Full Weapon List: Difference between revisions
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! colspan="15" | Ranged Weapons | ! colspan="15" | Ranged Weapons | ||
|- | |- | ||
| [[Pistol]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || 7 || 100ft || Standard || - || | | [[Pistol]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || 7 || 100ft || Standard || - || Versatile || $650 / 0 | ||
|- | |- | ||
| [[Improved Bow]] || - || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $800 / 0 | | [[Improved Bow]] || - || d6 || 0 || Kinetic || x2 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $800 / 0 | ||
|- | |- | ||
| [[Pistol#Revolver|Revolver]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 8 || 100ft || Standard || - || | | [[Pistol#Revolver|Revolver]] || Personal Firearm || d6 || 0 || Kinetic || x2 || 19-20 || +0 || +0 || 8 || 100ft || Standard || - || Versatile || $850 / 0 | ||
|- | |- | ||
| [[Improved_Bow|Composite Hunting Bow]] || - || d6 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $1000 / 0 | | [[Improved_Bow|Composite Hunting Bow]] || - || d6 || 0 || Kinetic || x3 || 20 || +0 || +0 || N/A || 900ft || N/A || - || - || $1000 / 0 | ||
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| [[Hunting_Rifle#Bedded Hunting Rifle|Bedded Hunting Rifle]] || Hunting Rifle || d8 || 0 || Kinetic || x2 || 20 || +1 || +0 || 9 || 900ft || Standard || - || - || $1,650 / 0 | | [[Hunting_Rifle#Bedded Hunting Rifle|Bedded Hunting Rifle]] || Hunting Rifle || d8 || 0 || Kinetic || x2 || 20 || +1 || +0 || 9 || 900ft || Standard || - || - || $1,650 / 0 | ||
|- | |- | ||
| [[Side Arm]] || Side Arm || d8 || 0 || Kinetic || x2 || 19-20 || +0 || +1 || 8 || 300ft || Standard || - || | | [[Side Arm]] || Side Arm || d8 || 0 || Kinetic || x2 || 19-20 || +0 || +1 || 8 || 300ft || Standard || - || Versatile || $1,700 / 1 | ||
|- | |- | ||
| [[Simple CQB]] || Close Quarters Weapon || d8 || 0 || Kinetic || x3 || 20 || +0 || +1 || 3 || 100ft || Standard || - || Fully Unload || $2,600 / 1 | | [[Simple CQB]] || Close Quarters Weapon || d8 || 0 || Kinetic || x3 || 20 || +0 || +1 || 3 || 100ft || Standard || - || Fully Unload || $2,600 / 1 | ||
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| [[Tangler Gun]] || Specialized Attack Weapon || - || 0 || N/A || - || - || +0 || +0 || 7 || 25ft || Standard || - || Entangled Target || $880 / 1 | | [[Tangler Gun]] || Specialized Attack Weapon || - || 0 || N/A || - || - || +0 || +0 || 7 || 25ft || Standard || - || Entangled Target || $880 / 1 | ||
|- | |- | ||
| [[Laser Pistol]] || Personal Firearm, Laser || d8 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 100ft || Standard || - || | | [[Laser Pistol]] || Personal Firearm, Laser || d8 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 100ft || Standard || - || Versatile || $1,610 / 0 | ||
|- | |- | ||
| [[Energy Blaster]] || Side Arm, Energy || d8 || 0 || Electric || x2 || 20 || +1 || +2 || 6 || 300ft || Standard || - || | | [[Energy Blaster]] || Side Arm, Energy || d8 || 0 || Electric || x2 || 20 || +1 || +2 || 6 || 300ft || Standard || - || Versatile || $2,300 / 1 | ||
|- | |- | ||
| [[Laser_Pistol#Tactical_Laser_Pistol|Tactical Laser Pistol]] || Personal Firearm, Laser || d8 || 1 || Thermal || x2 || 20 || +2 || +0 || 6 || 100ft || Standard || - || | | [[Laser_Pistol#Tactical_Laser_Pistol|Tactical Laser Pistol]] || Personal Firearm, Laser || d8 || 1 || Thermal || x2 || 20 || +2 || +0 || 6 || 100ft || Standard || - || Versatile || $2,490 / 0 | ||
|- | |- | ||
| [[Laser Shotgun]] || Shotgun, Laser || d12 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 25ft || Standard || - || - || $3,520 / 0 | | [[Laser Shotgun]] || Shotgun, Laser || d12 || 0 || Thermal || x2 || 20 || +1 || +0 || 6 || 25ft || Standard || - || - || $3,520 / 0 | ||
