Full Weapon List: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|+ Table: Weapon Examples
|+ Table: Weapon Examples
! colspan="16" | Tech Level 0
! colspan="15" | Tech Level 0
|-
|-
! style="text-algin:left;"|Weapon
! style="text-algin:left;"|Weapon
! Arch Type
! Style & Arch Type
! Size/Speed Lvls <br/>(Total lvl)
! Hit<br/>Die
! Hit Die
! AP
! AP Damage
! Damage<br/> Type
! Damage Type
! Critical<br/> Multiplier
! Critical Multiplier
! Critical<br/> Range  
! Critical Range  
! Accuracy<br/> Bonus
! Accuracy Bonus
! Damage<br/> Bonus
! Damage Bonus
! Ammo
! Ammunition
! Range
! Range
! Reload Speed
! Reload<br/> Speed
! Default Attributes
! Default Attributes
! Bonus Abilities
! Bonus Abilities
! Cost /<br/> Proc Diff
! Cost /<br/> Proc Diff
|-
|-
! colspan="4" | Melee Weapons
! colspan="15" | Melee Weapons
|-
|-
| || || ||
| [[Knife|Simple Knife]] || Melee Weapon || d4 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || Archaic || - || $120 / 1
|-
|-
! colspan="4" | Ranged Weapons
| [[Short_Sword|Simple Short Sword]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || Archaic || - || $480 / 1
|-
|-
| || || ||
| [[Quarter-Staff|Simple Quarter Staff]]|| Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || Archaic || Versatile || $480 / 1
|-
|-
! colspan="4" | Tech Level 1
| [[Broad_Sword|Simple Broad Sword]] || Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || Archaic || - || $960 / 1
|-
| [[Spear|Simple Spear]] || Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 15ft+ || N/A || Archaic, Clunky, Throw-able || - || $960 / 1
|-
| [[War Hammer]] || Melee Weapon || d10 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || Archaic || Overwhelming || $1,200 / 1
|-
! colspan="15" | Ranged Weapons
|-
| [[Throwing_Knife/Star|Simple Throwing Knife]] || Throwing Weapon || d2 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 30ft+ || N/A || Archaic, Throw-able || - || $35 / 1
|-
| [[Simple_Bow|Simple Short Bow]] || Archaic Ranged Weapon  || d4 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 150ft || N/A || Archaic || - || $360 / 1
|-
| [[Long_Bow|Simple Long Bow]] || Archaic Ranged Weapon || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || N/A || 350ft || N/A || Archaic || - || $1,620 / 1
|-
| [[Cross Bow]] || Archaic Ranged Weapon || d8 || 0 || Kinetic || x2 || 20 || +2 || +0 || N/A || 150ft || Full Round Action || Archaic, Clunky || - || $2,160 / 1
|-
! colspan="15" | Tech Level 1
|-
|-
! style="text-algin:left;"|Weapon
! style="text-algin:left;"|Weapon
! Size/Speed
! Style & Arch Type
! Hit Die
! Hit<br/>Die
! AP
! Damage<br/> Type
! Critical<br/> Multiplier
! Critical<br/> Range
! Accuracy<br/> Bonus
! Damage<br/> Bonus
! Ammo
! Range
! Reload<br/> Speed
! Default Attributes
! Bonus Abilities
! Cost /<br/> Proc Diff
! Cost /<br/> Proc Diff
|-
|-
! colspan="4" | Melee Weapons
! colspan="15" | Melee Weapons
|-
| [[Improved_Knife|Improved Combat Knife]] || Melee Weapon || d6 || 0 ||Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $320 / 0
|-
| [[Riot Baton]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $320 / 0
|-
| [[Riot_Baton|Heavy Grip Riot Baton]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Knock Out Blow || $400 / 0
|-
| [[Improved Sword]] || Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $620 / 0
|-
| [[Improved_Sword|Extended Grip Sword]] || Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Versatile || $780 / 0
|-
! colspan="15" | Ranged Weapons
|-
