User:Nod/Disciplines
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DISCIPLINES
Biogenic
levels required are parallel to other genetic skills
Gene therapy - keep gene manipulation stable - too low a level may only slow the process of degredation - ensure the engineered abilities never totally fade Gene conditioning - retrain the genes and promote favorable conditions to retain and hold the engineered abilities Gene hardening - allow the generation of bonds among the genes to further strengthen the abilities retention time Gene repair - requires supernatural ability or equipment - top level of gene therapy - recreate the natural bonds and forms so the genes can retain the most powerful abilities Gene replication - stimuldate the recreation of the exact genes, clusters, and bonds needed from stem cells of the existing organism furthering the magnitude of the abilities or the time they are retained - can grant permanency allowing maintenance to not be needed Genic Engineering - prepare genes for use in genetic plans and experiments Genic regrowth - replicate body parts from stem cells Genic reorganization - slightly boost natural ability of the parts during growth for use afterward by ensuring perfect growth and development Genic substitution - substitute better genes or those of other organisms to enhance the ability during/after growth - only the weakest abilities are retained since the species/organisms are at odds Genic melding - merge the genes from multiple organisms into the growth retaining the abilities of the creator's choise Genetic creation - create simple organisms from scratch genes such as mice and domestic animals Genetic nurtering - create toughened organisms from prepared genes such as wolves and eagles - does not grant the ability to prepare the genes (that comes from engineering) Genetic influence - create simple minded minions from prepared genes Genetic control - create intelligent minions from prepared genes Genetic mastery - recreate any organism from prepared genes - perfect cloning God complex - top level genetic discipline - not available until all others have been taken and maxed out - create custom organisms from combinations of prepared genes
Magic
Brutal - requires life energy to cast spells - far more potent than other forms - requires peak physical condition - bonus to power Neuro - science magic - requires years of study - requires greater focus than other forms - bonus to crit range Attunement - attuned to the natural forces around you - plants and natural things boost its abilities - tribal or monk like Natural - magic comes naturally - weaker but far easier to cast and more spells Rife - offworld magic - alien race or granted by an alien race - spells limited to energy and control/affect
Technical
Repair - repair simple machinery Fabrication - ability to create the parts required rather than purchase them Subrigging - ability to use substitute parts and materials if those required are not available (Mac Guyver) Mechanical - large mechanics like vehicles Cyborg - cyborg enhancements Bionic - bionic enahncements
Purity
Self Perfection - purity in body and mind - the only true purity is to rid yourself of the corrupt flesh and trancend through melding permenant genetics and cyborg implants Mental - quick and sharp thinking - outwit and out master all others - no need for physical abilities Silver tongue Physical - there is nothing without the physical self and your mind must realize this and allow its influence to dwindle - very primal, instinctive, impulsive Acrobat Light step Keen senses Corruption - personal gain is the most pure of motives - manipulation of others the most effective means forked tongue Spiritual - the good of others is paramount and leads to cleansing oneself Healing Survivalist - reliance on oneself perfects the body and clears the mind of worries Survival
Alchemical
TBD