Gravity Rifle

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Gravity Rifle

Main Attributes:


Name: Gravity Rifle

Power / Speed (Total Level/Dice): Large / Fully Auto = Level 5 / d12

Proficiency Requirement: 6 Levels in Ranged

Weapon Style & Arch Type: Gravity

Range: 300ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $6,240 / 2

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

AP Damage: 1

Critical Damage: x2

Critical Range: 20

Damage Type: None(Area of Effect 15ft)

Ammunition: 5

Reload Speed: Standard

Weight: Roughly ~10 pounds

Bonus Abilities:

 

Accessories and Description:


Weapon Accessories
Description
This rifle was designed to take advantage of gravitational waves and pulse rifle technology and combine the two. It is limited in its range for a normal rifle but can ignore some armor and making it easier to hit and damage targets.
Explanations
A negative point was earned by reducing the range of the weapon and another point earned by reducing the ammunition amount. Then all 5 customization points where spent on DR Damage, Accuracy, and Critical Range.


Gravity Pulse Rifle

Gravity Pulse Rifle

Main Attributes:


Name: Gravity Pulse Rifle

Power / Speed (Total Level/Dice): Large / Fully Auto = Level 5 / d12

Proficiency Requirement: 6 Levels in Ranged

Weapon Style & Arch Type: Gravity

Range: 300ft

Default Attributes:

Masterwork: No

Cost/Procure Diff: $12,480 / 2

 

Secondary Attributes:


Accuracy Bonus: +1

Bonus Damage: 0

AP Damage: 2

Critical Damage: x2

Critical Range: 19-20

Damage Type: None(Area of Effect 15ft)

Ammunition: 5

Reload Speed: Standard

Weight: Roughly ~10 pounds

Bonus Abilities:

 

Accessories and Description:


Weapon Accessories
Description
This rifle was designed to take advantage of gravitational waves and pulse rifle technology and combine the two. It is limited in its range for a normal rifle but can ignore some armor and making it easier to hit and damage targets.
Explanations
A negative point was earned by reducing the range of the weapon and another point earned by reducing the ammunition amount. Then all 5 customization points where spent on DR Damage, Accuracy, and Critical Range.