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! colspan="15" | Ranged Weapons | ! colspan="15" | Ranged Weapons | ||
|- | |- | ||
| [[Plasma Pistol]] || Personal Firearm, Plasma || d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 5 || 50ft || Standard || - || | | [[Plasma Pistol]] || Personal Firearm, Plasma || d10 || 0 || Thermal || x2 || 20 || +0 || +0 || 5 || 50ft || Standard || - || Versatile || $1,770 / 1 | ||
|- | |- | ||
| [[Plasma_Pistol#Tactical_Plasma_Pistol|Tactical Plasma Pistol]] || Personal Firearm, Plasma || d10 || 1 || Thermal || x2 || 20 || +1 || +1 || 5 || 100ft || Standard || - || | | [[Plasma_Pistol#Tactical_Plasma_Pistol|Tactical Plasma Pistol]] || Personal Firearm, Plasma || d10 || 1 || Thermal || x2 || 20 || +1 || +1 || 5 || 100ft || Standard || - || Versatile || $3,460 / 1 | ||
|- | |- | ||
| [[Plasma Shotgun]] || Shotgun, Plasma || 2d8 || 0 || Thermal || x2 || 20 || +0 || +0 || 6 || 30ft || Standard || - || - || $5,760 / 1 | | [[Plasma Shotgun]] || Shotgun, Plasma || 2d8 || 0 || Thermal || x2 || 20 || +0 || +0 || 6 || 30ft || Standard || - || - || $5,760 / 1 | ||
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| [[Energy Rail Cannon]] || Sniper Rifle, Energy || d12 || 0 || Electrical || x2 || 20 || +0 || +1 || 6 || 8,100ft || Standard || Clunky || - || $6,240 / 1 | | [[Energy Rail Cannon]] || Sniper Rifle, Energy || d12 || 0 || Electrical || x2 || 20 || +0 || +1 || 6 || 8,100ft || Standard || Clunky || - || $6,240 / 1 | ||
|- | |- | ||
| [[Anti-Matter Pistol]] || Side Arm || 2d8 || 3 || Thermal & Kinetic || x2 || 20 || +0 || +1 || 5 || 300ft || Standard || - || | | [[Anti-Matter Pistol]] || Side Arm || 2d8 || 3 || Thermal & Kinetic || x2 || 20 || +0 || +1 || 5 || 300ft || Standard || - || Versatile || $6,240 / 2 | ||
|- | |- | ||
| [[Sonic Beam]] || DMR Weapon || d12 || 0 || Kinetic || x2 || 20 || +0 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes || $7,240 / 1 | | [[Sonic Beam]] || DMR Weapon || d12 || 0 || Kinetic || x2 || 20 || +0 || +0 || 6 || 900ft || Standard || - || Switch Firing Modes || $7,240 / 1 | ||
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| [[Gravity_Rifle#Gravity_Pulse_Rifle|Gravity Pulse Rifle]] || Gravity || d12 || 2 || None/AoE 15ft || x3 || 19-20 || +1 || +0 || 5 || - || Standard || - || - || $12,480 / 2 | | [[Gravity_Rifle#Gravity_Pulse_Rifle|Gravity Pulse Rifle]] || Gravity || d12 || 2 || None/AoE 15ft || x3 || 19-20 || +1 || +0 || 5 || - || Standard || - || - || $12,480 / 2 | ||
|- | |- | ||
| [[Anti-Matter_Pistol#Anti-Matter_Blaster|Anti-Matter Blaster]] || Side Arm || 2d8 || 3 || Thermal & Kinetic || x3 || 19-20 || +2 || +3 || 5 || 300ft || Standard || - || | | [[Anti-Matter_Pistol#Anti-Matter_Blaster|Anti-Matter Blaster]] || Side Arm || 2d8 || 3 || Thermal & Kinetic || x3 || 19-20 || +2 || +3 || 5 || 300ft || Standard || - || Versatile || $12,480 / 2 | ||
|- | |- | ||
| [[Energy_Rail_Cannon#Charged Rapid Rail Cannon|Charged Rail Cannon]] || Sniper Rifle, Energy || d12 || 0|| Electrical || x4 || 20 || +0 || +1 || 6 || 8,100ft || Simple || Clunky || - || $12,480 / 1 | | [[Energy_Rail_Cannon#Charged Rapid Rail Cannon|Charged Rail Cannon]] || Sniper Rifle, Energy || d12 || 0|| Electrical || x4 || 20 || +0 || +1 || 6 || 8,100ft || Simple || Clunky || - || $12,480 / 1 |
Revision as of 00:40, 15 October 2017
This is a page dedicated to all known weapon examples. This is *not* an exhausted list of all possible weapons just examples created using the Weapon Creation rules. For all the rules on weapons visit the Weapons page.
