User:Nod/Disciplines

From FuturePath
Jump to navigation Jump to search

DISCIPLINES

Biogenic

   levels required are parallel to other genetic skills
   Gene therapy - keep gene manipulation stable - too low a level may only slow the process of degredation - ensure the engineered abilities never totally fade
       Gene conditioning - retrain the genes and promote favorable conditions to retain and hold the engineered abilities
       Gene hardening - allow the generation of bonds among the genes to further strengthen the abilities retention time
       Gene repair - requires supernatural ability or equipment - top level of gene therapy - recreate the natural bonds and forms so the genes can retain the most powerful abilities
       Gene replication - stimuldate the recreation of the exact genes, clusters, and bonds needed from stem cells of the existing organism furthering the magnitude of the abilities or the time they are retained - can grant permanency allowing maintenance to not be needed
   Genic Engineering - prepare genes for use in genetic plans and experiments
       Genic regrowth - replicate body parts from stem cells
       Genic reorganization - slightly boost natural ability of the parts during growth for use afterward by ensuring perfect growth and development
       Genic substitution - substitute better genes or those of other organisms to enhance the ability during/after growth - only the weakest abilities are retained since the species/organisms are at odds
       Genic melding - merge the genes from multiple organisms into the growth retaining the abilities of the creator's choise
   Genetic creation - create simple organisms from scratch genes such as mice and domestic animals
       Genetic nurtering - create toughened organisms from prepared genes such as wolves and eagles - does not grant the ability to prepare the genes (that comes from engineering)
       Genetic influence - create simple minded minions from prepared genes
       Genetic control - create intelligent minions from prepared genes
       Genetic mastery - recreate any organism from prepared genes - perfect cloning
   God complex - top level genetic discipline - not available until all others have been taken and maxed out
       - create custom organisms from combinations of prepared genes

Magic

   Brutal - requires life energy to cast spells - far more potent than other forms - requires peak physical condition - bonus to power
   Neuro - science magic - requires years of study - requires greater focus than other forms - bonus to crit range
   Attunement - attuned to the natural forces around you - plants and natural things boost its abilities - tribal or monk like
   Natural - magic comes naturally - weaker but far easier to cast and more spells
   Rife - offworld magic - alien race or granted by an alien race - spells limited to energy and control/affect

Technical

   Repair - repair simple machinery
   Fabrication - ability to create the parts required rather than purchase them
   Subrigging - ability to use substitute parts and materials if those required are not available (Mac Guyver)
       Mechanical - large mechanics like vehicles
       Cyborg - cyborg enhancements
       Bionic - bionic enhancements

Purity

   Self Perfection - purity in body and mind - the only true purity is to rid yourself of the corrupt flesh and trancend through melding permenant genetics and cyborg implants
   Mental - quick and sharp thinking - outwit and out master all others - no need for physical abilities
       Silver tongue
   Physical - there is nothing without the physical self and your mind must realize this and allow its influence to dwindle - very primal, instinctive, impulsive
       Acrobat
       Light step
       Keen senses
   Corruption - personal gain is the most pure of motives - manipulation of others the most effective means
       forked tongue
   Spiritual - the good of others is paramount and leads to cleansing oneself
       Healing
   Survivalist - reliance on oneself perfects the body and clears the mind of worries
       Survival

Alchemical

   Mixing - combining basic chemicals, reagents, and ingredients to make a useful product
   Infusing - use of a catalyst, base, substrate, or other ingredient(s) during the process to produce a more potent, augmented product
   Reverse convalescence - deconstruct chemical compounds to produce basic chemicals