Valiant Steed: Difference between revisions

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(Created page with "Your courage is unnaturally strong. Prerequisites: Animal or magical beast. Benefit: You gain a +4 morale bonus on saves against fear and emotion effects. If you can serve a...")
 
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Your courage is unnaturally strong.
Your courage is unnaturally strong.


Prerequisites: Animal or magical beast.
'''Prerequisites''': Animal


Benefit: You gain a +4 morale bonus on saves against fear and emotion effects. If you can serve as a mount, your rider gains a +4 morale bonus on Handle Animal, Ride, and wild empathy checks to force you within range of a creature with the unnatural aura universal monster rule. In addition, the DC to push you with the Handle Animal skill does not increase if you are wounded or have taken any nonlethal damage or ability score damage.
'''Benefit''': You gain a +4 morale bonus on saves against fear and mind effects. If you can serve as a mount, your rider gains a +4 morale bonus on Handle Animal, Ride, and wild empathy checks to force you within range of a creature with the unnatural aura universal monster rule. In addition, the DC to push you with the Handle Animal skill does not increase if you are wounded or have taken any nonlethal damage or ability score damage.


Normal: The DC to push an animal increases by 2 if the animal is wounded or has taken any nonlethal damage or ability score damage.
'''Normal''': The DC to push an animal increases by 2 if the animal is wounded or has taken any nonlethal damage or ability score damage.

Latest revision as of 04:38, 10 October 2017

Your courage is unnaturally strong.

Prerequisites: Animal

Benefit: You gain a +4 morale bonus on saves against fear and mind effects. If you can serve as a mount, your rider gains a +4 morale bonus on Handle Animal, Ride, and wild empathy checks to force you within range of a creature with the unnatural aura universal monster rule. In addition, the DC to push you with the Handle Animal skill does not increase if you are wounded or have taken any nonlethal damage or ability score damage.

Normal: The DC to push an animal increases by 2 if the animal is wounded or has taken any nonlethal damage or ability score damage.