Tech Level 0 | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Simple Knife | Melee Weapon | d4 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | - | $120 / 1 |
Simple Short Sword | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | - | $480 / 1 |
Simple Quarter Staff | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | Versatile | $480 / 1 |
Simple Broad Sword | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | Archaic | - | $960 / 1 |
Simple Spear | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 15ft+ | N/A | Archaic, Clunky, Throw-able | - | $960 / 1 |
Ranged Weapons | ||||||||||||||
Simple Throwing Knife | Archaic Ranged Weapons | d2 | 0 | Kinetic | x3 | 20 | +0 | +0 | N/A | 30ft+ | N/A | Archaic, Throw-able | - | $35 / 1 |
Simple Short Bow | Archaic Ranged Weapon | d4 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 150ft | N/A | Archaic, Clunky | - | $360 / 1 |
Simple Long Bow | Archaic Ranged Weapon | d6 | 0 | Kinetic | x2 | 19-20 | +0 | +0 | N/A | 350ft | N/A | Archaic, Clunky | - | $1,620 / 1 |
Tech Level 1 | ||||||||||||||
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Improved Combat Knife | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $320 / 0 |
Riot Baton | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $320 / 0 |
Heavy Grip Riot Baton | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | Knock Out Blow | $400 / 0 |
Improved Sword | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $620 / 0 |
Extended Grip Sword | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | Versatile | $780 / 0 |
Ranged Weapons | ||||||||||||||
Pistol | Personal Firearm | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | 7 | 100ft | Standard | - | Versatile | $650 / 0 |
Improved Bow | - | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 900ft | N/A | - | - | $800 / 0 |
Revolver | Personal Firearm | d6 | 0 | Kinetic | x2 | 19-20 | +0 | +0 | 8 | 100ft | Standard | - | Versatile | $850 / 0 |
Composite Hunting Bow | - | d6 | 0 | Kinetic | x3 | 20 | +0 | +0 | N/A | 900ft | N/A | - | - | $1000 / 0 |
Hunting Rifle | Hunting Rifle | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | 9 | 900ft | Standard | - | - | $1,290 / 0 |
Bedded Hunting Rifle | Hunting Rifle | d8 | 0 | Kinetic | x2 | 20 | +1 | +0 | 9 | 900ft | Standard | - | - | $1,650 / 0 |
Side Arm | Side Arm | d8 | 0 | Kinetic | x2 | 19-20 | +0 | +1 | 8 | 300ft | Standard | - | Versatile | $1,700 / 1 |
Simple CQB | Close Quarters Weapon | d8 | 0 | Kinetic | x3 | 20 | +0 | +1 | 3 | 100ft | Standard | - | Fully Unload | $2,600 / 1 |
Uzi | Close Quarters Weapon | d8 | 0 | Kinetic | x3 | 20 | +0 | +1 | 3 | 100ft | Standard | - | Fully Unload | $3,000 / 1 |
Assault Weapon | Assault Weapon | d10 | 0 | Kinetic | x2 | 20 | +1 | +0 | 6 | 300ft | Standard | - | - | $3,450 / 1 |
