pilot, or sailor) when making a check involving a vehicle. This will increase all vehicle base stats including the vehicle's AC.
Vehicle Specialization
;<u>Vehicle Specialization</u>


The character gains a +3 bonus on Profession (driver, pilot, or sailor).
The character gains a +3 bonus on Profession (driver, pilot, or sailor).

Revision as of 09:59, 28 July 2014

These feats are in addition to the Pathfinder Roleplaying Game core rules and can be used by any class.

Modern firearms are considered to be advanced firearms in reference to any other core feats.

Feat Prerequisite Benefit
Brawl - +1 CMB & CMD; 1d6 non-lethal damage unarmed strike
Builder - +2 bonus on all Craft skill checks and make checks untrained
Business Savvy - +2 on Knowledge (business) & Knowledge (civics)
Cautious - +2 Craft (explosives) & Disable Device
Computer Backdoor Know (technology) 1 rank Install a hidden computer code
Computer Charm Know (technology) 1 rank Add Knowledge (technology) to Charisma checks
Computer Code Monkey Know (technology) 1 rank Read and write computer code
Computer False Trail Know (technology) 1 rank Implement a computer false trail
Computer Stealth Know (technology) 1 rank Hide from computer security
Confident - +2 on all Intimidate and Profession (gamble)
Creative - +2 bonus on all Perform skill checks and make checks untrained
Critical Brawl Brawl Unarmed strike improves to 19-20
Drive-By Attack Profession (driver, pilot, or sailor) No vehicle speed penalty when attacking in a moving vehicle
Educated - +2 bonus on two Knowledge skill checks
Elusive Target Dex 13+ +2 dodge bonus to AC against ranged attacks.
Fleet of Foot Run You can turn corners without losing momentum.
Focused - +2 bonus on all Appraise and Perception checks
Force Stop Profession (driver) 2 ranks Force another vehicle to a stop
Gear Head - +2 bonus on Craft (electronic) & Craft (mechanical)
Guide - +2 bonus on all Knowledge (geography) & Knowledge (nature)
Improved Brawl Brawl +2 CMB; 1d8 non-lethal damage with unarmed strike.
Improved Critical Brawl Critical Brawl Unarmed critical strikes deal extra damage
Improved Knockout Punch Knockout Punch Non-lethal unarmed strike critical does triple damage
Knockout Punch Brawl Non-lethal damage unarmed strike is automatic critical
Medical Expert - +2 bonus on all Craft (pharmaceutical) and Heal checks
Nimble - +2 bonus on all Escape Artist and Sleight of Hand
Street Fighting Brawl +1d4 damage 1 per round with unarmed attack or light weapon
Studious - +2 bonus on all Linguistics and Perception checks
Surgery Heal 2 ranks Use the Heal skill to perform surgery
Talented Modern Hero Class Only You gain a Talent from the Modern Hero Class
Tracker - +2 bonus to Perception and Survival skill
Trustworthy - +2 bonus on all Diplomacy checks and Bluff checks
Unbalance Opponent Brawl Opponent doesn't get to add Strength modifier to hit
Vehicle Dodge Profession (driver, pilot, or sailor) +2 dodge to Defense against attacks from a vehicle
Vehicle Expert - Add Dex modifier to Profession (driver, pilot, or sailor)
Vehicle Specialization De. +3 bonus on Profession (driver, pilot, or sailor) checks
Brawl

The character knows how to fight unarmed, dealing greater damage with his hands and feet.

Benefit: You gain a +1 bonus on your CMB and CMD. Unarmed attack nonlethal damage increases to 1d6 + Strength modifier.

Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.

Builder

The character can create useful items and structures with the right tools.

Benefit: You gain a +2 bonus on all Craft skill checks and can make checks with those skills untrained.

Business Savvy

The character knows his way around the office, boardroom and sales floor of the business world.

Benefit: You gain a +2 bonus to Knowledge (civics) and Knowledge (business.)

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Cautious

The character understands that delicate devices require a patient touch.

Benefit: You gain a +2 bonus on Craft (explosives) and Disable Device.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Computer Backdoor

Prerequisite: Knowledge (technology) 1 rank.

Benefit: Install a hidden computer code.

