Transportation

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This section is dedicated to personal modes of transportation. This includes everything from a horse and carriage to hover boards. However this does not include Mechs or Space Ships.

Personal Transportation

Walking/Swimming/Climbing

Simply put the old fashion way. Manual propulsion through space/time. In combat a character is already in a state of a x2 run speed of 30ft per 3 seconds. There is also a sprint speed of x3 which takes a full round action. And if the character has the skill their sprint speed can be x4. However this means that the average speed of a character not in combat is 15ft per 3 seconds. Also the speed of a character can be slower faster based on there species.

Climbing and Swimming are all 1/2 a characters walking speed unless specified otherwise.

Walking across rough terrain or unfavorable conditions can also slow down a parties movement. Say you are stuck on an alien world that is abnormally hot for your species. This may not slow down your character immediately so it doesn't count against movement speed while in combat. However the hot weather does account for the other all speed of a long trip. (Long being anything an hour or more).

In combat the terrain is made up of 5ft squares and not all squares may be considered unfavorable. The GM has to announce if the players are going to cross terrain that is unfavorable or rough. Normally a unfavorable or rough terrain block costs twice the movement the character has. A 5ft block now takes 10ft of movement for a character to transfers. If the character attempts to run across an that terrain they have to take an Acrobatics skill check of DC12 (up to the GM on the level of difficulty) or else trip and fall. Same goes for Climbing. However in Swimming it becomes a Str check.

Below is a table to help show movement over time based on character speed.

Table: Movement and Distance
Speed 15 Feet 20 Feet 25 Feet 30 Feet
One Round (Combat)
Walk 15ft 20ft 25ft 30ft
Run (x2) 30ft 40ft 50ft 60ft
Sprint(x3) 45ft 60ft 75ft 90ft
Sprint(x4) 60ft 80ft 100ft 120ft
One Minute
Walk 150ft 200ft 250ft 300ft
Run (x2) 300ft 400ft 500ft 600ft
Sprint(x3) 450ft 600ft 750ft 900ft
Sprint(x4) 600ft 800ft 1000ft 1200ft
One Hour
Walk ~1.5 Miles 2 Miles 2.5 Miles 3 Miles
Hustle(x2) 3 Miles 4 Miles 5 Miles 6 Miles
One Day
Walk 12 Miles 16 Miles 20 Miles 24 Miles

Riding an Animal

Animals are a low tech solution to being able to go further other time. They are great if you do not have much in the means of advance technologies to help pave the way. They are also great a carrying things.

The carrying capacity of an animal is based on the Strength of the animal. If the animal is burdened with extra load it will travel slower. Below is a table using the horses as an example:

Table: Horse Mount
Horse (carrying load) Per Hour Per Day
Light horse 5 miles 40 miles
Light horse(175-525 lbs.) ~3.5 miles 28 miles
Heavy horse 5 miles 40 miles
Heavy horse(229-690 lbs.) ~3.5 miles 28 miles
Pony 4 miles 32 miles
Pony(151-300 lbs.) 3 miles 24 miles
Cart or Wagon 2 miles 16 miles

Driving/Riding a Vehicle

This is a wide range of vehicles for most Tech Level ~0 to ~1ish Civilizations.

Boats/Ships

To drive a Boat or Ship requires the Drive skill. Driving may be intuitive for a motor vehicle but it is not with boats and sailing ships. The skill is required if the character is to attempt to drive anything Sea/floating related or else suffer a Major (-4) disadvantage when doing the skill check. This includes hybrid vehicles such as a hover craft.

Below is an example table for different boats.

Table: Boats and Ships
Ship Size Avg. Speed Cost
Sail Boat Small(6 person) 5 knots $1,0000/2,500
Sail Boat Medium(12 person) 5 knots $20,000/30,000
Sail Boat Large(24 person) 5 knots $65,000/75,000
Motor Boat Small(~6 person) 40 knots $10,000
Speed Boat Small(~4 person) 70 knots $100,000
Cruisers Boat Medium(~12 persons) 30 knots $80,000/110,000
Yacht Boat Small(6-8 persons) 5/30 knots $200,000/300,000
Yacht Boat Medium(9-12 persons) 5/30 knots $450,000/2,000,000
Yacht Boat Large(12+ persons) 4/30 knots $4,000,000/10,000,000

Motor Vehicles

These are vehicles that generally stay on the ground of a planet. Although hybrid version of these vehicles can float and even fly the basic principle ferrying persons from one point to another usually within a short (short being relative to the species and there technical level) distance. Longer distances would normally require a more powerful vehicle that is large enough to carry the proper amount of fuel and recourse to keep its occupants alive. Such as air and food.

