Intimidate: Difference between revisions

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You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.


<u>Success<u/>: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.   
<u>Success</u>: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.   


<u>Fail<u/>: The opponent is not shaken.
<u>Fail<u0/>: The opponent is not shaken.


====Demoralize Action====
====Demoralize Action====
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You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.
You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.


<u>Success<u/>: If successful, the opponent will:
<u>Success<u0/>: If successful, the opponent will:


* give you information you desire
* give you information you desire
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After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.
After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.


<u>Fail<u/>: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.
<u>Fail</u>: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.


====Influence Attitude Action====
====Influence Attitude Action====

Revision as of 00:52, 2 September 2014

You can use this skill to frighten your opponents or to get them to act in a way that benefits you. This skill includes verbal threats and displays of prowess.

Uses

Demoralize

You can use this skill to cause an opponent to become shaken for a number of rounds. This shaken condition doesn’t stack with other shaken conditions to make an affected creature frightened. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success: If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition.

Fail<u0/>: The opponent is not shaken.

Demoralize Action

Demoralizing an opponent is a standard action.

Influence Attitude

You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier.

Success<u0/>: If successful, the opponent will:

  • give you information you desire
  • take actions that do not endanger it
  • offer other limited assistance

After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.

Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.

Influence Attitude Action

Using Intimidate to change an opponent’s attitude requires 1 minute of conversation.

Try Again

You can attempt to intimidate an opponent again, but each additional check increases the DC by +5. This increase resets after one hour has passed.

Special

  • Larger or Smaller than Target You gain a +4 bonus on Intimidate checks if you are larger than your target, and a –4 penalty on Intimidate checks if you are smaller than your target.
  • Feats If you have the Persuasive feat, you gain a +2 bonus on Intimidate skill checks. If you have 10 or more ranks in Intimidate, the bonus increases to +4.