Laser QCB: Difference between revisions

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(Created page with "{| |+ '''Laser QCB''' | valign="top" | '''Main Attributes''': ---- '''Name''': Laser QCB '''Power / Speed''' (Total Level/Dice): Medium / Super Faster = Level 5 / 1d12 '''We...")
 
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'''Power / Speed''' (Total Level/Dice): Medium / Super Faster = Level 5 / 1d12
'''Power / Speed''' (Total Level/Dice): Medium / Super Faster = Level 5 / 1d12
'''Proficiency Requirement''': 6 Levels in Ranged


'''Weapon Arch Type''':  Close Quarters Specialized Weapon
'''Weapon Arch Type''':  Close Quarters Specialized Weapon
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'''Bonus Damage''': 0
'''Bonus Damage''': 0


'''DR Damage''': 0
'''AP Damage''': 0


'''Critical Damage''': x3
'''Critical Damage''': x3
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'''Power / Speed''' (Total Level/Dice): Medium / Super Faster = Level 5 / 1d12
'''Power / Speed''' (Total Level/Dice): Medium / Super Faster = Level 5 / 1d12
'''Proficiency Requirement''': 6 Levels in Ranged


'''Weapon Arch Type''':  Close Quarters Specialized Weapon
'''Weapon Arch Type''':  Close Quarters Specialized Weapon
Line 77: Line 81:
'''Bonus Damage''': 0
'''Bonus Damage''': 0


'''DR Damage''': 0
'''AP Damage''': 0


'''Critical Damage''': x3
'''Critical Damage''': x3

Revision as of 19:17, 13 October 2017

Laser QCB

Main Attributes:


Name: Laser QCB

Power / Speed (Total Level/Dice): Medium / Super Faster = Level 5 / 1d12

Proficiency Requirement: 6 Levels in Ranged

Weapon Arch Type: Close Quarters Specialized Weapon

Range: 100ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $6,280 / 1

 

Secondary Attributes:


Accuracy Bonus: +1

Bonus Damage: 0

AP Damage: 0

Critical Damage: x3

Critical Range: 20

Damage Type: Thermal

Ammunition: 2

Reload Speed: Standard

Weight: Roughly 2 to 3 pounds

Bonus Abilities: Fully Unload

 

Accessories and Description:


Weapon Accessories
Description
This is a laser based close quarters rapid fire weapon.
Explanations
The 'Close Quarters Specialized Weapon' forces the weapon to only have the range of 100ft but does allow for an extra bonus to critical damage and grants the 'Fully Unload' ability. The laser style makes this weapon have an +1 accuracy bonus but looses 1 ammunition.


Hybrid Sub Machine Gun

Hybrid Sub Gun

Main Attributes:


Name: Hybrid Sub Gun

Power / Speed (Total Level/Dice): Medium / Super Faster = Level 5 / 1d12

Proficiency Requirement: 6 Levels in Ranged

Weapon Arch Type: Close Quarters Specialized Weapon

Range: 100ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $8,920 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

AP Damage: 0

Critical Damage: x3

Critical Range: 19-20

Damage Type: Kinetic-Chemical

Ammunition: 3

Reload Speed: Standard

Weight: Roughly 2 to 3 pounds

Bonus Abilities: Fully Unload

 

Accessories and Description:


Weapon Accessories
Description
This is a specialized CQB gun designed to fire chemical reactants with the bullets to cause extra pain and damage at entry wounds.
Explanations
The 'Close Quarters Specialized Weapon' forces the weapon to only have the range of 100ft but does allow for an extra bonus to critical damage and grants the 'Fully Unload' ability.