| [[Throwing_Knife/Star|Large Throwing Star]] || Throwing Weapon || d4 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 30ft+ || N/A || Throw-able || - || $80 / 0
|-
| [[Pistol]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || 7 || 100ft || Standard || - || Versatile || $650 / 0
|-
| [[Improved Bow]] || - || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $800 / 0
|-
| [[Pistol#Revolver|Revolver]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 8 || 100ft || Standard || - || Versatile || $850 / 0
|-
| [[Improved_Bow|Composite Hunting Bow]] || - || d6 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $1000 / 0
|-
| [[Hunting Rifle]] || Hunting Rifle || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || 9 || 900ft || Standard || - || - || $1,290 / 0
|-
| [[Hunting_Rifle#Bedded Hunting Rifle|Bedded Hunting Rifle]] || Hunting Rifle || d8 || 0 || Kinetic || x2 || 20 || +1 || +0 || 9 || 900ft || Standard || - || - || $1,650 / 0
|-
| [[Side Arm]] || Side Arm || d8 || 0 || Kinetic || x2 || 19-20 || +0 || +1 || 8 || 300ft || Standard || - || Versatile || $1,700 / 1
|-
| [[Simple CQB]] || Close Quarters Weapon || d8 || 0 || Kinetic || x3 || 20 || +0 || +1 || 3 || 100ft || Standard || Exotic || Fully Unload  || $2,600 / 1
|-
|-
| || || ||
| [[Simple_CQB#Uzi|Uzi]] || Close Quarters Weapon || d8 || 0 || Kinetic || x3 || 20 || +0 || +1 || 3 || 100ft || Standard || Exotic || Fully Unload  || $3,000 / 1
|-
|-
! colspan="4" | Ranged Weapons
| [[Assault Weapon]] || Assault Weapon || d10 || 0 || Kinetic || x2 || 20 || +1 || +0 || 6 || 300ft || Standard || - || - || $3,450 / 1
|-
|-
| || || ||
| [[Assault_Weapon#M16_Assault_Weapon|M16]] || Assault Weapon || d10 || 0 || Kinetic || x2 || 19-20 || +1 || +0 || 6 || 300ft || Standard || - || - || $4,250 / 1
|-
|-
! colspan="4" | Tech Level 2
| [[Sniper Rifle]]|| Sniper Rifle || d10 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 7 || 2700ft || Standard || - || - || $4,800 / 1
|-
| [[Sniper_Rifle#Tactical Scope Rifle|Tactical Scope Rifle]]|| Sniper Rifle || d10 || 0 || Kinetic || x2 || 19-20 || +1 || +0 || 7 || 2700ft || Standard || - || - || $5,600 / 1
|-
| [[Simple LMG]]|| Light Machine Weapon || d12 || 0 || Kinetic || x3 || 19-20 || +0 || +0 || 6 || 300ft || Standard || - || Suppression Fire || $6,050 / 1 
|-
! colspan="15" | Tech Level 2
|-
|-
! style="text-algin:left;"|Weapon
! style="text-algin:left;"|Weapon
! Size/Speed
! Style & Arch Type
! Hit Die
! Hit<br/>Die
! AP
! Damage<br/> Type
! Critical<br/> Multiplier
! Critical<br/> Range
! Accuracy<br/> Bonus
! Damage<br/> Bonus
! Ammo
! Range
! Reload<br/> Speed
! Default Attributes
! Bonus Abilities
! Cost /<br/> Proc Diff
! Cost /<br/> Proc Diff
|-
|-
! colspan="4" | Melee Weapons
! colspan="15" | Melee Weapons
|-
| [[Advanced Knife]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $400 / 0
|-
| [[Energy Baton]] || Melee Weapon, Energy || d6 || 0 || Electrical || x2 || 20 || +0 || +1 || N/A || 0ft || N/A || - || Knock Out Blow  || $600 / 0
|-
| [[Advanced_Knife#Superior_Steal_Knife|Superior Steal Knife]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 18-20 || +0 || +0 || N/A || 0ft || N/A || - || - || $850 / 0
|-
| [[Advanced Sword]]|| Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $800 / 0
|-
| [[Advanced_Sword#Powered_Sword|Powered Sword]]|| Melee Weapon, Energy || d8 || 0 || Kinetic & Electric || x3 || 20 || +0 || +1 || N/A || 0ft || N/A || - || - || $1,200 / 0
|-
|-
| || || ||
| [[Advanced_Sword#Frequency_Sword|Frequency Sword]]|| Melee Weapon || d8 || 0 || Kinetic & Electric || x3 || 19-20 || +0 || +0 || N/A || 0ft || N/A || - || - || $1,200 / 0
