Plasma Rifle: Difference between revisions

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;Weapon Accessories:
;Weapon Accessories:
;Description: This is a specialized Designated Marksmen Plasma Rifle.  
;Description: This is a specialized Designated Marksmen Plasma Rifle.  
;Explanations:
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==Cryonic Rifle==
{|
|+ '''Cryonic Rifle'''
| valign="top" |
'''Main Attributes''':
----
'''Name''': Cryonic Rifle
'''Power / Speed''' (Total Level/Dice): Large / Full Auto = Level 5 / 1d12
'''Weapon Arch Type''': Assault Specialized Weapon
'''Range''': 900ft
'''Default Attributes''':
'''Masterwork''': No
'''Cost/Procure Diff''': $10,080 / 1
|width="30px"|&nbsp;<!--spacer-column-->
| valign="top" |
'''Secondary Attributes''':
----
'''Accuracy Bonus''': +1
'''Bonus Damage''': 0
'''DR Damage''': 0
'''Critical Damage''': x2
'''Critical Range''': 19-20
'''Damage Type''': Thermal (Cold)
'''Ammunition''': 6
'''Reload Speed''': Standard
'''Weight''': Roughly ~10 pounds
'''Bonus Abilities''':  Switch Firing Modes
|width="30px"|&nbsp;<!--spacer-column-->
| valign="top" |
'''Accessories and Description''':
-----------
;Weapon Accessories:
;Description: This is a specialized Designated Marksmen Rifle that saps the heat from its target causing it too suffer extreme cold.
;Explanations:  
;Explanations:  
|}
|}

Revision as of 23:05, 17 November 2016

Plasma Rifle

Main Attributes:


Name: Plasma Rifle

Power / Speed (Total Level/Dice): Large / Full Auto = Level 5 / 2d8*

Weapon Arch Type: Assault Specialized Weapon

Range: 300ft

Default Attributes: Plasma Based

Masterwork: No

Cost/Procure Diff: $6,010 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

DR Damage:0

Critical Damage: x2

Critical Range: 20

Damage Type: Thermal

Ammunition: 5

Reload Speed: Standard

Weight: Roughly ~10 pounds

Bonus Abilities: Switch Firing Modes, Fully Unload

 

Accessories and Description:


Weapon Accessories
Description
This is a specialized Designated Marksmen Plasma Rifle.
Explanations

Tactical Plasma Rifle

Plasma Rifle

Main Attributes:


Name: Plasma Rifle

Power / Speed (Total Level/Dice): Large / Full Auto = Level 5 / 2d8*

Weapon Arch Type: Assault Specialized Weapon

Range: 300ft

Default Attributes: Plasma Based

Masterwork: No

Cost/Procure Diff: $10,330 / 1

 

Secondary Attributes:


Accuracy Bonus: +1

Bonus Damage: +1

DR Damage: 1

Critical Damage: x2

Critical Range: 20

Damage Type: Thermal

Ammunition: 5

Reload Speed: Standard

Weight: Roughly ~10 pounds

Bonus Abilities: Switch Firing Modes, Fully Unload

 

Accessories and Description:


Weapon Accessories
Description
This is a specialized Designated Marksmen Plasma Rifle.
Explanations

Cryonic Rifle

Cryonic Rifle

Main Attributes:


Name: Cryonic Rifle

Power / Speed (Total Level/Dice): Large / Full Auto = Level 5 / 1d12

Weapon Arch Type: Assault Specialized Weapon

Range: 900ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $10,080 / 1

 

Secondary Attributes:


Accuracy Bonus: +1

Bonus Damage: 0

DR Damage: 0

Critical Damage: x2

Critical Range: 19-20

Damage Type: Thermal (Cold)

Ammunition: 6

Reload Speed: Standard

Weight: Roughly ~10 pounds

Bonus Abilities: Switch Firing Modes

 

Accessories and Description:


Weapon Accessories
Description
This is a specialized Designated Marksmen Rifle that saps the heat from its target causing it too suffer extreme cold.
Explanations