M16 | Assault Weapon | d10 | 0 | Kinetic | x2 | 19-20 | +1 | +0 | 6 | 300ft | Standard | - | - | $4,250 / 1 |
Sniper Rifle | Sniper Rifle | d10 | 0 | Kinetic | x2 | 19-20 | +0 | +0 | 7 | 2700ft | Standard | - | - | $4,800 / 1 |
Tactical Scope Rifle | Sniper Rifle | d10 | 0 | Kinetic | x2 | 19-20 | +1 | +0 | 7 | 2700ft | Standard | - | - | $5,600 / 1 |
Simple LMG | Light Machine Weapon | d12 | 0 | Kinetic | x3 | 19-20 | +0 | +0 | 6 | 300ft | Standard | - | Suppression Fire | $6,050 / 1 |
Tech Level 2 | ||||||||||||||
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Advanced Knife | Melee Weapon | d6 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $400 / 0 |
Energy Baton | Melee Weapon, Energy | d6 | 0 | Electrical | x2 | 20 | +0 | +1 | N/A | 0ft | N/A | - | Knock Out Blow | $600 / 0 |
Superior Steal Knife | Melee Weapon | d6 | 0 | Kinetic | x2 | 18-20 | +0 | +0 | N/A | 0ft | N/A | - | - | $850 / 0 |
Advanced Sword | Melee Weapon | d8 | 0 | Kinetic | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | - | $800 / 0 |
Powered Sword | Melee Weapon, Energy | d8 | 0 | Kinetic & Electric | x3 | 20 | +0 | +1 | N/A | 0ft | N/A | - | - | $1,200 / 0 |
Frequency Sword | Melee Weapon | d8 | 0 | Kinetic & Electric | x3 | 19-20 | +0 | +0 | N/A | 0ft | N/A | - | - | $1,200 / 0 |
Ranged Weapons | ||||||||||||||
Tangler Gun | Specialized Attack Weapon | - | 0 | N/A | - | - | +0 | +0 | 7 | 25ft | Standard | - | Entangled Target | $880 / 1 |
Laser Pistol | Personal Firearm, Laser | d8 | 0 | Thermal | x2 | 20 | +1 | +0 | 6 | 100ft | Standard | - | Versatile | $1,610 / 0 |
Energy Blaster | Side Arm, Energy | d8 | 0 | Electric | x2 | 20 | +1 | +2 | 6 | 300ft | Standard | - | Versatile | $2,300 / 1 |
Tactical Laser Pistol | Personal Firearm, Laser | d8 | 1 | Thermal | x2 | 20 | +2 | +0 | 6 | 100ft | Standard | - | Versatile | $2,490 / 0 |
Laser Shotgun | Shotgun, Laser | d12 | 0 | Thermal | x2 | 20 | +1 | +0 | 6 | 25ft | Standard | - | - | $3,520 / 0 |
Laser Rifle | DMR Weapon, Laser | d12 | 1 | Thermal | x2 | 20 | +1 | +0 | 5 | 900ft | Standard | - | Switch Firing Modes | $5,280 / 1 |
Laser QCB | Close Quarters Weapon, Laser | d12 | 0 | Thermal | x3 | 20 | +1 | +0 | 2 | 100ft | Standard | Exotic | Fully Unload | $6,280 / 1 |
Tactical Laser Rifle | DMR Weapon, Laser | d12 | 1 | Thermal | x2 | 19-20 | +1 | +0 | 5 | 900ft | Standard | - | Switch Firing Modes, Fully Unload | $7,920 / 1 |
Laser Sniper Rifle | Sniper Rifle, Laser | d12 | 0 | Thermal | x2 | 19-20 | +1 | +0 | 6 | 8100ft | Standard | Clunky | - | $7,920 / 1 |
Hybrid SMG | Close Quarters Weapon | d12 | 0 | Kinetic & Chemical | x3 | 19-20 | +0 | +0 | 3 | 100ft | Standard | Exotic | Fully Unload | $8,920 / 1 |