After successfully breaking into a specific computer system, the character can install a “backdoor,” a piece of code making it easier to break into that particular system in the future. Writing and installing the program requires a Knowledge (technology) check (see chart below) but once successfully installed it automatically defeats that system's security upon return trips. Level of Security DC Minimum 25 Average 30 Exceptional 40 Maximum 45

It is important to keep backdoors hidden from the system administrator, who is always on the lookout for such invasions. A backdoor automatically allows the character entrance to a particular system, but every time he uses it he must make an opposed Knowledge (technology) check against the administrator. Failure means the backdoor is discovered and will be deleted before the next time the character returns. System Admin Attitude Knowledge (tech) Modifier Lazy/Overconfident -4 Indifferent -2 Competent 0 Proactive +2 Aggressive +4

Computer Charm

Prerequisite: Knowledge (technology) 1 rank.

Benefit: Add Knowledge (technology) to Charisma checks.

When attempting to use a Charisma based skill such a Bluff, Intimidate, or Diplomacy in an online situation, the character adds his Knowledge (technology) skill ranks as a bonus.

Computer Code Monkey

Prerequisite: Knowledge (technology) 1 rank.

Benefit: Read and write computer code.

The character can understand both the nature of raw computer code and what the program is intended to accomplish when implemented.

On a successful Knowledge (technology) check (DC 10 + Knowledge (technology) skill modifier of the code's author) the character can determine both the function of the program and any bugs or potential weak points in the design.

If weak points are found, the character gains a +2 insight bonus on Knowledge (technology) checks attempting to degrade the program

Computer False Trail

Prerequisite: Knowledge (technology) 1 rank.

Benefit: Implement a computer false trail.

When covering his electronically tracks through the internet, the character can lay in a false trail.

With a successful Knowledge (technology) DC 25 check, the character imposes a –5 penalty on any attempt to trace him (as described in the Defend Security function of the Knowledge (technology) skill.

If the trace fails by 10 or more points, the tracker follows the character's false trail to an innocent internet address. If the trace fails by less than 10 points, the tracker immediately realizes the trail is bogus and can make a new check.

Computer Stealth

Prerequisite: Knowledge (technology) 1 rank.

Benefit: Hide from computer security.

When the character attempts to defeat computer security, the administrator is alerted only if the character fails his Knowledge (technology) check by 10 or more.

Confident

The character excels at Intimidation and Gambling.

Benefit: You gain a +2 bonus on Intimidate and Profession (gambler.)

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Creative

The character has an eye for art, an ear for music and a gift to entertain.

Benefit: You gain a +2 bonus on all Perform skill checks and can make checks with those skills untrained.

Critical Brawl

The character's unarmed strikes have a higher threat range.

Prerequisite: Brawl.

Benefit: The character's threat range on an unarmed strike improves to 19-20.

Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20.

Drive-By Attack

While operating a vehicle, you can move, strike at a foe and then continue moving.

Prerequisite: 1 rank in Profession (driver, pilot, or sailor.)

Benefit: If the character is the operator of the vehicle, he or he can take a standard action at any point along the vehicle's movement.

Educated

The character has received schooling on a variety of subjects.

Benefit: You gain a +2 bonus on all Knowledge skill checks and can make checks with those skills untrained.

Elusive Target

The character gains a +4 dodge bonus to AC against ranged attacks.

Prerequisite: Dex 13+ required.

Benefit: You gain a +4 dodge bonus to AC against ranged attacks.

Fleet of Foot

The character can turn corners without losing momentum.

Prerequisite: Run.

Benefit: When running or charging, you can make a single direction change of 90° or less.

Normal: Without this feat, you can run or charge only in a straight line.

Focused

The character is very perceptive and examines things closely.

Benefit: You gain +2 bonus on Appraise and Perception.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Force Stop

When operating a vehicle, the character can force another vehicle to a stop.

Prerequisite: 2 ranks in Profession (driver.)

Benefit: When the character attempts a sideswipe stunt with a land based vehicle, you can force the other vehicle to a stop by nudging it into a controlled sideways skid. In addition to the normal requirements for attempting a sideswipe stunt, the character must have sufficient movement remaining to move a number of squares equal to the character's turn number.

After succeeding on the check to attempt the sideswipe, the character makes a Profession (driver) check opposed by the other driver. If the character succeeds, turn the other vehicle 90 degrees across the front of the characters, so that they form a tee.

