Full Weapon List: Difference between revisions
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! style="text-algin:left;"|Weapon | ! style="text-algin:left;"|Weapon | ||
! Style & Arch Type | ! Style & Arch Type | ||
! Hit Die | ! Hit<br/>Die | ||
! AP | ! AP | ||
! Damage<br/> Type | ! Damage<br/> Type | ||
! Critical<br/> Multiplier | ! Critical<br/> Multiplier | ||
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|- | |- | ||
| [[Spear|Simple Spear]] || Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 15ft+ || N/A || Archaic, Clunky, Throw-able || - || $960 / 1 | | [[Spear|Simple Spear]] || Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 15ft+ || N/A || Archaic, Clunky, Throw-able || - || $960 / 1 | ||
|- | |||
| [[War Hammer]] || Melee Weapon || d10 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || Archaic || Overwhelming || $1,200 / 1 | |||
|- | |- | ||
! colspan="15" | Ranged Weapons | ! colspan="15" | Ranged Weapons | ||
|- | |- | ||
| [[Throwing_Knife/Star|Simple Throwing Knife]] || | | [[Throwing_Knife/Star|Simple Throwing Knife]] || Throwing Weapon || d2 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 30ft+ || N/A || Archaic, Throw-able || - || $35 / 1 | ||
|- | |- | ||
| [[Simple_Bow|Simple Short Bow]] || Archaic Ranged Weapon || d4 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 150ft || N/A || Archaic | | [[Simple_Bow|Simple Short Bow]] || Archaic Ranged Weapon || d4 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 150ft || N/A || Archaic || - || $360 / 1 | ||
|- | |- | ||
| [[Long_Bow|Simple Long Bow]] || Archaic Ranged Weapon || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || N/A || 350ft || N/A || Archaic, Clunky | | [[Long_Bow|Simple Long Bow]] || Archaic Ranged Weapon || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || N/A || 350ft || N/A || Archaic || - || $1,620 / 1 | ||
|- | |||
| [[Cross Bow]] || Archaic Ranged Weapon || d8 || 0 || Kinetic || x2 || 20 || +2 || +0 || N/A || 150ft || Full Round Action || Archaic, Clunky || - || $2,160 / 1 | |||
|- | |- | ||
! colspan="15" | Tech Level 1 | ! colspan="15" | Tech Level 1 | ||
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! style="text-algin:left;"|Weapon | ! style="text-algin:left;"|Weapon | ||
! Style & Arch Type | ! Style & Arch Type | ||
! Hit Die | ! Hit<br/>Die | ||
! AP | ! AP | ||
! Damage<br/> Type | ! Damage<br/> Type | ||
! Critical<br/> Multiplier | ! Critical<br/> Multiplier | ||
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|- | |- | ||
! colspan="15" | Melee Weapons | ! colspan="15" | Melee Weapons | ||
|- | |- | ||
| [[Improved_Knife|Improved Combat Knife]] || Melee Weapon || d6 || 0 ||Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $320 / 0 | | [[Improved_Knife|Improved Combat Knife]] || Melee Weapon || d6 || 0 ||Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $320 / 0 | ||
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|- | |- | ||
| [[Riot_Baton|Heavy Grip Riot Baton]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Knock Out Blow || $400 / 0 | | [[Riot_Baton|Heavy Grip Riot Baton]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Knock Out Blow || $400 / 0 | ||
|- | |||
| [[Improved Sword]] || Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $620 / 0 | |||
|- | |||
| [[Improved_Sword|Extended Grip Sword]] || Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Versatile || $780 / 0 | |||
|- | |- | ||
! colspan="15" | Ranged Weapons | ! colspan="15" | Ranged Weapons | ||
|- | |- | ||
| [[ | | [[Throwing_Knife/Star|Large Throwing Star]] || Throwing Weapon || d4 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 30ft+ || N/A || Throw-able || - || $80 / 0 | ||
|- | |- | ||
| [[ | | [[Pistol]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || 7 || 100ft || Standard || - || Versatile || $650 / 0 | ||
|- | |- | ||
| [[ | | [[Improved Bow]] || - || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $800 / 0 | ||
|- | |- | ||
| [[Pistol#Revolver|Revolver]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 8 || 100ft || Standard || - || | | [[Pistol#Revolver|Revolver]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 8 || 100ft || Standard || - || Versatile || $850 / 0 | ||
|- | |- | ||
| [[ | | [[Improved_Bow|Composite Hunting Bow]] || - || d6 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $1000 / 0 | ||
|- | |- | ||
| [[Hunting Rifle]] || Hunting Rifle || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || 9 || 900ft || Standard || - || - || $1,290 / 0 | | [[Hunting Rifle]] || Hunting Rifle || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || 9 || 900ft || Standard || - || - || $1,290 / 0 | ||