|-
|-
! colspan="4" | Ranged Weapons
| [[Energy Hammer]] || Melee Weapon, Energy || d10 || 0 || Kinetic & Electric || x2 || 20 || +0 || +1 || N/A || 0ft || N/A || - || Shocking || $2,400 / 0
|-
|-
| || || ||
! colspan="15" | Ranged Weapons
|-
|-
! colspan="4" | Tech Level 3
| [[Throwing_Knife/Star#Assassins_Star| Assassins Star]] || Throwing Weapon || d8 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 30ft+ || N/A || Throw-able || Expendable || $600 / 1
|-
| [[Tangler Gun]] || Specialized Attack Weapon || - || 0 || N/A || - || - || +0 || +0 || 7 || 25ft || Standard || - || Entangled Target || $880 / 1
|-
| [[Laser Pistol]] || Personal Firearm, Laser || d8 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 100ft || Standard || - || Versatile || $1,610 / 0 
|-
| [[Energy Blaster]] || Side Arm, Energy || d8 || 0 || Electric || x2 || 20 || +1 || +2 || 6 || 300ft || Standard || - || Versatile || $2,300 / 1
|-
| [[Laser_Pistol#Tactical_Laser_Pistol|Tactical Laser Pistol]] || Personal Firearm, Laser || d8 || 1 || Thermal || x2 || 20 || +2 || +0 || 6 || 100ft || Standard || - || Versatile ||  $2,490 / 0 
|-
| [[Laser Shotgun]] || Shotgun, Laser || d12 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 25ft || Standard || - || - ||  $3,520 / 0
|-
| [[Laser Rifle]] || DMR Weapon, Laser || d12 || 1 || Thermal || x2 || 20 || +1 || +0 || 5 || 900ft || Standard || - || Switch Firing Modes ||  $5,280 / 1 
|-
| [[Laser QCB]] || Close Quarters Weapon, Laser || d12 || 0 || Thermal || x3 || 20 || +1 || +0 || 2 || 100ft || Standard || Exotic || Fully Unload || $6,280 / 1
|-
| [[Laser_Rifle#Tactical_Laser_Rifle|Tactical Laser Rifle]] || DMR Weapon, Laser || d12 || 1 || Thermal || x2 || 19-20 || +1 || +0 || 5 || 900ft || Standard || - || Switch Firing Modes, Fully Unload ||  $7,920 / 1 
|-
| [[Laser Sniper Rifle]] || Sniper Rifle, Laser || d12 || 0 || Thermal || x2 || 19-20 || +1 || +0 || 6 || 8100ft || Standard || Clunky || - || $7,920 / 1
|-
| [[Laser_QCB#Hybrid_Sub_Machine_Gun|Hybrid SMG]] || Close Quarters Weapon || d12 || 0 || Kinetic & Chemical || x3 || 19-20 || +0 || +0 || 3 || 100ft || Standard || Exotic || Fully Unload || $8,920 / 1
|-
| [[Laser LMG]] || Light Machine Weapon, Laser || d12 || 0 || Thermal || x3 || 19-20 || +1 || +0 || 15 || 900ft || Full Round || Clunky || Suppression Fire, Custom Ammunition || $9,170 / 1
|-
| [[Laser_Sniper_Rifle#Halo_Scoped_Sniper_Laser_Rifle|Scoped Sniper Rifle]] || Sniper Rifle, Laser || d12 || 0 || Thermal || x2 || 19-20 || +3|| +0 || 6 || 8100ft || Standard || Clunky || - || $10,560 / 1
|-
| [[Grenade_Launcher|Fully Auto Grenade Launcher]] || - || 2d8 || 0 || Kinetic || x3 || 19-20 || +2 || +0 || 6 || 25ft || Standard || - || - || $16,560 / 0
|-
! colspan="15" | Tech Level 3
|-
|-
! style="text-algin:left;"|Weapon
! style="text-algin:left;"|Weapon
! Size/Speed
! Style & Arch Type
! Hit Die
! Hit<br/>Die
! AP
! Damage<br/> Type
! Critical<br/> Multiplier
! Critical<br/> Range
! Accuracy<br/> Bonus
! Damage<br/> Bonus
! Ammo
! Range
! Reload<br/> Speed
! Default Attributes
! Bonus Abilities
! Cost /<br/> Proc Diff
! Cost /<br/> Proc Diff
|-
|-
! colspan="4" | Melee Weapons
! colspan="15" | Melee Weapons
|-
| [[Plasma Sword]] || Melee Weapon, Plasma || d12 || 0 || Thermal || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Versatile || $1,920 / 1
|-
| [[Plasma_Sword#Expert_Hilt_Plasma_Sword|Export Hilt Plasma Sword]] || Melee Weapon, Plasma || d12 || 2 || Thermal || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Versatile || $2,880 / 1
|-
