User:Nod/Inceptums: Difference between revisions

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INCEPTUM PROFECTUS (Beginnings Effects)
INCEPTUM PROFECTUS (Beginnings Effects)


TBD...
    TBD

Revision as of 05:28, 15 January 2015

INCEPTUMS (Beginnings)

   Brawler - warrior specializing in unarmed and grappling combat
   Weapon Master - warrior specalizing in one or many weapons
   Archane Acolyte - practiced in hand to hand combat magic and short range magic
       Touch and short range spells
       No other restrictions
   Street Soldier - government funded - many illegal enhancements are legal and available to you
       Not Magic
   Agent - assasin with a defined code of honor - may be boound by contract (paper or blood) to a party or government
       Limited by contract
   Sniper - assasin not bound by code specializing in long range combat
       No Magic
       No Purity
   Scholar - focused and dilligent study has made you mentally quicker and tougher through knowlede of countless scenarios
       Purity
       Magic
       Technical (memory and mental enhancements only)
   Naturalist - what little natural flora there is has life energy you use or consume
       Not Technical
   Adept - honing your natural mental and physical ability has allowed you to quickly master most things you attempt
       Purity
       Technical (subdermal enhancements to your natural parts only)
       Magic (blood only)
   Natural Caster - born with magic - effortless to cast
       Magic (low to mid level only)
   Study - schooled and practiced in the way of magic
       Not Alchemical
   Pure Acholyte - completely in tune with yourself - able to draw on your own soul for magic - penalty for enhancements
       Magic
       Purity
   Pinnacle - your mind has trancended the boundaries of others - able to cast thoughts as magic
       Not Biogenic
   Phase Radist - bending time, space, and reality is possible for you - even time is at your mercy
       Magic
       Biogenic (low level enhancements only)
       Technical (low level enhancements only)
   Steam Shaper - nothing created by others is quite good enough it seems - specialize in mods to gear and enhancements
       Not Purity
   Technoist - cyborg enhancements and anything technical is your specialty
       Technical
   Binary Augment - a combination of genetic and cyborg enhancements have made you strong - heavy upkeep
       Not Magic
   Swelterpik - drug addicted alchemist - upkeep to prevent withderawl - bonuses when on substances
       Not Purity
   Enrichist - specialize in enriching weaponry with magic, either temporarily or permenantly, and weapon use
       Not Biogenic
   Scrapteller - jack of all trades who can make anything out of anything - collect parts and components
       Not Magic
       Not Purity
   Scum - you thrive in the wake of the raw streets - underground is like home
       Not Purity
   Mob Kid - brought up using guns, drugs, and enhancements whether quality or shoddy
       Not Purity
   Freelancer - services for hire to the highest bidder
       Not Purity (except Corruption)
   Outcast - you've had to survive outside society so you found ways to exist within it - specalizing in control, illusion and manipulation
       Not Purity (except Corruption and Survival)
   Spoiled - you've had a taste of everything - either jaded or consumed with an idea temporarily until you are good enough to move on to the next big thing
       Not Purity
   Cameleton - telepathic diplomat


INCEPTUM PROFECTUS (Beginnings Effects)

   TBD