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| [[Hunting_Rifle#Bedded Hunting Rifle|Bedded Hunting Rifle]] || Hunting Rifle || d8 || 0 || Kinetic || x2 || 20 || +1 || +0 || 9 || 900ft || Standard || - || - || $1,650 / 0 | | [[Hunting_Rifle#Bedded Hunting Rifle|Bedded Hunting Rifle]] || Hunting Rifle || d8 || 0 || Kinetic || x2 || 20 || +1 || +0 || 9 || 900ft || Standard || - || - || $1,650 / 0 | ||
|- | |- | ||
| [[ | | [[Side Arm]] || Side Arm || d8 || 0 || Kinetic || x2 || 19-20 || +0 || +1 || 8 || 300ft || Standard || - || Versatile || $1,700 / 1 | ||
|- | |- | ||
| [[ | | [[Simple CQB]] || Close Quarters Weapon || d8 || 0 || Kinetic || x3 || 20 || +0 || +1 || 3 || 100ft || Standard || Exotic || Fully Unload || $2,600 / 1 | ||
|- | |- | ||
| [[ | | [[Simple_CQB#Uzi|Uzi]] || Close Quarters Weapon || d8 || 0 || Kinetic || x3 || 20 || +0 || +1 || 3 || 100ft || Standard || Exotic || Fully Unload || $3,000 / 1 | ||
|- | |- | ||
| [[Assault Weapon]] || Assault Weapon || d10 || 0 || Kinetic || x2 || 20 || +1 || +0 || 6 || 300ft || Standard || - || - || $3,450 / 1 | | [[Assault Weapon]] || Assault Weapon || d10 || 0 || Kinetic || x2 || 20 || +1 || +0 || 6 || 300ft || Standard || - || - || $3,450 / 1 | ||
|- | |- | ||
| [[Assault_Weapon#M16_Assault_Weapon|M16]] || Assault Weapon || d10 || 0 || Kinetic || x2 || 19-20 || +1 || +0 || 6 || 300ft || Standard || - || - || $4,250 / 1 | | [[Assault_Weapon#M16_Assault_Weapon|M16]] || Assault Weapon || d10 || 0 || Kinetic || x2 || 19-20 || +1 || +0 || 6 || 300ft || Standard || - || - || $4,250 / 1 | ||
|- | |||
| [[Sniper Rifle]]|| Sniper Rifle || d10 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 7 || 2700ft || Standard || - || - || $4,800 / 1 | |||
|- | |||
| [[Sniper_Rifle#Tactical Scope Rifle|Tactical Scope Rifle]]|| Sniper Rifle || d10 || 0 || Kinetic || x2 || 19-20 || +1 || +0 || 7 || 2700ft || Standard || - || - || $5,600 / 1 | |||
|- | |- | ||
| [[Simple LMG]]|| Light Machine Weapon || d12 || 0 || Kinetic || x3 || 19-20 || +0 || +0 || 6 || 300ft || Standard || - || Suppression Fire || $6,050 / 1 | | [[Simple LMG]]|| Light Machine Weapon || d12 || 0 || Kinetic || x3 || 19-20 || +0 || +0 || 6 || 300ft || Standard || - || Suppression Fire || $6,050 / 1 | ||
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! style="text-algin:left;"|Weapon | ! style="text-algin:left;"|Weapon | ||
! Style & Arch Type | ! Style & Arch Type | ||
! Hit Die | ! Hit<br/>Die | ||
! AP | ! AP | ||
! Damage<br/> Type | ! Damage<br/> Type | ||
! Critical<br/> Multiplier | ! Critical<br/> Multiplier | ||
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| [[Advanced Knife]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $400 / 0 | | [[Advanced Knife]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $400 / 0 | ||
|- | |- | ||
| [[Energy Baton]] || Melee Weapon || d6 || 0 || Electrical || x2 || 20 || +0 || +1 || N/A || 0ft || N/A || - || Knock Out Blow || $600 / 0 | | [[Energy Baton]] || Melee Weapon, Energy || d6 || 0 || Electrical || x2 || 20 || +0 || +1 || N/A || 0ft || N/A || - || Knock Out Blow || $600 / 0 | ||
|- | |- | ||
| [[Advanced_Knife#Superior_Steal_Knife|Superior Steal Knife]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $850 / 0 | | [[Advanced_Knife#Superior_Steal_Knife|Superior Steal Knife]] || Melee Weapon || d6 || 0 || Kinetic || x2 || 18-20 || +0 || +0 || N/A || 0ft || N/A || - || - || $850 / 0 | ||
|- | |- | ||
| [[Advanced Sword]]|| Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $800 / 0 | | [[Advanced Sword]]|| Melee Weapon || d8 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || - || $800 / 0 | ||
|- | |- | ||
| [[Advanced_Sword#Powered_Sword|Powered Sword]]|| Melee Weapon || d8 || 0 || Kinetic & Electric || | | [[Advanced_Sword#Powered_Sword|Powered Sword]]|| Melee Weapon, Energy || d8 || 0 || Kinetic & Electric || x3 || 20 || +0 || +1 || N/A || 0ft || N/A || - || - || $1,200 / 0 | ||
|- | |- | ||
| [[Advanced_Sword#Frequency_Sword|Frequency Sword]]|| Melee Weapon || d8 || 0 || Kinetic & Electric || x3 || 19-20 || +0 || +0 || N/A || 0ft || N/A || - || - || $1,200 / 0 | | [[Advanced_Sword#Frequency_Sword|Frequency Sword]]|| Melee Weapon || d8 || 0 || Kinetic & Electric || x3 || 19-20 || +0 || +0 || N/A || 0ft || N/A || - || - || $1,200 / 0 | ||
|- | |||
| [[Energy Hammer]] || Melee Weapon, Energy || d10 || 0 || Kinetic & Electric || x2 || 20 || +0 || +1 || N/A || 0ft || N/A || - || Shocking || $2,400 / 0 | |||
|- | |- | ||
! colspan="15" | Ranged Weapons | ! colspan="15" | Ranged Weapons | ||
|- | |- | ||
