Perform

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You are skilled at one form of entertainment, from singing to acting to playing an instrument. Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills. You could have several Perform skills, each with its own ranks.

Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small sample of which is provided for each category below.

Perform DC Performance
10 Routine performance. Trying to earn money by
playing in public is akin to
begging. You can earn 1d10 cp/day.
15 Enjoyable performance. In a prosperous city,
you can earn 1d10 sp/day.
20 Great performance. In a prosperous city, you
can earn 3d10 sp/day. In time,
you may be invited to join a
professional troupe and may develop a regional reputation.
25 Memorable performance. In a prosperous city,
you can earn 1d6 gp/day. In time,
you may come to the attention
of noble patrons and develop a national reputation.
30 Extraordinary performance. In a prosperous city,
you can earn 3d6 gp/day. In
time, you may draw attention from
distant patrons, or even from extraplanar beings.
  • Act (comedy, drama, pantomime)
  • Comedy (buffoonery, limericks, joke-telling)
  • Dance (ballet, waltz, jig)
  • Keyboard instruments (harpsichord, piano, pipe organ)
  • Oratory (epic, ode, storytelling)
  • Percussion instruments (bells, chimes, drums, gong)
  • String instruments (fiddle, harp, lute, mandolin)
  • Wind instruments (flute, pan pipes, recorder, trumpet)
  • Sing (ballad, chant, melody)

Check

You can impress audiences with your talent and skill in your chosen performance type.

A masterwork musical instrument gives you a +2 circumstance bonus on all Perform checks that involve its use.

Action

Varies. Trying to earn money by playing in public requires anywhere from an evening's work to a full day's performance. The bard's special Perform-based abilities are described in that class's description.

Try Again

Yes. Retries are allowed, but they don't negate previous failures, and an audience that has been unimpressed in the past is likely to be prejudiced against future performances. (Increase the DC by 2 for each previous failure.)