Xenomedic

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You know how to provide safe medical treatment to alien life forms.

Prerequisites: Knowledge (earth and life sciences) 4 ranks, Treat Injury 5 ranks, Surgery.

Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type.

Normal: Characters without this feat takes two stacked disadvantages on Treat Injury checks (Only one disadvantage if they have the Surgery feat) when performing surgery on creatures of a different type.

Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.