| [[ | | [[Throwing_Knife/Star#Assassins_Star| Assassins Star]] || Throwing Weapon || d8 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 30ft+ || N/A || Throw-able || Expendable || $600 / 1 | ||
|- | |- | ||
| [[ | | [[Tangler Gun]] || Specialized Attack Weapon || - || 0 || N/A || - || - || +0 || +0 || 7 || 25ft || Standard || - || Entangled Target || $880 / 1 | ||
|- | |- | ||
| [[Laser | | [[Laser Pistol]] || Personal Firearm, Laser || d8 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 100ft || Standard || - || Versatile || $1,610 / 0 | ||
|- | |- | ||
| [[ | | [[Energy Blaster]] || Side Arm, Energy || d8 || 0 || Electric || x2 || 20 || +1 || +2 || 6 || 300ft || Standard || - || Versatile || $2,300 / 1 | ||
|- | |- | ||
| [[ | | [[Laser_Pistol#Tactical_Laser_Pistol|Tactical Laser Pistol]] || Personal Firearm, Laser || d8 || 1 || Thermal || x2 || 20 || +2 || +0 || 6 || 100ft || Standard || - || Versatile || $2,490 / 0 | ||
|- | |- | ||
| [[Laser Shotgun]] || Shotgun, Laser || d12 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 25ft || Standard || - || - || $3,520 / 0 | | [[Laser Shotgun]] || Shotgun, Laser || d12 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 25ft || Standard || - || - || $3,520 / 0 | ||
|- | |||
| [[Laser Rifle]] || DMR Weapon, Laser || d12 || 1 || Thermal || x2 || 20 || +1 || +0 || 5 || 900ft || Standard || - || Switch Firing Modes || $5,280 / 1 | |||
|- | |- | ||
| [[Laser QCB]] || Close Quarters Weapon, Laser || d12 || 0 || Thermal || x3 || 20 || +1 || +0 || 2 || 100ft || Standard || Exotic || Fully Unload || $6,280 / 1 | | [[Laser QCB]] || Close Quarters Weapon, Laser || d12 || 0 || Thermal || x3 || 20 || +1 || +0 || 2 || 100ft || Standard || Exotic || Fully Unload || $6,280 / 1 | ||
|- | |- | ||
| [[ | | [[Laser_Rifle#Tactical_Laser_Rifle|Tactical Laser Rifle]] || DMR Weapon, Laser || d12 || 1 || Thermal || x2 || 19-20 || +1 || +0 || 5 || 900ft || Standard || - || Switch Firing Modes, Fully Unload || $7,920 / 1 | ||
|- | |- | ||
| [[Laser Sniper Rifle]] || Sniper Rifle, Laser || d12 || 0 || Thermal || x2 || 19-20 || +1 || +0 || 6 || 8100ft || Standard || Clunky || - || $7,920 / 1 | | [[Laser Sniper Rifle]] || Sniper Rifle, Laser || d12 || 0 || Thermal || x2 || 19-20 || +1 || +0 || 6 || 8100ft || Standard || Clunky || - || $7,920 / 1 | ||
|- | |- | ||
| [[ | | [[Laser_QCB#Hybrid_Sub_Machine_Gun|Hybrid SMG]] || Close Quarters Weapon || d12 || 0 || Kinetic & Chemical || x3 || 19-20 || +0 || +0 || 3 || 100ft || Standard || Exotic || Fully Unload || $8,920 / 1 | ||
|- | |- | ||
| [[Laser LMG]] || Light Machine Weapon, Laser || d12 || 0 || Thermal || x3 || 19-20 || +1 || +0 || 15 || 900ft || Full Round || Clunky || Suppression Fire, Custom Ammunition || $9,170 / 1 | | [[Laser LMG]] || Light Machine Weapon, Laser || d12 || 0 || Thermal || x3 || 19-20 || +1 || +0 || 15 || 900ft || Full Round || Clunky || Suppression Fire, Custom Ammunition || $9,170 / 1 | ||
|- | |||
| [[Laser_Sniper_Rifle#Halo_Scoped_Sniper_Laser_Rifle|Scoped Sniper Rifle]] || Sniper Rifle, Laser || d12 || 0 || Thermal || x2 || 19-20 || +3|| +0 || 6 || 8100ft || Standard || Clunky || - || $10,560 / 1 | |||
|- | |- | ||
| [[Grenade_Launcher|Fully Auto Grenade Launcher]] || - || 2d8 || 0 || Kinetic || x3 || 19-20 || +2 || +0 || 6 || 25ft || Standard || - || - || $16,560 / 0 | | [[Grenade_Launcher|Fully Auto Grenade Launcher]] || - || 2d8 || 0 || Kinetic || x3 || 19-20 || +2 || +0 || 6 || 25ft || Standard || - || - || $16,560 / 0 | ||
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! style="text-algin:left;"|Weapon | ! style="text-algin:left;"|Weapon | ||
! Style & Arch Type | ! Style & Arch Type | ||
! Hit Die | ! Hit<br/>Die | ||
! AP | ! AP | ||
! Damage<br/> Type | ! Damage<br/> Type | ||
! Critical<br/> Multiplier | ! Critical<br/> Multiplier | ||
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! colspan="15" | Melee Weapons | ! colspan="15" | Melee Weapons | ||
|- | |- | ||
| [[Plasma Sword]] || Melee Weapon || d12 || 0 || Thermal || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Versatile || $1,920 / 1 | | [[Plasma Sword]] || Melee Weapon, Plasma || d12 || 0 || Thermal || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Versatile || $1,920 / 1 | ||
|- | |- | ||
| [[Plasma_Sword#Expert_Hilt_Plasma_Sword|Export Hilt Plasma Sword]] || Melee Weapon || d12 || 2 || Thermal || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Versatile || $2,880 / 1 | | [[Plasma_Sword#Expert_Hilt_Plasma_Sword|Export Hilt Plasma Sword]] || Melee Weapon, Plasma || d12 || 2 || Thermal || x2 || 20 || +0 || +0 || N/A || 0ft || N/A || - || Versatile || $2,880 / 1 | ||
|- | |||
| [[Particle Knife]] || Melee Weapon, Particle || d6 || 0 || Chemical & Kinetic || x3 || 18-20 || +1 || +1 || N/A || 0ft || N/A || - || - || $5,280 / 1 | |||
