Melee Weapon Focus: Difference between revisions

From FuturePath
Jump to navigation Jump to search
(Created page with "'''Prerequisite''': - '''Benefit''': Provides an advantage bonus for the use of melee weapons. This stacks on top of the bonus provided by weapon proficiency. This only works...")
 
No edit summary
 
Line 1: Line 1:
'''Prerequisite''': -
'''Prerequisite''': -


'''Benefit''': Provides an advantage bonus for the use of melee weapons. This stacks on top of the bonus provided by weapon proficiency. This only works for melee *weapons* not hand to hand combat.
'''Benefit''': Provides an advantage bonus for the use of melee a selected Weapon or Weapon Style. This stacks on top of any other weapon bonuses. This only works for melee *weapons* not hand to hand combat.


'''Normal''': Normally characters only get advantage for weapon proficiency. This provides a second advantage bonus.
'''Normal''': Normally characters only get advantage for weapon proficiency. This provides a second advantage bonus.
'''Notes''': The weapon selection is based on the Weapon Style. Any other weapon is the same Weapon Style the Feat applies. If the weapon has no Style then it only counts for that exact weapon. (The GM may give exceptions if the Weapon is suppose to closely resemble other weapons or a Style but simply doesn't have one)

Latest revision as of 21:27, 12 May 2017

Prerequisite: -

Benefit: Provides an advantage bonus for the use of melee a selected Weapon or Weapon Style. This stacks on top of any other weapon bonuses. This only works for melee *weapons* not hand to hand combat.

Normal: Normally characters only get advantage for weapon proficiency. This provides a second advantage bonus.

Notes: The weapon selection is based on the Weapon Style. Any other weapon is the same Weapon Style the Feat applies. If the weapon has no Style then it only counts for that exact weapon. (The GM may give exceptions if the Weapon is suppose to closely resemble other weapons or a Style but simply doesn't have one)