Move them forward a distance equal to the character's Profession (driver) total ranks. The vehicles end their movement at that location, at stationary speed and take their normal sideswipe damage.

Gear Head

The character excels at working on electronic & mechanical items.

Benefit: You gain a +2 bonus on Craft (electronic & mechanical.)

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Guide

The character knows the lay of the land.

Benefit: You gain +2 bonus on Knowledge (geography & nature.)

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Improved Brawl

The character knows how to fight unarmed, dealing greater damage with his hands and feet.

Prerequisite: Brawl.

Benefit: You gain a +2 bonus on your CMB and the character deals nonlethal damage equal to 1d8 + the character's Strength modifier.

Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier.

Improved Critical Brawl

The character's unarmed critical strikes deal extra damage.

Prerequisite: Critical Brawl.

Benefit: When the character scores a critical hit on an opponent with an unarmed strike, the character deals triple damage.

Normal: An unarmed strike critical hit deals double damage.

Knockout Punch

The character can deliver a non-lethal, unarmed strike that does some serious damage.

Prerequisite: Brawl.

Benefit: When making the character's first unarmed attack, treat a successful attack as a critical hit. This damage is nonlethal damage.

Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal.

Medical Expert

The character has been trained in the areas of pharmaceuticals and the medical care of others.

Benefit: You gain a +2 bonus on Craft (pharmaceutical) and Heal.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Nimble

The character is adept at slipping through bonds and hiding things in plain sight.

Benefit: You gain a +2 bonus on Escape Artist and Sleight of Hand.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Street Fighting

The character has picked up a few dirty tricks along the way that make hits hurt just a little more.

Prerequisite: Brawl.

Benefit: Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage.

Studious

The character has spent many hours studying academia and is quick to pick up new information.

Benefit: You gain a +2 bonus on Linguistics and Perception.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Surgery

Use the Heal skill to perform surgery.

Prerequisite: 2 ranks in the skill Heal.

Benefit: With a surgery kit, a character can conduct field surgery with a successful Heal skill check.

Surgery requires 1d4 hours; if the patient is at negative hit points, add an additional hour for every point below 0 the patient has fallen.

Each 1d6 of healing adds a + 1 to the DC modifier.

The DC is 10 + 1 per d6 of healing.

The surgeon can restore up to the patient's full normal total of hit points, with a successful skill check.

Surgery can only be used successfully on a character once in a 24-hour period.
Talented

You gain a Talent from the Modern Hero Class.

Prerequisite: Modern Hero Class Only.

Benefit: You gain a Talent from the Modern Hero Class.

Tracker

The character gains a +2 bonus to the Perception and Survival skill.

Benefit: You gain a +2 bonus to Perception and Survival.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Trustworthy

The character gains a +2 bonus on all Diplomacy checks and Bluff checks.

Benefit: You gain a +2 bonus on Diplomacy and Bluff.

If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Unbalance Opponent

Opponent doesn't add Strength to attack, CMB and CMD against the character.

Prerequisite: Brawl.

Benefit: You can, with a successful combat maneuver, deny an opponent his Strength bonus to his attack rolls, CMB and CMD, for one round. This will not function on opponents a size category larger or more than you.

Vehicle Dodge

The character gains a +2 dodge to his vehicle's Armor Class.

Prerequisite: 1 rank in skill Profession (driver, pilot, or sailor.)

Benefit: When operating a vehicle, the character's vehicle and everyone aboard, receives a +2 dodge bonus to AC.

Vehicle Expert

The character can add his Dexterity modifier to his Profession (driver, pilot, or sailor).

Prerequisite: Dexterity.

Benefit: You can add your Dexterity modifier to Profession (driver, pilot, or sailor) when making a check involving a vehicle. This will increase all vehicle base stats including the vehicle's AC.

Vehicle Specialization

The character gains a +3 bonus on Profession (driver, pilot, or sailor).

Prerequisite: 1 rank in skill Profession (driver, pilot, or sailor).

Benefit: You gain a +3 bonus to a Profession (driver, pilot, or sailor) in one make/model of vehicle when making a check involving that vehicle.

If you have 10 or more ranks in one of these skills, the bonus increases to +6 for that skill.