Proficiency Tree

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*Under Construction*

*This is just a rough draft*

All Characters have a Proficiency Tree. The Tree has multiple Branches. Melee Combat, Ranged Combat, Armor, Power Armor and Item Use. A Character can choose to train in one or more Branches which in turn allows that Character to use better and better equipment.

To train in a particular Proficiency a Character gets a Training Point every level starting at Level 2. There are also 2 Feats that provide a Training point, Training Expert and Power Armor Expert. By default a Character starts out with 1 Level in Melee Combat, 2 Levels in Ranged Combat, 2 Levels in Armor. However some Species or Classes can change this.

There are 9 levels to Melee and Ranged Combat. 10 levels to Armor. 5 levels to Power Armor and 2 levels to Item Use.


Melee & Ranged Combat Branches

Both the Melee and Ranged Combat Branches have 9 levels. The default starting levels for a Character is Proficiency Level 1 for Melee and Proficiency Level 2 for Ranged.

  • Melee and Ranged Branches has the same rules for level progression. Each level unlocks the use of the Level of Weapon. Weapons have 'Weapon Levels' as exampled in the Weapon Levels section. The max level for a weapon is 8. However there is 9 levels to the Proficiency Tree. This is because if a Weapon has any one or combination of the following attributes it requires a level higher to wield. 'Exotic', 'Clunky', 'Masterworked'. So a Laser Rifle (Level 5 Weapon) requires 5 levels in the Ranged Combat Proficiency Tree.
  • A Character can wield a weapon of higher level then they have points in there Proficiency Tree but they take penalties. These are similar to an off-hand weapon. The Character can take no advantages for a weapon they are not proficient in and takes one disadvantage for every level higher the weapon is. A Character cannot fire a weapon if they have more then 3 disadvantages regardless of where those disadvantages come from.

Armor Branch

The Armor Branch has 10 levels and the default starting level for a Character is 2.

  • The Armor Branch Proficiency Level determines the Armor max AC bonus/Level of the Armor (If the Armor has +2 AC because it sacrificed an AC bonus for DR then the Armor still counts as level 3 or +3 Armor). Also if Armor has an attribute such as 'Exotic', 'Clumsy', or 'Masterworked' then it requires an additional Proficiency Level to wield. This does not stack so if the Armor has all 3 attributes it still only takes 1 additional Proficiency level to wear.
  • Characters can wear armor of one level higher but they get there movement reduced by half and have to take disadvantage on all checks.
  • Level 7 and above is considered 'Heavy Armor'. Each level starting at level 7 costs 2 Training Points instead of 1 unless you have the Heavy Armor Training.

Item Use Branch

Item Use only has 2 levels. The starting Level is 0.

Level 1
The Character can use Items of all Tech Levels and can use Masterworked items as long as they are only Masterworked +1 no higher.
- Characters can still use these items without this level just at a disadvantage.
Level 2
The Character can now use Items of all Masterworked levels.
- Characters can still use these items without this level just at a disadvantage.

Power Armor Branch

The Power Armor Branch has 5 levels. The default starting Proficiency level is 0.

This requires the Power Armor Expert feat in order to start training in. This Feat once taken not only unlocks the Tree but also provides a single point toward it for free.

  • Each Level in Power Armor allows the Character to use the higher Grade Power armor. Starting at Level 1 a Character can use Grade/Class E Power Armor. At Level 5 Power Armor Proficiency the Character can use Grade A Power Armor.

Retraining and Class Requirements

Retraining and GM House Rules

Class Retraining/Requirements