|- | |||
| [[Gravity Hammer]] || Melee Weapon, Gravity || d10 || 1 || None (AoE Removed) || x3 || 20 || +0 || +1 || N/A || 0ft || N/A || - || Disarming || $7,200 / 1 | |||
|- | |- | ||
! colspan="15" | Ranged Weapons | ! colspan="15" | Ranged Weapons | ||
|- | |- | ||
| [[Plasma Pistol]] || Personal Firearm, Plasma || d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 5 || 50ft || Standard || - || | | [[Throwing_Knife/Star#Phasing_Star| Phasing Star]] || Throwing Weapon || d6 || 0 || Kinetic || x2 || 20 || +1 || +2 || N/A || 30ft+ || N/A || Throw-able || - || $700 / 1 | ||
|- | |||
| [[Plasma Pistol]] || Personal Firearm, Plasma || d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 5 || 50ft || Standard || - || Versatile || $1,770 / 1 | |||
|- | |- | ||
| [[Plasma_Pistol#Tactical_Plasma_Pistol|Tactical Plasma Pistol]] || Personal Firearm, Plasma || d10 || 1 || Thermal || x2 || 20 || +1 || +1 || 5 || 100ft || Standard || - || | | [[Plasma_Pistol#Tactical_Plasma_Pistol|Tactical Plasma Pistol]] || Personal Firearm, Plasma || d10 || 1 || Thermal || x2 || 20 || +1 || +1 || 5 || 100ft || Standard || - || Versatile || $3,460 / 1 | ||
|- | |- | ||
| [[ | | [[Plasma Shotgun]] || Shotgun, Plasma || 2d8 || 0 || Thermal || x2 || 20 || +0 || +0 || 6 || 30ft || Standard || - || - || $5,760 / 1 | ||
|- | |- | ||
| [[Plasma Rifle]] || Assault Weapon, Plasma || 2d8 || 0 || Thermal || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || Switch Firing Modes, Fully Unload || $6,010 / 1 | | [[Plasma Rifle]] || Assault Weapon, Plasma || 2d8 || 0 || Thermal || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || Switch Firing Modes, Fully Unload || $6,010 / 1 | ||
|- | |- | ||
| [[ | | [[Plasma Sniper Rifle]] || Sniper Rifle, Plasma || 2d8 || 0 || Thermal || x2 || 19-20 || +0 || +0 || 6 || 2,700ft || Standard || Clunky || - || $8,640 / 1 | ||
|- | |- | ||
| [[Plasma QCB]] || Close Quarters Weapon, Plasma || 2d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 2 || 50ft || Standard || Exotic || Fully Unload || $8,640 / 1 | | [[Plasma QCB]] || Close Quarters Weapon, Plasma || 2d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 2 || 50ft || Standard || Exotic || Fully Unload || $8,640 / 1 | ||
|- | |- | ||
| [[ | | [[Plasma LMG]] || Light Machine Weapon, Plasma || 2d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 18 || 2,700ft || Full Round || Clunky || Suppression Fire, Custom Ammunition || $9,910 / 1 | ||
|- | |- | ||
| [[ | | [[Plasma_Rifle#Cryonic_Rifle|Cryonic Rifle]] || Assault Weapon || d12 || 0 || Thermal (Cold) || x2 || 19-20 || +1 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes || $10,080 / 1 | ||
|- | |- | ||
| [[Plasma | | [[Plasma_Rifle#Tactical_Plasma_Rifle|Tactical Plasma Rifle]] || Assault Weapon, Plasma || 2d8 || 1 || Thermal || x2 || 20 || +1 || +1 || 5 || 300ft || Standard || - || Switch Firing Modes, Fully Unload || $10,330 / 1 | ||
|- | |- | ||
| [[ | | [[Rail Gun]] || Sniper Rifle || d12 || 0 || Kinetic & Kinetic || x3 || 20 || +0 || +1 || 7 || 8100ft || Standard || Clunky || - || $12,960 / 2 | ||
|- | |- | ||
| [[ | | [[Plasma_Sniper_Rifle#Hybrid_Sniper_Rifle|Hybrid Sniper Rifle]] || Sniper Rifle, Plasma || 2d8 || 0 || Kinetic & Thermal || x3 || 19-20 || +2 || +0 || 6 || 2,700ft || Standard || Clunky || - || $12,960 / 1 | ||
|- | |||
| [[Plasma_QCB#Micro_Plasma_Rapid_Pistol|Mirco Plasma Rapid Pistol]] || Close Quarters Weapon, Plasma || 2d10 || 0 || Thermal || x3 || 19-20 || +0 || +0 || 2 || 50ft || Simple || Exotic || Fully Unload || $15,120 / 1 | |||
|- | |- | ||
| [[Plasma_LMG#Hybrid_Auto_Cannon|Hybrid Auto Cannon]] || Light Machine Weapon || 2d8 || 0 || Kinetic & Thermal || x3 || 19-20 || +0 || +0 || 18 || 2,700ft || Full Round || Clunky || Suppression Fire, Custom Ammunition || $15,120 / 1 | | [[Plasma_LMG#Hybrid_Auto_Cannon|Hybrid Auto Cannon]] || Light Machine Weapon || 2d8 || 0 || Kinetic & Thermal || x3 || 19-20 || +0 || +0 || 18 || 2,700ft || Full Round || Clunky || Suppression Fire, Custom Ammunition || $15,120 / 1 | ||
|- | |- | ||
| [[Plasma | | [[Plasma Shotgun#High Powered Particle Shotgun|Particle Shotgun]] || Shotgun, Particle || d12 || 0 || Chemical / Kinetic || x2 || 19-20 || +2 || +1 || 7 || 30ft || Standard || - || - || $15,840 / 1 | ||
|- | |- | ||
! colspan="15" | Tech Level 4 | ! colspan="15" | Tech Level 4 | ||
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! style="text-algin:left;"|Weapon | ! style="text-algin:left;"|Weapon | ||
! Style & Arch Type | ! Style & Arch Type | ||
! Hit Die | ! Hit<br/>Die | ||
! AP | ! AP | ||