| [[Particle Knife]] || Melee Weapon, Particle || d6 || 0 || Chemical & Kinetic || x3 || 18-20 || +1 || +1 || N/A || 0ft || N/A || - || - || $5,280 / 1
|-
| [[Gravity Hammer]] || Melee Weapon, Gravity || d10 || 1 || None (AoE Removed) || x3 || 20 || +0 || +1 || N/A || 0ft || N/A || - || Disarming || $7,200 / 1
|-
! colspan="15" | Ranged Weapons
|-
|-
| || || ||
| [[Throwing_Knife/Star#Phasing_Star| Phasing Star]] || Throwing Weapon || d6 || 0 || Kinetic || x2 || 20 || +1 || +2 || N/A || 30ft+ || N/A || Throw-able || - || $700 / 1
|-
|-
! colspan="4" | Ranged Weapons
| [[Plasma Pistol]] || Personal Firearm, Plasma || d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 5 || 50ft || Standard || - || Versatile || $1,770 / 1
|-
|-
| || || ||
| [[Plasma_Pistol#Tactical_Plasma_Pistol|Tactical Plasma Pistol]] || Personal Firearm, Plasma || d10 || 1 || Thermal || x2 || 20 || +1 || +1 || 5 || 100ft || Standard || - || Versatile || $3,460 / 1
|-
|-
! colspan="4" | Tech Level 4
| [[Plasma Shotgun]] || Shotgun, Plasma || 2d8 || 0 || Thermal || x2 || 20 || +0 || +0 || 6 || 30ft || Standard || - || - || $5,760 / 1
|-
| [[Plasma Rifle]] || Assault Weapon, Plasma  || 2d8 || 0 || Thermal || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || Switch Firing Modes, Fully Unload || $6,010 / 1
|-
| [[Plasma Sniper Rifle]] || Sniper Rifle, Plasma || 2d8 || 0 || Thermal || x2 || 19-20 || +0 || +0 || 6 || 2,700ft || Standard || Clunky || - || $8,640 / 1
|-
| [[Plasma QCB]] || Close Quarters Weapon, Plasma || 2d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 2 || 50ft || Standard || Exotic || Fully Unload || $8,640 / 1
|-
| [[Plasma LMG]] || Light Machine Weapon, Plasma || 2d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 18 || 2,700ft || Full Round || Clunky || Suppression Fire, Custom Ammunition || $9,910 / 1
|-
| [[Plasma_Rifle#Cryonic_Rifle|Cryonic Rifle]] || Assault Weapon || d12 || 0 || Thermal (Cold) || x2 || 19-20 || +1 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes ||  $10,080 / 1
|-
| [[Plasma_Rifle#Tactical_Plasma_Rifle|Tactical Plasma Rifle]] || Assault Weapon, Plasma || 2d8 || 1 || Thermal || x2 || 20 || +1 || +1 || 5 || 300ft || Standard || - || Switch Firing Modes, Fully Unload || $10,330 / 1
|-
| [[Rail Gun]] || Sniper Rifle || d12 || 0 || Kinetic & Kinetic || x3 || 20 || +0 || +1 || 7 || 8100ft || Standard || Clunky || - || $12,960 / 2
|-
| [[Plasma_Sniper_Rifle#Hybrid_Sniper_Rifle|Hybrid Sniper Rifle]] || Sniper Rifle, Plasma || 2d8 || 0 || Kinetic & Thermal || x3 || 19-20 || +2 || +0 || 6 || 2,700ft || Standard || Clunky || - || $12,960 / 1 
|-
| [[Plasma_QCB#Micro_Plasma_Rapid_Pistol|Mirco Plasma Rapid Pistol]] || Close Quarters Weapon, Plasma || 2d10 || 0 || Thermal || x3 || 19-20 || +0 || +0 || 2 || 50ft || Simple || Exotic || Fully Unload || $15,120 / 1 
|-
| [[Plasma_LMG#Hybrid_Auto_Cannon|Hybrid Auto Cannon]] || Light Machine Weapon || 2d8 || 0 || Kinetic & Thermal || x3 || 19-20 || +0 || +0 || 18 || 2,700ft || Full Round || Clunky || Suppression Fire, Custom Ammunition || $15,120 / 1 
|-
| [[Plasma Shotgun#High Powered Particle Shotgun|Particle Shotgun]] || Shotgun, Particle || d12 || 0 || Chemical / Kinetic || x2 || 19-20 || +2 || +1 || 7 || 30ft || Standard || - || - || $15,840 / 1 
|-
! colspan="15" | Tech Level 4
|-
|-
! style="text-algin:left;"|Weapon
! style="text-algin:left;"|Weapon
! Size/Speed
! Style & Arch Type
! Hit Die
! Hit<br/>Die
! AP
! Damage<br/> Type
! Critical<br/> Multiplier
! Critical<br/> Range
! Accuracy<br/> Bonus
! Damage<br/> Bonus
! Ammo
! Range
