Weapon Finesse: Difference between revisions

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(Created page with "Choose one light melee weapon, a rapier (if the character can use it with one hand), or a chain. A character can choose unarmed strike or grapple as a weapon for the purposes...")
 
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Choose one light melee weapon, a rapier (if the character can use it with one hand), or a chain.  A character can choose unarmed strike or grapple as a weapon for the purposes of this feat.
'''Prerequisites''': -


'''Prerequisites''': Proficient with weapon, base attack bonus +1.
'''Benefit''': With the selected melee weapon, the character may use his or her Dexterity modifier instead of his or her Strength modifier on attack rolls. The character must be proficient with the weapon.


'''Benefit''': With the selected melee weapon, the character may use his or her Dexterity modifier instead of his or her Strength modifier on attack rolls.
'''Special''': A character can gain this feat multiple times. Each time the character takes the feat, the character selects a ­different weapon.


'''Special''': A character can gain this feat multiple times. Each time the character takes the feat, the character selects a ­different weapon.
'''Notes''': The weapon selection is based on the Weapon Style. Any other weapon is the same Weapon Style the Feat applies. If the weapon has no Style then it only counts for that exact weapon. (The GM may give exceptions if the Weapon is suppose to closely resemble other weapons or a Style but simply doesn't have one)

Latest revision as of 21:26, 12 May 2017

Prerequisites: -

Benefit: With the selected melee weapon, the character may use his or her Dexterity modifier instead of his or her Strength modifier on attack rolls. The character must be proficient with the weapon.

Special: A character can gain this feat multiple times. Each time the character takes the feat, the character selects a ­different weapon.

Notes: The weapon selection is based on the Weapon Style. Any other weapon is the same Weapon Style the Feat applies. If the weapon has no Style then it only counts for that exact weapon. (The GM may give exceptions if the Weapon is suppose to closely resemble other weapons or a Style but simply doesn't have one)