Simple CQB

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Simple CQB

Main Attributes:


Name: Simple CQB

Power / Speed (Total Level/Dice): Small / Super-Fast = Level 3 / d8

Proficiency Requirement: 4 Levels in Range Branch

Weapon Style & Arch Type: Close Quarters Specialized Weapon

Range: 100ft

Default Attributes: Exotic

Masterwork: No

Cost/Procure Diff: $2,600 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: 0

AP Damage: 0

Critical Damage: x3

Critical Range: 20

Damage Type: Kinetic

Ammunition: 3

Reload Speed: Standard

Weight: Roughly 2 to 3 pounds

Bonus Abilities: Fully Unload

 

Accessories and Description:


Weapon Accessories
Description
This is a category for close quarter combat weapons. These weapons where common solutions for urban warfare in most civilizations.
Explanations
The price, bonus ability of 'Fully Unload' and the Critical Damage of x3 are all because of the weapons Arch-Type of 'Close Quarters Specialized Weapon'.


Uzi

Uzi

Main Attributes:


Name: Uzi

Power / Speed (Total Level/Dice): Small / Super-Fast = Level 3 / d8

Proficiency Requirement: 4 Levels in Range Branch

Weapon Style & Arch Type: Close Quarters Specialized Weapon

Range: 100ft

Default Attributes: Exotic

Masterwork: No

Cost/Procure Diff: $3,000 / 1

 

Secondary Attributes:


Accuracy Bonus: 0

Bonus Damage: +1

AP Damage: 0

Critical Damage: x3

Critical Range: 20

Damage Type: Kinetic

Ammunition: 3

Reload Speed: Standard

Weight: Roughly 2 to 3 pounds

Bonus Abilities: Fully Unload

 

Accessories and Description:


Weapon Accessories
Description
This is a special gun from Earth. This weapon was designed for personal defense of rear army personal as well as elite front line urban warfare units. It is a small light weight weapon capable of unloading a massive amount of bullets in a very short amount of time.
Explanations
The price, bonus ability of 'Fully Unload' and the Critical Damage of x3 are all because of the weapons Arch-Type of 'Close Quarters Specialized Weapon'. The 1 customization point earned by being a Type 1 weapon is +1 to Bonus Damage.