! Reload<br/> Speed
! Default Attributes
! Bonus Abilities
! Cost /<br/> Proc Diff
! Cost /<br/> Proc Diff
|-
|-
! colspan="4" | Melee Weapons
! colspan="15" | Melee Weapons
|-
| [[Particle Sword]] || Melee Weapon, Particle || d10 || 0 || Chemical & Kinetic || x2 || 20 || +1 || +1 || N/A || 0ft || N/A || Clunky || - ||  $4,480 / 1
|-
| [[Particle_Sword#Beam_Sword|Beam Sword]] || Melee Weapon, Plasma || d12 || 1 || Thermal || x2 || 19-20 || +0 || +2 || N/A || 0ft || N/A || Clunky || - || $4,480 / 1
|-
| [[Superior Knife]] || Melee Weapon, Particle || d8 || 0 || Kinetic || x3 || 18-20 || +1 || +1 || N/A || 0ft || N/A || -  || Versatile || $6,240 / 1
|-
| [[Anti-Matter Hammer]] || Melee Weapon, Anti-Matter || d12 || 3 || Thermal & Kinetic || x3 || 20 || +0 || +2 || N/A || 0ft || N/A || Clunky || Knock Out Blow || $5,760 / 2
|-
! colspan="15" | Ranged Weapons
|-
| [[Gravity Rifle]] || Gravity || d12 || 1 || None/AoE 15ft || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || - || $6,240 / 2
|-
| [[Energy Rail Cannon]] ||  Sniper Rifle, Energy || d12 || 0 || Electrical || x2 || 20 || +0 || +1 || 6 || 8,100ft || Standard || Clunky || - || $6,240 / 1
|-
| [[Anti-Matter Pistol]] || Side Arm || 2d8 || 3 || Thermal & Kinetic || x2 || 20 || +0 || +1 || 5 || 300ft || Standard || - || Versatile || $6,240 / 2
|-
| [[Sonic Beam]] || DMR Weapon || d12 || 0 || Kinetic || x2 || 20 || +0 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes || $7,240 / 1
|-
| [[Gravity_Rifle#Gravity_Pulse_Rifle|Gravity Pulse Rifle]] || Gravity || d12 || 2 || None/AoE 15ft || x3 || 19-20 || +1 || +0 || 5 || - || Standard || - || - || $12,480 / 2
|-
| [[Anti-Matter_Pistol#Anti-Matter_Blaster|Anti-Matter Blaster]] || Side Arm || 2d8 || 3 || Thermal & Kinetic || x3 || 19-20 || +2 || +3 || 5 || 300ft || Standard || - || Versatile || $12,480 / 2
|-
| [[Energy_Rail_Cannon#Charged Rapid Rail Cannon|Charged Rail Cannon]] || Sniper Rifle, Energy || d12 || 0|| Electrical || x4 || 20 || +0 || +1 || 6 || 8,100ft || Simple || Clunky || - || $12,480 / 1
|-
| [[Sonic_Beam#Tactical_Sonic_Beam|Tactical Sonic Beam]] || DMR Weapon || d12 || 1 || Kinetic || x3 || 19-20 || +1 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes, Fully Unload || $13,480 / 1
|-
| [[Energy_Rail_Cannon#Hybrid_Accelerated_Rail_Gun|Hybrid Accelerate Rail Gun]] || Sniper Rifle, Particle || d12 || 0 || Chemical & Electrical || x4 || 20 || +1 || +1 || 7 || 8,100ft || Standard || Clunky || - || $18,720 / 1
|-
| [[Anti-Matter Shotgun]] || Shotgun,Anti-Matter || 2d10 || 3 || Thermal & Kinetic || x3 || 19-20 || +1 || +1 || 5 || 30ft || Standard || Clunky || - || $23,040 / 2
|-
|-
| || || ||
| [[Anti-Matter Rifle]] || Assault Weapon, Anti-Matter || 2d10 || 3 || Thermal & Kinetic || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || Switch Firing Modes || $28,080 / 2
|-
|-
! colspan="4" | Ranged Weapons
| [[Anti-Matter_Rifle#Optimized_Anti-Matter_Rifle|Optimized Anti-Matter Rifle]] || Assault Weapon, Anti-Matter|| 2d10 || 4 || Thermal & Kinetic || x3 || 20 || +0 || +2 || 5 || 300ft || Standard || - || Switch Firing Modes || $37,440 / 2
|-
|-
| || || ||
| [[Singularity Cannon]] || Gravity || 2d10 || 2 || None/AoE 30ft || x2 || 19-20 || +1 || +1 || 1 || 2,700ft || Full Round || Clunky || - || $46,800 / 3
|-
|-
|}
|}

Latest revision as of 17:06, 14 May 2019

This is a page dedicated to all known weapon examples. This is *not* an exhausted list of all possible weapons just examples created using the Weapon Creation rules. For all the rules on weapons visit the Weapons page.