! Damage<br/> Type | ! Damage<br/> Type | ||
! Critical<br/> Multiplier | ! Critical<br/> Multiplier | ||
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! colspan="15" | Melee Weapons | ! colspan="15" | Melee Weapons | ||
|- | |- | ||
| [[ | | [[Particle Sword]] || Melee Weapon, Particle || d10 || 0 || Chemical & Kinetic || x2 || 20 || +1 || +1 || N/A || 0ft || N/A || Clunky || - || $4,480 / 1 | ||
|- | |- | ||
| [[ | | [[Particle_Sword#Beam_Sword|Beam Sword]] || Melee Weapon, Plasma || d12 || 1 || Thermal || x2 || 19-20 || +0 || +2 || N/A || 0ft || N/A || Clunky || - || $4,480 / 1 | ||
|- | |- | ||
| [[ | | [[Superior Knife]] || Melee Weapon, Particle || d8 || 0 || Kinetic || x3 || 18-20 || +1 || +1 || N/A || 0ft || N/A || - || Versatile || $6,240 / 1 | ||
|- | |- | ||
| [[Anti-Matter Hammer]] || Melee Weapon, Anti-Matter || d12 || 3 || Thermal & Kinetic || x3 || 20 || +0 || +2 || N/A || 0ft || N/A || Clunky || Knock Out Blow || $5,760 / 2 | |||
|- | |||
! colspan="15" | Ranged Weapons | ! colspan="15" | Ranged Weapons | ||
|- | |- | ||
| [[Gravity Rifle]] || Gravity || d12 || 1 || None/AoE 15ft || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || - || $6,240 / 2 | | [[Gravity Rifle]] || Gravity || d12 || 1 || None/AoE 15ft || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || - || $6,240 / 2 | ||
|- | |- | ||
| [[ | | [[Energy Rail Cannon]] || Sniper Rifle, Energy || d12 || 0 || Electrical || x2 || 20 || +0 || +1 || 6 || 8,100ft || Standard || Clunky || - || $6,240 / 1 | ||
|- | |- | ||
| [[ | | [[Anti-Matter Pistol]] || Side Arm || 2d8 || 3 || Thermal & Kinetic || x2 || 20 || +0 || +1 || 5 || 300ft || Standard || - || Versatile || $6,240 / 2 | ||
|- | |- | ||
| [[ | | [[Sonic Beam]] || DMR Weapon || d12 || 0 || Kinetic || x2 || 20 || +0 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes || $7,240 / 1 | ||
|- | |- | ||
| [[ | | [[Gravity_Rifle#Gravity_Pulse_Rifle|Gravity Pulse Rifle]] || Gravity || d12 || 2 || None/AoE 15ft || x3 || 19-20 || +1 || +0 || 5 || - || Standard || - || - || $12,480 / 2 | ||
|- | |- | ||
| [[ | | [[Anti-Matter_Pistol#Anti-Matter_Blaster|Anti-Matter Blaster]] || Side Arm || 2d8 || 3 || Thermal & Kinetic || x3 || 19-20 || +2 || +3 || 5 || 300ft || Standard || - || Versatile || $12,480 / 2 | ||
|- | |- | ||
| [[ | | [[Energy_Rail_Cannon#Charged Rapid Rail Cannon|Charged Rail Cannon]] || Sniper Rifle, Energy || d12 || 0|| Electrical || x4 || 20 || +0 || +1 || 6 || 8,100ft || Simple || Clunky || - || $12,480 / 1 | ||
|- | |- | ||
| [[Sonic_Beam#Tactical_Sonic_Beam|Tactical Sonic Beam]] || DMR Weapon || d12 || 1 || Kinetic || x3 || 19-20 || +1 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes, Fully Unload || $13,480 / 1 | | [[Sonic_Beam#Tactical_Sonic_Beam|Tactical Sonic Beam]] || DMR Weapon || d12 || 1 || Kinetic || x3 || 19-20 || +1 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes, Fully Unload || $13,480 / 1 | ||
|- | |- | ||
| [[ | | [[Energy_Rail_Cannon#Hybrid_Accelerated_Rail_Gun|Hybrid Accelerate Rail Gun]] || Sniper Rifle, Particle || d12 || 0 || Chemical & Electrical || x4 || 20 || +1 || +1 || 7 || 8,100ft || Standard || Clunky || - || $18,720 / 1 | ||
|- | |- | ||
| [[Anti-Matter Shotgun]] || Shotgun,Anti-Matter || 2d10 || 3 || Thermal & Kinetic || x3 || 19-20 || +1 || +1 || 5 || 30ft || Standard || Clunky || - || $23,040 / 2 | | [[Anti-Matter Shotgun]] || Shotgun,Anti-Matter || 2d10 || 3 || Thermal & Kinetic || x3 || 19-20 || +1 || +1 || 5 || 30ft || Standard || Clunky || - || $23,040 / 2 | ||
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| [[Anti-Matter Rifle]] || Assault Weapon, Anti-Matter || 2d10 || 3 || Thermal & Kinetic || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || Switch Firing Modes || $28,080 / 2 | | [[Anti-Matter Rifle]] || Assault Weapon, Anti-Matter || 2d10 || 3 || Thermal & Kinetic || x2 || 20 || +0 || +0 || 5 || 300ft || Standard || - || Switch Firing Modes || $28,080 / 2 | ||
|- | |- | ||
| [[Anti-Matter_Rifle | | [[Anti-Matter_Rifle#Optimized_Anti-Matter_Rifle|Optimized Anti-Matter Rifle]] || Assault Weapon, Anti-Matter|| 2d10 || 4 || Thermal & Kinetic || x3 || 20 || +0 || +2 || 5 || 300ft || Standard || - || Switch Firing Modes || $37,440 / 2 | ||
|- | |||
| [[Singularity Cannon]] || Gravity || 2d10 || 2 || None/AoE 30ft || x2 || 19-20 || +1 || +1 || 1 || 2,700ft || Full Round || Clunky || - || $46,800 / 3 | |||
|- | |- | ||
|} | |} |
Latest revision as of 17:06, 14 May 2019
This is a page dedicated to all known weapon examples. This is *not* an exhausted list of all possible weapons just examples created using the Weapon Creation rules. For all the rules on weapons visit the Weapons page.