Laser LMG | Light Machine Weapon, Laser | d12 | 0 | Thermal | x3 | 19-20 | +1 | +0 | 15 | 900ft | Full Round | Clunky | Suppression Fire, Custom Ammunition | $9,170 / 1 |
Scoped Sniper Rifle | Sniper Rifle, Laser | d12 | 0 | Thermal | x2 | 19-20 | +3 | +0 | 6 | 8100ft | Standard | Clunky | - | $10,560 / 1 |
Fully Auto Grenade Launcher | - | 2d8 | 0 | Kinetic | x3 | 19-20 | +2 | +0 | 6 | 25ft | Standard | - | - | $16,560 / 0 |
Tech Level 3 | ||||||||||||||
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Plasma Sword | Melee Weapon, Plasma | d12 | 0 | Thermal | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | Versatile | $1,920 / 1 |
Export Hilt Plasma Sword | Melee Weapon, Plasma | d12 | 2 | Thermal | x2 | 20 | +0 | +0 | N/A | 0ft | N/A | - | Versatile | $2,880 / 1 |
Particle Knife | Melee Weapon, Particle | d6 | 0 | Chemical & Kinetic | x3 | 18-20 | +1 | +1 | N/A | 0ft | N/A | - | - | $5,280 / 1 |
Ranged Weapons | ||||||||||||||
Plasma Pistol | Personal Firearm, Plasma | d10 | 0 | Thermal | x2 | 20 | +0 | +0 | 5 | 50ft | Standard | - | Versatile | $1,770 / 1 |
Tactical Plasma Pistol | Personal Firearm, Plasma | d10 | 1 | Thermal | x2 | 20 | +1 | +1 | 5 | 100ft | Standard | - | Versatile | $3,460 / 1 |
Plasma Shotgun | Shotgun, Plasma | 2d8 | 0 | Thermal | x2 | 20 | +0 | +0 | 6 | 30ft | Standard | - | - | $5,760 / 1 |
Plasma Rifle | Assault Weapon, Plasma | 2d8 | 0 | Thermal | x2 | 20 | +0 | +0 | 5 | 300ft | Standard | - | Switch Firing Modes, Fully Unload | $6,010 / 1 |
Plasma Sniper Rifle | Sniper Rifle, Plasma | 2d8 | 0 | Thermal | x2 | 19-20 | +0 | +0 | 6 | 2,700ft | Standard | Clunky | - | $8,640 / 1 |
Plasma QCB | Close Quarters Weapon, Plasma | 2d10 | 0 | Thermal | x2 | 20 | +0 | +0 | 2 | 50ft | Standard | Exotic | Fully Unload | $8,640 / 1 |
Plasma LMG | Light Machine Weapon, Plasma | 2d10 | 0 | Thermal | x2 | 20 | +0 | +0 | 18 | 2,700ft | Full Round | Clunky | Suppression Fire, Custom Ammunition | $9,910 / 1 |
Cryonic Rifle | Assault Weapon | d12 | 0 | Thermal (Cold) | x2 | 19-20 | +1 | +0 | 6 | 900ft | Standard | - | Switch Firing Modes | $10,080 / 1 |
Tactical Plasma Rifle | Assault Weapon, Plasma | 2d8 | 1 | Thermal | x2 | 20 | +1 | +1 | 5 | 300ft | Standard | - | Switch Firing Modes, Fully Unload | $10,330 / 1 |
Rail Gun | Sniper Rifle | d12 | 0 | Kinetic & Kinetic | x3 | 20 | +0 | +1 | 7 | 8100ft | Standard | Clunky | - | $12,960 / 2 |
Hybrid Sniper Rifle | Sniper Rifle, Plasma | 2d8 | 0 | Kinetic & Thermal | x3 | 19-20 | +2 | +0 | 6 | 2,700ft | Standard | Clunky | - | $12,960 / 1 |
Mirco Plasma Rapid Pistol | Close Quarters Weapon, Plasma | 2d10 | 0 | Thermal | x3 | 19-20 | +0 | +0 | 2 | 50ft | Simple | Exotic | Fully Unload | $15,120 / 1 |