Table: Weapon Examples
Tech Level 0
Weapon Style & Arch Type Hit
Die
AP Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Simple Knife Melee Weapon d4 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $120 / 1
Simple Short Sword Melee Weapon d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $480 / 1
Simple Quarter Staff Melee Weapon d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic Versatile $480 / 1
Simple Broad Sword Melee Weapon d8 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic - $960 / 1
Simple Spear Melee Weapon d8 0 Kinetic x2 20 +0 +0 N/A 15ft+ N/A Archaic, Clunky, Throw-able - $960 / 1
War Hammer Melee Weapon d10 0 Kinetic x2 20 +0 +0 N/A 0ft N/A Archaic Overwhelming $1,200 / 1
Ranged Weapons
Simple Throwing Knife Throwing Weapon d2 0 Kinetic x3 20 +0 +0 N/A 30ft+ N/A Archaic, Throw-able - $35 / 1
Simple Short Bow Archaic Ranged Weapon d4 0 Kinetic x2 20 +0 +0 N/A 150ft N/A Archaic - $360 / 1
Simple Long Bow Archaic Ranged Weapon d6 0 Kinetic x2 19-20 +0 +0 N/A 350ft N/A Archaic - $1,620 / 1
Cross Bow Archaic Ranged Weapon d8 0 Kinetic x2 20 +2 +0 N/A 150ft Full Round Action Archaic, Clunky - $2,160 / 1
Tech Level 1
Weapon Style & Arch Type Hit
Die
AP Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Improved Combat Knife Melee Weapon d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - - $320 / 0
Riot Baton Melee Weapon d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - - $320 / 0
Heavy Grip Riot Baton Melee Weapon d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - Knock Out Blow $400 / 0
Improved Sword Melee Weapon d8 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - - $620 / 0
Extended Grip Sword Melee Weapon d8 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - Versatile $780 / 0
Ranged Weapons
Large Throwing Star Throwing Weapon d4 0 Kinetic x3 20 +0 +0 N/A 30ft+ N/A Throw-able - $80 / 0
Pistol Personal Firearm d6 0 Kinetic x2 20 +0 +0 7 100ft Standard - Versatile $650 / 0
Improved Bow - d6 0 Kinetic x2 20 +0 +0 N/A 900ft N/A - - $800 / 0
Revolver Personal Firearm d6 0 Kinetic x2 19-20 +0 +0 8 100ft Standard - Versatile $850 / 0
Composite Hunting Bow - d6 0 Kinetic x3 20 +0 +0 N/A 900ft N/A - - $1000 / 0
Hunting Rifle Hunting Rifle d8 0 Kinetic x2 20 +0 +0 9 900ft Standard - - $1,290 / 0
Bedded Hunting Rifle Hunting Rifle d8 0 Kinetic x2 20 +1 +0 9 900ft Standard - - $1,650 / 0
Side Arm Side Arm d8 0 Kinetic x2 19-20 +0 +1 8 300ft Standard - Versatile $1,700 / 1
Simple CQB Close Quarters Weapon d8 0 Kinetic x3 20 +0 +1 3 100ft Standard Exotic Fully Unload $2,600 / 1
Uzi Close Quarters Weapon d8 0 Kinetic x3 20 +0 +1 3 100ft Standard Exotic Fully Unload $3,000 / 1
Assault Weapon Assault Weapon d10 0 Kinetic x2 20 +1 +0 6 300ft Standard - - $3,450 / 1
M16 Assault Weapon d10 0 Kinetic x2 19-20 +1 +0 6 300ft Standard - - $4,250 / 1
Sniper Rifle Sniper Rifle d10 0 Kinetic x2 19-20 +0 +0 7 2700ft Standard - - $4,800 / 1
Tactical Scope Rifle Sniper Rifle d10 0 Kinetic x2 19-20 +1 +0 7 2700ft Standard - - $5,600 / 1
Simple LMG Light Machine Weapon d12 0 Kinetic x3 19-20 +0 +0 6 300ft Standard - Suppression Fire $6,050 / 1
Tech Level 2
Weapon Style & Arch Type Hit
Die
AP Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Advanced Knife Melee Weapon d6 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - - $400 / 0