Tech Level 0 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Simple Knife | Melee Weapon | d4 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | - | $120 / 1 |
Simple Short Sword | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | - | $480 / 1 |
Simple Quarter Staff | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | Versatile | $480 / 1 |
Simple Broad Sword | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | - | $960 / 1 |
Simple Spear | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 15ft+ | N/A | Archaic, Clunky, Throw-able | - | $960 / 1 |
War Hammer | Melee Weapon | d10 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | Overwhelming | $1,200 / 1 |
Ranged Weapons | ||||||||||||||
Simple Throwing Knife | Throwing Weapon | d2 | 0 | Kinetic | x3 | 20 | +0 | +0 | N/A | 30ft+ | N/A | Archaic, Throw-able | - | $35 / 1 |
Simple Short Bow | Archaic Ranged Weapon | d4 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 150ft | N/A | Archaic | - | $360 / 1 |
Simple Long Bow | Archaic Ranged Weapon | d6 | 0 | Kinetic | x2 | 19-20 | +0 | +0 | N/A | 350ft | N/A | Archaic | - | $1,620 / 1 |
Cross Bow | Archaic Ranged Weapon | d8 | 0 | Kinetic | x2 | 20 | +2 | +0 | N/A | 150ft | Full Round Action | Archaic, Clunky | - | $2,160 / 1 |
Tech Level 1 | ||||||||||||||
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Improved Combat Knife | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $320 / 0 |
Riot Baton | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $320 / 0 |
Heavy Grip Riot Baton | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | Knock Out Blow | $400 / 0 |
Improved Sword | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $620 / 0 |
Extended Grip Sword | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | Versatile | $780 / 0 |
Ranged Weapons | ||||||||||||||
Large Throwing Star | Throwing Weapon | d4 | 0 | Kinetic | x3 | 20 | +0 | +0 | N/A | 30ft+ | N/A | Throw-able | - | $80 / 0 |
Pistol | Personal Firearm | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | 7 | 100ft | Standard | - | Versatile | $650 / 0 |
Improved Bow | - | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 900ft | N/A | - | - | $800 / 0 |
Revolver | Personal Firearm | d6 | 0 | Kinetic | x2 | 19-20 | +0 | +0 | 8 | 100ft | Standard | - | Versatile | $850 / 0 |
Composite Hunting Bow | - | d6 | 0 | Kinetic | x3 | 20 | +0 | +0 | N/A | 900ft | N/A | - | - | $1000 / 0 |
Hunting Rifle | Hunting Rifle | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | 9 | 900ft | Standard | - | - | $1,290 / 0 |
Bedded Hunting Rifle | Hunting Rifle | d8 | 0 | Kinetic | x2 | 20 | +1 | +0 | 9 | 900ft | Standard | - | - | $1,650 / 0 |
Side Arm | Side Arm | d8 | 0 | Kinetic | x2 | 19-20 | +0 | +1 | 8 | 300ft | Standard | - | Versatile | $1,700 / 1 |
Simple CQB | Close Quarters Weapon | d8 | 0 | Kinetic | x3 | 20 | +0 | +1 | 3 | 100ft | Standard | Exotic | Fully Unload | $2,600 / 1 |
Uzi | Close Quarters Weapon | d8 | 0 | Kinetic | x3 | 20 | +0 | +1 | 3 | 100ft | Standard | Exotic | Fully Unload | $3,000 / 1 |
Assault Weapon | Assault Weapon | d10 | 0 | Kinetic | x2 | 20 | +1 | +0 | 6 | 300ft | Standard | - | - | $3,450 / 1 |
M16 | Assault Weapon | d10 | 0 | Kinetic | x2 | 19-20 | +1 | +0 | 6 | 300ft | Standard | - | - | $4,250 / 1 |
Sniper Rifle | Sniper Rifle | d10 | 0 | Kinetic | x2 | 19-20 | +0 | +0 | 7 | 2700ft | Standard | - | - | $4,800 / 1 |
Tactical Scope Rifle | Sniper Rifle | d10 | 0 | Kinetic | x2 | 19-20 | +1 | +0 | 7 | 2700ft | Standard | - | - | $5,600 / 1 |
Simple LMG | Light Machine Weapon | d12 | 0 | Kinetic | x3 | 19-20 | +0 | +0 | 6 | 300ft | Standard | - | Suppression Fire | $6,050 / 1 |
Tech Level 2 | ||||||||||||||
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Advanced Knife | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $400 / 0 |
Energy Baton | Melee Weapon, Energy | d6 | 0 | Electrical | x2 | 20 | +0 | +1 | N/A | 0ft | N/A | - | Knock Out Blow | $600 / 0 |
