Skills: Difference between revisions

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<u>Special</u>: Any extra facts that apply to the skill, such as special effects deriving from its use or bonuses that certain characters receive because of class, feat choices, or race.
<u>Special</u>: Any extra facts that apply to the skill, such as special effects deriving from its use or bonuses that certain characters receive because of class, feat choices, or race.
<u>Restriction</u>: The full utility of certain skills is restricted to characters of certain classes. This entry indicates whether any such restrictions exist for the skill.
<u>Untrained</u>: This entry indicates what a character without at least 1 rank in the skill can do with it. If this entry doesn't appear, it means that the skill functions normally for untrained characters (if it can be used untrained) or that an untrained character can't attempt checks with this skill (for skills that are designated “Trained Only”).

Revision as of 08:16, 5 September 2014

Below is the Skill Table for Future Path Heroes. This is a complete list of skills and the Ability they are associated with as well as type. For instructions on how to get skills and use them go to the Skills Basics page. Below the table you will find a description of the format Skills are described in. Each Skill in this table is a link to a page where the skill is explained in detail.

Skill Table
Skill Ability Type
Acrobatics Dex Natural
Bluff Cha Natural
Climb Str Natural
Computer Use Int Trained
Craft - Rank Dependent
- Chemical Int Trained
- Eletronic Int Trained
- Mechanical Int Trained
- Pharmaceutical Int Trained
- Structural Int Trained
- Visual Artis Int Natural
- Writing Int Natural
Decipher Script Int Trained
Demolitions Int Trained
Diplomacy Cha Natural
Disable Device Int Trained
Disguise Cha Naturall
Escape Artist Dex Trained
Handle Animal Cha Trained
Intimidate Cha Natural
Knowledge - Rank Dependent
- Arcane lore Int Trained
- Arts Int Trained
- Behavioral Sciences Int Trained
- Business Int Trained
- Civics Int Trained
- Current Events Int Trained
- Life Sciences Int Trained
- History Int Trained
- Physical Sciences Int Trained
- Popular Culture Int Trained
- Streetwise Int Trained
- Tactics Int Trained
- Technology Int Trained
- Philosophy Int Trained
Perception Wis Natural
Navigate Int Natural
Perform Cha Rank Dependent
Pilot Dex Trained
Profession - Natural
Language - Rank Dependent
Ride Dex Natural
Sense Motive Wis Natural
Sleight of Hand Dex Trained
Stealth Dex Natural
Study Int Natural
Survival Con Natural
Swim Str Natural
Tech - Rank Dependent
Treat Injury Wis Trained


Skill Description Format

Skill descriptions adhere to the following guidelines.

Skill Name: The skill name line includes (in addition to the name of the skill) the following information.

Key Ability: The abbreviation of the ability whose modifier applies to the skill check.

Trained Only: If this notation is included in the skill name line, you must have at least 1 rank in the skill to use it. If this notation is omitted, the skill can be used untrained (with a rank of 0). If any special notes apply to trained or untrained use, they are covered in the Untrained section (see below).

Armor Check Penalty: If this notation (ACP) is included in the skill name line, an armor check penalty applies to checks using this skill. If this entry is absent, an armor check penalty does not apply. Note: Armor check penalties apply to all Strength- and Dexterity-based Skills.

Description: The skill name line is followed by a general description of what using the skill represents.

Check: What a character (“you” in the skill description) can do with a successful skill check and the check's Difficulty Class (DC).

Action: The type of action using the skill requires, or the amount of time required for a check.

Try Again: Any conditions that apply to successive attempts to use the skill successfully. If the skill doesn't allow you to attempt the same task more than once, or if failure carries an inherent penalty (such as with the Climb skill), you can't take 20. If this paragraph is omitted, the skill can be retried without any inherent penalty other than the additional time required.

Special: Any extra facts that apply to the skill, such as special effects deriving from its use or bonuses that certain characters receive because of class, feat choices, or race.