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  • ...y check in order to roll for damage. However just like [[Weapons|weapons]] Armor has multiple attributes and they can all be customized using Customization ...t is a combination of 10 + Armor + Shield + Dexterity Mod + Size + Natural Armor +Misc Mod.
    35 KB (5,341 words) - 00:40, 3 November 2017
  • :'''Size''': Small; '''Speed''': 40 ft.; '''AC''': +2 Natural Armor; '''Attack[s]''': Bite (1d6 + Str Mod); '''Ability Scores''': Str 13, Dex* :'''Size''' Medium; '''Attack[s]''': Bite (1d8 + Str Mod) + Trip; '''Ability Scores''': Str +2
    33 KB (5,184 words) - 03:12, 10 April 2019
  • The gadget system is a way to customize weapons, armor, and equipment even more to appropriately fit a given campaign or character ...o be modified. Select a gadget for the appropriate type (armor gadgets for armor, and so on) that is either a universal gadget or a gadget from the same (or
    35 KB (5,348 words) - 04:36, 12 October 2017
  • Archetypes are advanced classes. They build on top of your [[Future_Hero_Base_Class|Base Class]]. The fastest path into this advanced class is from the Charismatic hero basic class, though other paths are conc
    64 KB (9,775 words) - 04:31, 7 August 2014
  • ; Armor Proficiency Levels: This starts out as two. It is always two unless a [[Spe ...will always start out as zero. Power armor requires a Feat called [[Power Armor Expert]] to start putting levels into it.
    38 KB (5,977 words) - 21:49, 7 June 2019
  • ...e usually the natural next step after Power Armor. And come from a need of advanced large scale combat in space and on alien worlds where space suits are neces ...cha’s base land speed. Certain types of armor reduce base speed (see Mecha Armor).
    80 KB (12,465 words) - 23:41, 29 July 2015
  • ...o categorize futuristic weapons. The higher the '''Tech Level''', the more advanced technology, and science it took to make the weapon. It also means that it i You do not need to create an advanced customized weapon or even a simple one. You can pick a weapon from the list
    60 KB (9,328 words) - 17:36, 21 April 2019
  • ...ll be explained in the next section below. Class level also determines how advanced the FTL drive can be. FTLs are explained in the [[Space_Ships#Space_Ship_FT :* '''Bonus''': Provides a bonus to Ship's Armor Class (AC) equal to the Engine's Modifier.
    74 KB (11,817 words) - 05:51, 3 March 2019
  • ...t can be added as part of a trap. The smallest size can hold up to 1 unit. Medium up to 2 Units and Large up to 3 units of space. * '''In-Game Bonus''': This is the business persons suite of armor. They use it for everything. In todays digital world it is hard to imagine
    93 KB (14,638 words) - 05:44, 26 May 2018
  • |Medium-size (human)||+0 ...rmor, it provides a bonus to his or her Defense. This bonus represents the armor’s ability to protect the character from blows.
    79 KB (13,577 words) - 01:08, 9 January 2015
  • ...bat Techniques]] which any Character with the [[Advanced_Combat_Techniques|Advanced Combat Technique Feat]] can perform. ...ques|Combat Techniques]] and if they take the [[Advanced_Combat_Techniques|Advanced Combat Technique Feat]] they can learn to use an [[Techniques#Advanced_Comb
    87 KB (14,155 words) - 04:17, 5 June 2019
  • ...no longer having that feature. For example if one of the restrictions is 'Armor Proficiency (heavy)'. That means that if a Character has that Feat they can |3rd|| Advanced [[-_Pharmaceutical|Pharmaceutical]]s
    164 KB (26,985 words) - 07:23, 27 September 2017
  • |3rd|| Advanced Pharmaceuticals ...ass. Little did they know your hard work was making and experimenting with advanced biochemistry. In other words, you made drugs that could get you high or bee
    165 KB (27,145 words) - 05:44, 4 June 2019