Superior Steal Knife | Melee Weapon | d6 | 0 | Kinetic | x2 | 18-20 | +0 | +0 | N/A | 0ft | N/A | - | - | $850 / 0 |
Advanced Sword | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $800 / 0 |
Powered Sword | Melee Weapon, Energy | d8 | 0 | Kinetic & Electric | x3 | 20 | +0 | +1 | N/A | 0ft | N/A | - | - | $1,200 / 0 |
Frequency Sword | Melee Weapon | d8 | 0 | Kinetic & Electric | x3 | 19-20 | +0 | +0 | N/A | 0ft | N/A | - | - | $1,200 / 0 |
Energy Hammer | Melee Weapon, Energy | d10 | 0 | Kinetic & Electric | x2 | 20 | +0 | +1 | N/A | 0ft | N/A | - | Shocking | $2,400 / 0 |
Ranged Weapons | ||||||||||||||
Assassins Star | Throwing Weapon | d8 | 0 | Kinetic | x3 | 20 | +0 | +0 | N/A | 30ft+ | N/A | Throw-able | Expendable | $600 / 1 |
Tangler Gun | Specialized Attack Weapon | - | 0 | N/A | - | - | +0 | +0 | 7 | 25ft | Standard | - | Entangled Target | $880 / 1 |
Laser Pistol | Personal Firearm, Laser | d8 | 0 | Thermal | x2 | 20 | +1 | +0 | 6 | 100ft | Standard | - | Versatile | $1,610 / 0 |
Energy Blaster | Side Arm, Energy | d8 | 0 | Electric | x2 | 20 | +1 | +2 | 6 | 300ft | Standard | - | Versatile | $2,300 / 1 |
Tactical Laser Pistol | Personal Firearm, Laser | d8 | 1 | Thermal | x2 | 20 | +2 | +0 | 6 | 100ft | Standard | - | Versatile | $2,490 / 0 |
Laser Shotgun | Shotgun, Laser | d12 | 0 | Thermal | x2 | 20 | +1 | +0 | 6 | 25ft | Standard | - | - | $3,520 / 0 |
Laser Rifle | DMR Weapon, Laser | d12 | 1 | Thermal | x2 | 20 | +1 | +0 | 5 | 900ft | Standard | - | Switch Firing Modes | $5,280 / 1 |
Laser QCB | Close Quarters Weapon, Laser | d12 | 0 | Thermal | x3 | 20 | +1 | +0 | 2 | 100ft | Standard | Exotic | Fully Unload | $6,280 / 1 |
Tactical Laser Rifle | DMR Weapon, Laser | d12 | 1 | Thermal | x2 | 19-20 | +1 | +0 | 5 | 900ft | Standard | - | Switch Firing Modes, Fully Unload | $7,920 / 1 |
Laser Sniper Rifle | Sniper Rifle, Laser | d12 | 0 | Thermal | x2 | 19-20 | +1 | +0 | 6 | 8100ft | Standard | Clunky | - | $7,920 / 1 |
Hybrid SMG | Close Quarters Weapon | d12 | 0 | Kinetic & Chemical | x3 | 19-20 | +0 | +0 | 3 | 100ft | Standard | Exotic | Fully Unload | $8,920 / 1 |
Laser LMG | Light Machine Weapon, Laser | d12 | 0 | Thermal | x3 | 19-20 | +1 | +0 | 15 | 900ft | Full Round | Clunky | Suppression Fire, Custom Ammunition | $9,170 / 1 |
Scoped Sniper Rifle | Sniper Rifle, Laser | d12 | 0 | Thermal | x2 | 19-20 | +3 | +0 | 6 | 8100ft | Standard | Clunky | - | $10,560 / 1 |
Fully Auto Grenade Launcher | - | 2d8 | 0 | Kinetic | x3 | 19-20 | +2 | +0 | 6 | 25ft | Standard | - | - | $16,560 / 0 |
Tech Level 3 | ||||||||||||||
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Plasma Sword | Melee Weapon, Plasma | d12 | 0 | Thermal | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | Versatile | $1,920 / 1 |
Export Hilt Plasma Sword | Melee Weapon, Plasma | d12 | 2 | Thermal | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | Versatile | $2,880 / 1 |
Particle Knife | Melee Weapon, Particle | d6 | 0 | Chemical & Kinetic | x3 | 18-20 | +1 | +1 | N/A | 0ft | N/A | - | - | $5,280 / 1 |
Gravity Hammer | Melee Weapon, Gravity | d10 | 1 | None (AoE Removed) | x3 | 20 | +0 | +1 | N/A | 0ft | N/A | - | Disarming | $7,200 / 1 |
Ranged Weapons | ||||||||||||||
Phasing Star | Throwing Weapon | d6 | 0 | Kinetic | x2 | 20 | +1 | +2 | N/A | 30ft+ | N/A | Throw-able | - | $700 / 1 |
Plasma Pistol | Personal Firearm, Plasma | d10 | 0 | Thermal | x2 | 20 | +0 | +0 | 5 | 50ft | Standard | - | Versatile | $1,770 / 1 |
Tactical Plasma Pistol | Personal Firearm, Plasma | d10 | 1 | Thermal | x2 | 20 | +1 | +1 | 5 | 100ft | Standard | - | Versatile | $3,460 / 1 |
Plasma Shotgun | Shotgun, Plasma | 2d8 | 0 | Thermal | x2 | 20 | +0 | +0 | 6 | 30ft | Standard | - | - | $5,760 / 1 |
Plasma Rifle | Assault Weapon, Plasma | 2d8 | 0 | Thermal | x2 | 20 | +0 | +0 | 5 | 300ft | Standard | - | Switch Firing Modes, Fully Unload | $6,010 / 1 |
Plasma Sniper Rifle | Sniper Rifle, Plasma | 2d8 | 0 | Thermal | x2 | 19-20 | +0 | +0 | 6 | 2,700ft | Standard | Clunky | - | $8,640 / 1 |
