Full Weapon List: Difference between revisions

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| [[Improved_Bow|Composite Hunting Bow]] || - || Large / Single-Fire = Level 2 || d6 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $1000 / 0
| [[Improved_Bow|Composite Hunting Bow]] || - || Large / Single-Fire = Level 2 || d6 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $1000 / 0
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| [[Pistol]] || Personal Firearm || Small / Semi-Auto = Level 2 || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || 7 || 100ft || Move Action || - || - || $650 / 0
| [[Pistol]] || Personal Firearm || Small / Semi-Auto = Level 2 || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || 7 || 100ft || Standard || - || - || $650 / 0
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| [[Pistol#Revolver|Revolver]] || Personal Firearm || Small / Semi-Auto = Level 2 || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 8 || 100ft || Move Action || - || - || $850 / 0
| [[Pistol#Revolver|Revolver]] || Personal Firearm || Small / Semi-Auto = Level 2 || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 8 || 100ft || Standard || - || - || $850 / 0
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| [[Side Arm]] || Side Arm || Medium / Semi-Auto = Level 3 || d8 || 0 || Kinetic || x2 || 19-20 || +0 || +1 || 8 || 300ft || Standard || - || - || $1,700 / +1
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| [[Hunting Rifle]] || Hunting Rifle || Large / Manual = Level 3 || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || 9 || 900ft || Standard || - || - || $1,290 / 0
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| [[Hunting_Rifle#Bedded Hunting Rifle|Bedded Hunting Rifle]] || Hunting Rifle || Large / Manual = Level 3 || d8 || 0 || Kinetic || x2 || 20 || +1 || +0 || 9 || 900ft || Standard || - || - || $1,650 / 0
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| [[Sniper Rifle]]|| || || || || || || || || || || || || || ||
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| [[Sniper_Rifle#Tactical Scope Rifle|Tactical Scope Rifle]]| || || || || || || || || || || || || || || ||
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Revision as of 06:51, 12 October 2017

This is a page dedicated to all known weapon examples. This is *not* an exhausted list of all possible weapons just examples created using the Weapon Creation rules. For all the rules on weapons visit the Weapons page.

Table: Weapon Examples
Tech Level 0
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Simple Short Sword Melee Weapon Medium / Manual = Level 2 d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $480 / 1
Simple Broad Sword Melee Weapon Medium / Manual = Level 3 d8 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $960 / 1
Simple Knife Melee Weapon Small / Manual = Level 1 d4 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $120 / 1
Simple Quarter Staff Melee Weapon Medium / Manual = Level 2 d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic Versatile $480 / 1
Simple Spear Melee Weapon Large / Manual = Level 3 d8 0 Kinetic x2 20 +0 +0 N/A 15ft+ N/A Archaic, Clunky, Throw-able - $960 / 1
Ranged Weapons
Simple Throwing Knife Archaic Ranged Weapons Small/ Single-Fire = Level 0 d2 0 Kinetic x3 20 +0 +0 N/A 30ft+ N/A Throw-able - $35 / 1
Simple Short Bow Archaic Ranged Weapon Medium / Single-Fire = Level 1 d4 0 Kinetic x2 20 +0 +0 N/A 150ft N/A Archaic, Clunky, Throw-able - $360 / 1
Simple Long Bow Archaic Ranged Weapon Large / Single-Fire = Level 2 d6 0 Kinetic x2 19-20 +0 +0 N/A 350ft N/A Archaic, Clunky, Throw-able - $1,620 / 1
Tech Level 1
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Improved Sword Melee Weapon Large / Manual = Level 3 d8 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - - $620 / 0
Extended Grip Sword Melee Weapon Large / Manual = Level 3 d8 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - Versatile $780 / 0
Improved Combat Knife Melee Weapon Medium / Manual = Level 2 d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - - $320 / 0
Riot Baton Melee Weapon Medium / Manual = Level 2 d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - - $320 / 0
Heavy Grip Riot Baton Melee Weapon Medium / Manual = Level 2 d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - Knock Out Blow $400 / 0
Ranged Weapons
Improved Bow - Large / Single-Fire = Level 2 d6 0 Kinetic x2 20 +0 +0 N/A 900ft N/A - - $800 / 0
Composite Hunting Bow - Large / Single-Fire = Level 2 d6 0 Kinetic x3 20 +0 +0 N/A 900ft N/A - - $1000 / 0
Pistol Personal Firearm Small / Semi-Auto = Level 2 d6 0 Kinetic x2 20 +0 +0 7 100ft Standard - - $650 / 0
Revolver Personal Firearm Small / Semi-Auto = Level 2 d6 0 Kinetic x2 19-20 +0 +0 8 100ft Standard - - $850 / 0
Side Arm Side Arm Medium / Semi-Auto = Level 3 d8 0 Kinetic x2 19-20 +0 +1 8 300ft Standard - - $1,700 / +1
Hunting Rifle Hunting Rifle Large / Manual = Level 3 d8 0 Kinetic x2 20 +0 +0 9 900ft Standard - - $1,290 / 0
Bedded Hunting Rifle Hunting Rifle Large / Manual = Level 3 d8 0 Kinetic x2 20 +1 +0 9 900ft Standard - - $1,650 / 0
Sniper Rifle
Tactical Scope Rifle|
Tech Level 2
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Ranged Weapons
Tech Level 3
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Ranged Weapons
Tech Level 4
Weapon Arch Type Size/Speed Lvls
(Total lvl)
Hit Die AP
Damage
Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Ranged Weapons