Energy Baton Melee Weapon, Energy d6 0 Electrical x2 20 +0 +1 N/A 0ft N/A - Knock Out Blow $600 / 0
Superior Steal Knife Melee Weapon d6 0 Kinetic x2 18-20 +0 +0 N/A 0ft N/A - - $850 / 0
Advanced Sword Melee Weapon d8 0 Kinetic x2 20 +0 +0 N/A 0ft N/A - - $800 / 0
Powered Sword Melee Weapon, Energy d8 0 Kinetic & Electric x3 20 +0 +1 N/A 0ft N/A - - $1,200 / 0
Frequency Sword Melee Weapon d8 0 Kinetic & Electric x3 19-20 +0 +0 N/A 0ft N/A - - $1,200 / 0
Energy Hammer Melee Weapon, Energy d10 0 Kinetic & Electric x2 20 +0 +1 N/A 0ft N/A - Shocking $2,400 / 0
Ranged Weapons
Assassins Star Throwing Weapon d8 0 Kinetic x3 20 +0 +0 N/A 30ft+ N/A Throw-able Expendable $600 / 1
Tangler Gun Specialized Attack Weapon - 0 N/A - - +0 +0 7 25ft Standard - Entangled Target $880 / 1
Laser Pistol Personal Firearm, Laser d8 0 Thermal x2 20 +1 +0 6 100ft Standard - Versatile $1,610 / 0
Energy Blaster Side Arm, Energy d8 0 Electric x2 20 +1 +2 6 300ft Standard - Versatile $2,300 / 1
Tactical Laser Pistol Personal Firearm, Laser d8 1 Thermal x2 20 +2 +0 6 100ft Standard - Versatile $2,490 / 0
Laser Shotgun Shotgun, Laser d12 0 Thermal x2 20 +1 +0 6 25ft Standard - - $3,520 / 0
Laser Rifle DMR Weapon, Laser d12 1 Thermal x2 20 +1 +0 5 900ft Standard - Switch Firing Modes $5,280 / 1
Laser QCB Close Quarters Weapon, Laser d12 0 Thermal x3 20 +1 +0 2 100ft Standard Exotic Fully Unload $6,280 / 1
Tactical Laser Rifle DMR Weapon, Laser d12 1 Thermal x2 19-20 +1 +0 5 900ft Standard - Switch Firing Modes, Fully Unload $7,920 / 1
Laser Sniper Rifle Sniper Rifle, Laser d12 0 Thermal x2 19-20 +1 +0 6 8100ft Standard Clunky - $7,920 / 1
Hybrid SMG Close Quarters Weapon d12 0 Kinetic & Chemical x3 19-20 +0 +0 3 100ft Standard Exotic Fully Unload $8,920 / 1
Laser LMG Light Machine Weapon, Laser d12 0 Thermal x3 19-20 +1 +0 15 900ft Full Round Clunky Suppression Fire, Custom Ammunition $9,170 / 1
Scoped Sniper Rifle Sniper Rifle, Laser d12 0 Thermal x2 19-20 +3 +0 6 8100ft Standard Clunky - $10,560 / 1
Fully Auto Grenade Launcher - 2d8 0 Kinetic x3 19-20 +2 +0 6 25ft Standard - - $16,560 / 0
Tech Level 3
Weapon Style & Arch Type Hit
Die
AP Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Plasma Sword Melee Weapon, Plasma d12 0 Thermal x2 20 +0 +0 N/A 0ft N/A - Versatile $1,920 / 1
Export Hilt Plasma Sword Melee Weapon, Plasma d12 2 Thermal x2 20 +0 +0 N/A 0ft N/A - Versatile $2,880 / 1
Particle Knife Melee Weapon, Particle d6 0 Chemical & Kinetic x3 18-20 +1 +1 N/A 0ft N/A - - $5,280 / 1
Gravity Hammer Melee Weapon, Gravity d10 1 None (AoE Removed) x3 20 +0 +1 N/A 0ft N/A - Disarming $7,200 / 1
Ranged Weapons
Phasing Star Throwing Weapon d6 0 Kinetic x2 20 +1 +2 N/A 30ft+ N/A Throw-able - $700 / 1
Plasma Pistol Personal Firearm, Plasma d10 0 Thermal x2 20 +0 +0 5 50ft Standard - Versatile $1,770 / 1
Tactical Plasma Pistol Personal Firearm, Plasma d10 1 Thermal x2 20 +1 +1 5 100ft Standard - Versatile $3,460 / 1
Plasma Shotgun Shotgun, Plasma 2d8 0 Thermal x2 20 +0 +0 6 30ft Standard - - $5,760 / 1
Plasma Rifle Assault Weapon, Plasma 2d8 0 Thermal x2 20 +0 +0 5 300ft Standard - Switch Firing Modes, Fully Unload $6,010 / 1
Plasma Sniper Rifle Sniper Rifle, Plasma 2d8 0 Thermal x2 19-20 +0 +0 6 2,700ft Standard Clunky - $8,640 / 1