Most tech level 0 too tech 1 Civilizations will likely use the invention of the wheel as a way to move across a flat service. Unless they live on a water world. Most of these vehicles will have attributes such as speed/carrying capacity and distance traveled before refueling (This can include charging). The better at any one of these things and the greater the cost and rarer the vehicle.

Below is the average options sorted by Carrying Capacity.

Table: Motor Vehicles
Carrying Capacity Avg. Speed Distance Traveled Avg. Cost
1(Motor Cycle) 0-60 in 4 sec 50 Mpg $12,000
2(Sports Car) 0-60 in 3.4sec 20 Mpg $120,000/500,000
5(Sedan) 0-60 in 5+sec 30 Mpg $35,000
8(Mini Van) 0-60 in 6+sec 30 Mpg $45,000
11(Event Van) 0-60 in 7+sec 27mpg $55,000
12+(Bus) 0-60 in 10+sec 17mpg $100,000

Planes

These are vehicles that fly within a planets atmosphere. Some may be able to leave a planet to travel outward. However the basic idea is any vehicle with the ability to fly in a planets atmosphere is considered a plan and requires the Pilot skill to fly. A Character cannot even attempt to fly a Plane without the skill. If they do its considered an automatic failure unless they roll a natural 20 on the check. With the skill Pilot the Character does not need to do a skill check to fly a plane unless there are conditions that require checks. Such as preforming a stunt, evading an enemy, flying in unfavorable conditions or landing in unfavorable conditions.

Plans are expensive not only to own for one selves but depending on the tech level of the civilization also expensive to ride. Getting a ticket may be a one in a life time experience for some people and possibly dangerous one at that. Take Earth back in the early 1900s. Flying was a fairly new thing and most people didn't get to do it. And some that did died in the experience.

The main driver for the cost of a plane is its size. Which usually dictates how many passengers it can carry.

Table: Planes
Size Carrying Capacity (Procure Diff)/Cost
Private Single Engine 2/4 (0)$200,000/500,000
Twin Turbo 4/8 (0)$1/6 Million
Small Passenger Plane 12/24 (0)$22/44 Million
Medium Passenger Plane ~100 (1)$70/150 Million
Large Passenger Plane ~200 (2)$150/300 Million
Jumbo Passenger Plane ~300 (3)$300/500 Million
Small Business Bi-Plane ~12 (0)$6/12 Million
Medium Business Plane ~20 (0)$20/30 Million
Large Business Plane ~100 (0)$50/100 Million
Cargo Plane - (2)$30/300 Million

Mass Transit

A Civilization advance enough may have the infrastructure to support Mass Transportation. If so normally the Characters will have to pay in some way to ride the transportation. They may also need to show papers or proof of citizenship as some mass transportation systems are designed to not only move a population but also track them. Depending on the civilization and its tech level Mass Transportation can be a many different varieties. Everything from a large system of horses and buggies to a web of Quantum teleporters zipping mass in the form of information instantly across great distances.

Just note that the Characters, if not local citizens may be confused and overwhelmed by mass transit or possibly not even able to access it. The price for a ticket if there is one should be based on the distance traveled retaliative to that civilizations capabilities.

Transportation
Airfare Cost
Domestic, coach $140
Domestic, first class $300
International, coach $500
International, first class $1000
Car rental Cost
Economy car $20
Mid-size or truck $25
Luxury $1,000
Lodging Cost Per Night
Budget motel $50
Average hotel $100
Upscale hotel $250
First Class $500

Futuristic Forms of Transportation

Civilizations that are Tech 1 and above may have found other ways to travel then burning fossil fuels or using wheels to transfer energy. Below is a list of different types of high tech forms of transportation.

The Science of Space Travel