Plasma QCB | Close Quarters Weapon, Plasma | 2d10 | 0 | Thermal | x2 | 20 | +0 | +0 | 2 | 50ft | Standard | Exotic | Fully Unload | $8,640 / 1 |
Plasma LMG | Light Machine Weapon, Plasma | 2d10 | 0 | Thermal | x2 | 20 | +0 | +0 | 18 | 2,700ft | Full Round | Clunky | Suppression Fire, Custom Ammunition | $9,910 / 1 |
Cryonic Rifle | Assault Weapon | d12 | 0 | Thermal (Cold) | x2 | 19-20 | +1 | +0 | 6 | 900ft | Standard | - | Switch Firing Modes | $10,080 / 1 |
Tactical Plasma Rifle | Assault Weapon, Plasma | 2d8 | 1 | Thermal | x2 | 20 | +1 | +1 | 5 | 300ft | Standard | - | Switch Firing Modes, Fully Unload | $10,330 / 1 |
Rail Gun | Sniper Rifle | d12 | 0 | Kinetic & Kinetic | x3 | 20 | +0 | +1 | 7 | 8100ft | Standard | Clunky | - | $12,960 / 2 |
Hybrid Sniper Rifle | Sniper Rifle, Plasma | 2d8 | 0 | Kinetic & Thermal | x3 | 19-20 | +2 | +0 | 6 | 2,700ft | Standard | Clunky | - | $12,960 / 1 |
Mirco Plasma Rapid Pistol | Close Quarters Weapon, Plasma | 2d10 | 0 | Thermal | x3 | 19-20 | +0 | +0 | 2 | 50ft | Simple | Exotic | Fully Unload | $15,120 / 1 |
Hybrid Auto Cannon | Light Machine Weapon | 2d8 | 0 | Kinetic & Thermal | x3 | 19-20 | +0 | +0 | 18 | 2,700ft | Full Round | Clunky | Suppression Fire, Custom Ammunition | $15,120 / 1 |
Particle Shotgun | Shotgun, Particle | d12 | 0 | Chemical / Kinetic | x2 | 19-20 | +2 | +1 | 7 | 30ft | Standard | - | - | $15,840 / 1 |
Tech Level 4 | ||||||||||||||
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Particle Sword | Melee Weapon, Particle | d10 | 0 | Chemical & Kinetic | x2 | 20 | +1 | +1 | N/A | 0ft | N/A | Clunky | - | $4,480 / 1 |
Beam Sword | Melee Weapon, Plasma | d12 | 1 | Thermal | x2 | 19-20 | +0 | +2 | N/A | 0ft | N/A | Clunky | - | $4,480 / 1 |
Superior Knife | Melee Weapon, Particle | d8 | 0 | Kinetic | x3 | 18-20 | +1 | +1 | N/A | 0ft | N/A | - | Versatile | $6,240 / 1 |
Anti-Matter Hammer | Melee Weapon, Anti-Matter | d12 | 3 | Thermal & Kinetic | x3 | 20 | +0 | +2 | N/A | 0ft | N/A | Clunky | Knock Out Blow | $5,760 / 2 |
Ranged Weapons | ||||||||||||||
Gravity Rifle | Gravity | d12 | 1 | None/AoE 15ft | x2 | 20 | +0 | +0 | 5 | 300ft | Standard | - | - | $6,240 / 2 |
Energy Rail Cannon | Sniper Rifle, Energy | d12 | 0 | Electrical | x2 | 20 | +0 | +1 | 6 | 8,100ft | Standard | Clunky | - | $6,240 / 1 |
Anti-Matter Pistol | Side Arm | 2d8 | 3 | Thermal & Kinetic | x2 | 20 | +0 | +1 | 5 | 300ft | Standard | - | Versatile | $6,240 / 2 |
Sonic Beam | DMR Weapon | d12 | 0 | Kinetic | x2 | 20 | +0 | +0 | 6 | 900ft | Standard | - | Switch Firing Modes | $7,240 / 1 |
Gravity Pulse Rifle | Gravity | d12 | 2 | None/AoE 15ft | x3 | 19-20 | +1 | +0 | 5 | - | Standard | - | - | $12,480 / 2 |
Anti-Matter Blaster | Side Arm | 2d8 | 3 | Thermal & Kinetic | x3 | 19-20 | +2 | +3 | 5 | 300ft | Standard | - | Versatile | $12,480 / 2 |
Charged Rail Cannon | Sniper Rifle, Energy | d12 | 0 | Electrical | x4 | 20 | +0 | +1 | 6 | 8,100ft | Simple | Clunky | - | $12,480 / 1 |
Tactical Sonic Beam | DMR Weapon | d12 | 1 | Kinetic | x3 | 19-20 | +1 | +0 | 6 | 900ft | Standard | - | Switch Firing Modes, Fully Unload | $13,480 / 1 |
Hybrid Accelerate Rail Gun | Sniper Rifle, Particle | d12 | 0 | Chemical & Electrical | x4 | 20 | +1 | +1 | 7 | 8,100ft | Standard | Clunky | - | $18,720 / 1 |
Anti-Matter Shotgun | Shotgun,Anti-Matter | 2d10 | 3 | Thermal & Kinetic | x3 | 19-20 | +1 | +1 | 5 | 30ft | Standard | Clunky | - | $23,040 / 2 |
Anti-Matter Rifle | Assault Weapon, Anti-Matter | 2d10 | 3 | Thermal & Kinetic | x2 | 20 | +0 | +0 | 5 | 300ft | Standard | - | Switch Firing Modes | $28,080 / 2 |
Optimized Anti-Matter Rifle | Assault Weapon, Anti-Matter | 2d10 | 4 | Thermal & Kinetic | x3 | 20 | +0 | +2 | 5 | 300ft | Standard | - | Switch Firing Modes | $37,440 / 2 |
Singularity Cannon | Gravity | 2d10 | 2 | None/AoE 30ft | x2 | 19-20 | +1 | +1 | 1 | 2,700ft | Full Round | Clunky | - | $46,800 / 3 |