Hybrid Auto Cannon | Light Machine Weapon | 2d8 | 0 | Kinetic & Thermal | x3 | 19-20 | +0 | +0 | 18 | 2,700ft | Full Round | Clunky | Suppression Fire, Custom Ammunition | $15,120 / 1 |
Particle Shotgun | Shotgun, Particle | d12 | 0 | Chemical / Kinetic | x2 | 19-20 | +2 | +1 | 7 | 30ft | Standard | - | - | $15,840 / 1 |
Tech Level 4 | ||||||||||||||
Weapon | Style & Arch Type | Hit Die |
AP | Damage Type |
Critical Multiplier |
Critical Range |
Accuracy Bonus |
Damage Bonus |
Ammo | Range | Reload Speed |
Default Attributes | Bonus Abilities | Cost / Proc Diff |
Melee Weapons | ||||||||||||||
Superior Knife | Melee Weapon, Particle | d8 | 0 | Kinetic | x2 | 20 | +1 | +1 | N/A | 0ft | N/A | - | - | $2,240 / 1 |
Particle Sword | Melee Weapon, Particle | d10 | 0 | Chemical & Kinetic | x2 | 20 | +1 | +1 | N/A | 0ft | N/A | Clunky | - | $4,480 / 1 |
Beam Sword | Melee Weapon, Plasma | d12 | 1 | Thermal | x2 | 19-20 | +0 | +2 | N/A | 0ft | N/A | Clunky | - | $4,480 / 1 |
Ranged Weapons | ||||||||||||||
Gravity Rifle | Gravity | d12 | 1 | None/AoE 15ft | x2 | 20 | +0 | +0 | 5 | 300ft | Standard | - | - | $6,240 / 2 |
Energy Rail Cannon | Sniper Rifle, Energy | d12 | 0 | Electrical | x2 | 20 | +0 | +1 | 6 | 8,100ft | Standard | Clunky | - | $6,240 / 1 |
Anti-Matter Pistol | Side Arm | 2d8 | 3 | Thermal & Kinetic | x2 | 20 | +0 | +1 | 5 | 300ft | Standard | - | Versatile | $6,240 / 2 |
Sonic Beam | DMR Weapon | d12 | 0 | Kinetic | x2 | 20 | +0 | +0 | 6 | 900ft | Standard | - | Switch Firing Modes | $7,240 / 1 |
Gravity Pulse Rifle | Gravity | d12 | 2 | None/AoE 15ft | x3 | 19-20 | +1 | +0 | 5 | - | Standard | - | - | $12,480 / 2 |
Anti-Matter Blaster | Side Arm | 2d8 | 3 | Thermal & Kinetic | x3 | 19-20 | +2 | +3 | 5 | 300ft | Standard | - | Versatile | $12,480 / 2 |
Charged Rail Cannon | Sniper Rifle, Energy | d12 | 0 | Electrical | x4 | 20 | +0 | +1 | 6 | 8,100ft | Simple | Clunky | - | $12,480 / 1 |
Tactical Sonic Beam | DMR Weapon | d12 | 1 | Kinetic | x3 | 19-20 | +1 | +0 | 6 | 900ft | Standard | - | Switch Firing Modes, Fully Unload | $13,480 / 1 |
Hybrid Accelerate Rail Gun | Sniper Rifle, Particle | d12 | 0 | Chemical & Electrical | x4 | 20 | +1 | +1 | 7 | 8,100ft | Standard | Clunky | - | $18,720 / 1 |
Anti-Matter Shotgun | Shotgun,Anti-Matter | 2d10 | 3 | Thermal & Kinetic | x3 | 19-20 | +1 | +1 | 5 | 30ft | Standard | Clunky | - | $23,040 / 2 |
Anti-Matter Rifle | Assault Weapon, Anti-Matter | 2d10 | 3 | Thermal & Kinetic | x2 | 20 | +0 | +0 | 5 | 300ft | Standard | - | Switch Firing Modes | $28,080 / 2 |
Optimized Anti-Matter Rifle | Assault Weapon, Anti-Matter | 2d10 | 4 | Thermal & Kinetic | x3 | 20 | +0 | +2 | 5 | 300ft | Standard | - | Switch Firing Modes | $37,440 / 2 |
Singularity Cannon | Gravity | 2d10 | 2 | None/AoE 30ft | x2 | 19-20 | +1 | +1 | 1 | 2,700ft | Full Round | Clunky | - | $46,800 / 3 |