Template:Weapon Arch Types: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
| <div class="toccolours"> | | <div class="toccolours"> | ||
'''Kinetic Base''': (Tech 0 thru 4) This is the default weapon type. No advantages or disadvantages. | '''Kinetic Base''': (Tech 0 thru 4) This is the default weapon type. No advantages or disadvantages. | ||
</div> | |||
|- | |||
| <div class="toccolours mw-collapsible mw-collapsed"> | |||
'''Custom Arch Type''': (Tech 1 thru 4) This is designed too allow for new player designed Weapon Arch Type | |||
<div class="mw-collapsible-content"> | |||
* Advantages: | |||
** Provides 1 Customization Point to be spent soley on the Damage Type attribute according to the rules in the [[#Advance Customizations|Advance Customizations]] section. This implies that the weapon starts out with the default Damage Type of Kinetic. | |||
* Disadvantages: | |||
** This weapon cannot benefit from the Intuitive Default Attribute. | |||
</div> | |||
</div> | </div> | ||
|- | |- |
Latest revision as of 05:58, 21 April 2019
Kinetic Base: (Tech 0 thru 4) This is the default weapon type. No advantages or disadvantages. |
Custom Arch Type: (Tech 1 thru 4) This is designed too allow for new player designed Weapon Arch Type
|
Energy: (Tech 1 thru 4) This uses pure electric energy to add a kick to the damage dealt.
|
Laser: (Tech 2 thru 4) This uses a laser beam to strike the enemy.
|
Plasma: (Tech 3 thru 4) This weapon uses the 4th state of matter to deal extreme damage to targets.
|
Gravity: (Tech 3 thru 4) This uses one of the 4 fundamental forces of physics to deal difficult to avoid damage
|
Particle: (Tech 3 thru 4) Similar to plasma except this weapon uses sub-atomic particles. The reaction is similar to chemical damage.
|
Anti-Matter: (Tech 4) This uses the extremely volatile substance that is anti-matter.
|