Plasma QCB Close Quarters Weapon, Plasma 2d10 0 Thermal x2 20 +0 +0 2 50ft Standard Exotic Fully Unload $8,640 / 1
Plasma LMG Light Machine Weapon, Plasma 2d10 0 Thermal x2 20 +0 +0 18 2,700ft Full Round Clunky Suppression Fire, Custom Ammunition $9,910 / 1
Cryonic Rifle Assault Weapon d12 0 Thermal (Cold) x2 19-20 +1 +0 6 900ft Standard - Switch Firing Modes $10,080 / 1
Tactical Plasma Rifle Assault Weapon, Plasma 2d8 1 Thermal x2 20 +1 +1 5 300ft Standard - Switch Firing Modes, Fully Unload $10,330 / 1
Rail Gun Sniper Rifle d12 0 Kinetic & Kinetic x3 20 +0 +1 7 8100ft Standard Clunky - $12,960 / 2
Hybrid Sniper Rifle Sniper Rifle, Plasma 2d8 0 Kinetic & Thermal x3 19-20 +2 +0 6 2,700ft Standard Clunky - $12,960 / 1
Mirco Plasma Rapid Pistol Close Quarters Weapon, Plasma 2d10 0 Thermal x3 19-20 +0 +0 2 50ft Simple Exotic Fully Unload $15,120 / 1
Hybrid Auto Cannon Light Machine Weapon 2d8 0 Kinetic & Thermal x3 19-20 +0 +0 18 2,700ft Full Round Clunky Suppression Fire, Custom Ammunition $15,120 / 1
Particle Shotgun Shotgun, Particle d12 0 Chemical / Kinetic x2 19-20 +2 +1 7 30ft Standard - - $15,840 / 1
Tech Level 4
Weapon Style & Arch Type Hit
Die
AP Damage
Type
Critical
Multiplier
Critical
Range
Accuracy
Bonus
Damage
Bonus
Ammo Range Reload
Speed
Default Attributes Bonus Abilities Cost /
Proc Diff
Melee Weapons
Particle Sword Melee Weapon, Particle d10 0 Chemical & Kinetic x2 20 +1 +1 N/A 0ft N/A Clunky - $4,480 / 1
Beam Sword Melee Weapon, Plasma d12 1 Thermal x2 19-20 +0 +2 N/A 0ft N/A Clunky - $4,480 / 1
Superior Knife Melee Weapon, Particle d8 0 Kinetic x3 18-20 +1 +1 N/A 0ft N/A - Versatile $6,240 / 1
Anti-Matter Hammer Melee Weapon, Anti-Matter d12 3 Thermal & Kinetic x3 20 +0 +2 N/A 0ft N/A Clunky Knock Out Blow $5,760 / 2
Ranged Weapons
Gravity Rifle Gravity d12 1 None/AoE 15ft x2 20 +0 +0 5 300ft Standard - - $6,240 / 2
Energy Rail Cannon Sniper Rifle, Energy d12 0 Electrical x2 20 +0 +1 6 8,100ft Standard Clunky - $6,240 / 1
Anti-Matter Pistol Side Arm 2d8 3 Thermal & Kinetic x2 20 +0 +1 5 300ft Standard - Versatile $6,240 / 2
Sonic Beam DMR Weapon d12 0 Kinetic x2 20 +0 +0 6 900ft Standard - Switch Firing Modes $7,240 / 1
Gravity Pulse Rifle Gravity d12 2 None/AoE 15ft x3 19-20 +1 +0 5 - Standard - - $12,480 / 2
Anti-Matter Blaster Side Arm 2d8 3 Thermal & Kinetic x3 19-20 +2 +3 5 300ft Standard - Versatile $12,480 / 2
Charged Rail Cannon Sniper Rifle, Energy d12 0 Electrical x4 20 +0 +1 6 8,100ft Simple Clunky - $12,480 / 1
Tactical Sonic Beam DMR Weapon d12 1 Kinetic x3 19-20 +1 +0 6 900ft Standard - Switch Firing Modes, Fully Unload $13,480 / 1
Hybrid Accelerate Rail Gun Sniper Rifle, Particle d12 0 Chemical & Electrical x4 20 +1 +1 7 8,100ft Standard Clunky - $18,720 / 1
Anti-Matter Shotgun Shotgun,Anti-Matter 2d10 3 Thermal & Kinetic x3 19-20 +1 +1 5 30ft Standard Clunky - $23,040 / 2
Anti-Matter Rifle Assault Weapon, Anti-Matter 2d10 3 Thermal & Kinetic x2 20 +0 +0 5 300ft Standard - Switch Firing Modes $28,080 / 2
Optimized Anti-Matter Rifle Assault Weapon, Anti-Matter 2d10 4 Thermal & Kinetic x3 20 +0 +2 5 300ft Standard - Switch Firing Modes $37,440 / 2
Singularity Cannon Gravity 2d10 2 None/AoE 30ft x2 19-20 +1 +1 1 2,700ft Full Round Clunky - $46,800 / 3